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Prismatic

Forerunner — Sidearm Executioner (Kinetic Hunter)

Special-ammo precision deleter + Transcendence battery
Forerunner on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Kinetic · Special · 200 RPM · No intrinsic champion

Centerpiece: Forerunner (Sidearm · Special · Kinetic) · Subclass: Prismatic Hunter · Role: Special-ammo precision deleter + Transcendence battery Sandbox: 9.7.0 · Updated 2026-07-03

An oversized, heavy-caliber sidearm that fires full-auto and hits like a hand cannon to the head. Forerunner is Kinetic Special — every precision kill it lands feeds Facet of Grace Transcendence energy, Gunpowder Gamble charge, and (while you're hurt) Mechaneer's Tricksleeves damage. The fantasy is the opposite of "save the special for bosses": you live in this gun, delete majors at point-blank, and the kills pay for your whole kit.

The weapon

Full Stop (intrinsic): Oversized Sidearm with extended-range, heavy-caliber rounds. Fires full auto with increased rate of fire. Deals increased precision damage to unshielded targets.

Catalyst — The Rock: For several seconds after a final blow, [Alternate Weapon Action] to consume part of your ammo reserves, converting your next thrown grenade into a fragmentation grenade.

What it does: Forerunner is a 200-RPM full-auto Special-ammo Kinetic sidearm with hand-cannon range and bonus precision damage to unshielded targets — so it shreds majors, minibosses, and any orange bar whose shield you've already popped. Being Kinetic is the load-bearing fact for the pairing (see Facet of Grace). The catalyst is a flex utility: after a kill, the alternate-fire converts your next grenade into a big frag — a free extra burst of add-clear that costs reserve ammo, not your grenade cooldown's identity. On Prismatic the converted frag still counts as a grenade kill for the kit. You are meant to fight at close range, in your enemy's face, and let the precision hits carry the damage a primary usually would.

Loadout

SlotPickWhy
SubclassPrismatic HunterKinetic-gun-agnostic; gives invis survivability + Transcendence fed by Forerunner's Kinetic kills.
SuperGolden Gun: Marksman (Solar)Priority/champion deletion on-theme; the gun is the real damage, so Super stays a flex tool.
Class abilityGambler's DodgeMelee energy on dodge (scaled by Melee stat) + reload, and repositions you to point-blank range.
MovementTriple JumpAir control to peek-and-delete with a Special sidearm.
MeleeCombination Blow (Arc)Heals and ramps melee damage; the Arc melee debuff feeds Stylish Executioner.
GrenadeGrappleRepositions to range, and with the catalyst's frag conversion it becomes a flex add-clear button.
Aspect 1Gunpowder GambleAny kills (Forerunner included) charge a free Solar explosive — add-clear + a scorch debuff source for Stylish.
Aspect 2Stylish ExecutionerKilling any elementally-debuffed target grants Invisibility + Truesight — survivability for an in-your-face Special build.
FragmentsGrace · Blessing · Protection · Hope · CourageGrace turns Kinetic kills into Transcendence; the rest give regen, DR, ability uptime and a Grenade bump.
Exotic armourMechaneer's Tricksleeves (Gauntlets)Sidearm ready/reload/airborne buffs + a critically-wounded panic-swap that reloads Forerunner and buffs its damage.
WeaponsEnergy shield-popper (champion stun) + Heavy (2nd stun + boss DPS)Forerunner can't stun champions; the other two slots pop shields and cover all three champion types.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons stat is a flat PvE damage multiplier on Forerunner vs minors and majors — the centerpiece wants it maxed. Health next because you fight at close range under invis-only survivability; Class for dodge uptime (reload + melee + the Stylish reset). Grenade and Super are dump-ish — the catalyst frag and Golden Gun are flex tools, not the engine. This leans a Weapons/Health archetype set with a Class tertiary.

Mods:

Artifact — Encrypted Data Disk

Forerunner is a Kinetic precision Special gun whose only real constraint is ammo — this artifact refuels it, turns its precision kills into Orbs of Power, and supplies the champion stuns the gun lacks (Unstoppable on Kinetic, plus champion-stun ability energy).

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Solar Siphon 3e fillRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Chest (8/10)Ammo Reserves 3e
Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (3/10)Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: since ammo economy is the real constraint.