← All builds
Void

Graviton Lance — Black Hole Chain Reactor (Hunter)

Add-clear chain-detonation engine on an invis/Volatile loop
✓ Manifest Void · Primary · 300 RPM · No intrinsic champion

Weapon: Graviton Lance (Pulse Rifle · Primary · Void) · Subclass: Nightstalker · Role: Add-clear chain-detonation engine on an invis/Volatile loop Sandbox: 9.7.0 · Created 2026-06-16

A two-tap pulse where the second round of each burst does the killing, and the kill does the rest: bodies pop into tracking Void seekers that find the next target. That's a chain reaction with no ammo cost. Gyrfalcon's makes the gun Volatile every time you blink out of invis, so the explosions explode again — and a Void Hunter generates invis off the same kills the gun is already racking up. The whole build is one loop: kill → detonate → Volatile → invis → repeat.

The weapon

Black Hole (intrinsic): "Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff."

Cosmology (intrinsic): "Kills with this weapon cause enemy targets to detonate and spawn Void projectiles that track targets."

Catalyst — Graviton Lance Catalyst: "Vorpal Weapon: Increased damage against bosses, vehicles, and Guardians with their Super active. / Turnabout: Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield."

What it does: Graviton fires 2-round bursts where the second round hits far harder (Black Hole) — you're really firing one heavy shot per pull. Kills trigger Cosmology: the corpse detonates for area Void damage and spits out homing Void projectiles that seek and kill nearby adds, which themselves detonate. In a dense pack one kill cascades. The catalyst adds Vorpal (a flat boss/Super damage bump — turns this primary into a passable DPS topper) plus Turnabout (an overshield on shield-break, free survivability in PvE since most majors are shielded). Note Cosmology is intrinsic and always on — it is not the catalyst.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Matches the gun's element so every Void synergy stacks.
SuperShadowshot: DeadfallTethers + suppresses + groups the pack into one Cosmology blast radius; weaken thins it for the chain.
Class abilityMarksman's DodgeReloads Graviton on dodge — keeps the 2-burst flowing; pair with Vanishing/Stylish for invis.
MovementTriple JumpAir control to peek-shoot and reposition between cascades.
MeleeSnare Bomb (Quickfall)Smoke → invis + weaken; the weaken makes any kill a Stylish kill and feeds Cosmology's chain.
GrenadeVortex GrenadeLingering Void zone → grenade kills proc Echo of Instability (Volatile) and Echo of Harvest.
Aspect 1Stylish ExecutionerKilling any elementally-debuffed target → invis + Truesight. Every Volatile/weakened/Cosmology kill triggers it.
Aspect 2Vanishing StepDodging → invis (+2 aspect energy). A second guaranteed invis source so Gyrfalcon's Volatile is always one dodge away.
Fragments (4)

Exotic armour — Gyrfalcon's Hauberk (Chest).

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Weapons 100+ → Health 100 → Melee/Class to taste. Weapons stat boosts PvE damage vs minors/majors (where this build lives) and tightens the gun; Health for GM survivability under Devour; Melee feeds the Snare-Bomb weaken loop (Echo of Instability already gifts +10 Melee).

Archetypes: Gunner/Brawler-leaning pieces (Weapons + Melee/Health). Mods:

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3eRapid Void weapon final blows create an Orb of Power.
Void Siphon 3eRapid Void weapon final blows create an Orb of Power.
Heavy Ammo Finder 1eIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Firepower 3eYour grenade final blows create Orbs of Power.
Firepower 3eYour grenade final blows create Orbs of Power.
Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Chest (5/10)Void Resistance 1eReduces incoming Void damage from combatants.
Void Resistance 1eReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (7/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).