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Void

Graviton Lance — Black Hole Chain Reactor (Hunter)

Add-clear chain-detonation engine on an invis/Volatile loop
Graviton Lance on light.gg
Your gear best achievable Weapons 161 / 100 target — gear ready
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Void · Primary · 300 RPM · No intrinsic champion

Centerpiece: Graviton Lance (Pulse Rifle · Primary · Void) · Subclass: Nightstalker · Role: Add-clear chain-detonation engine on an invis/Volatile loop Sandbox: 9.7.0 · Updated 2026-06-29

A two-tap pulse where the second round of each burst does the killing, and the kill does the rest: bodies pop into tracking Void seekers that find the next target — a chain reaction with no ammo cost. Gyrfalcon's makes the gun Volatile every time you blink out of invis, so each link explodes twice, and a Void Hunter mints invis off the same kills the gun is already racking up. The whole build is one loop: kill → detonate → Volatile → invis → repeat.

The weapon

Black Hole (intrinsic): "Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff."

Cosmology (intrinsic): "Kills with this weapon cause enemy targets to detonate and spawn Void projectiles that track targets."

Graviton Lance Catalyst — Vorpal Weapon: "Increased damage against bosses, vehicles, and Guardians with their Super active." Turnabout: "Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield."

What it does: Graviton fires 2-round bursts where the second round hits far harder (Black Hole front-loads the burst's damage onto shot two), so you're effectively firing one heavy, falloff-free shot per pull. Kills trigger Cosmology — the corpse detonates for area Void damage and spits out two homing Void seekers that find and kill nearby adds, and those explosion kills can themselves chain into more explosions. In a dense pack one kill cascades across the room at no ammo cost. The catalyst layers on Vorpal (a flat boss/Super damage bump that turns this primary into a passable DPS topper) plus Turnabout (a reserve overshield on shield-break — free survivability since most PvE majors are shielded). Cosmology is intrinsic and always on; it is not gated behind the catalyst.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Element-match so every Void verb — Volatile, Weaken, Devour, Breaches — stacks onto the gun.
SuperShadowshot: DeadfallTethers, suppresses and groups the pack into one Cosmology blast radius; the tether's weaken thins majors for the chain.
Class abilityMarksman's DodgeReloads Graviton on dodge to keep the 2-burst flowing, and the dodge itself is an invis trigger via Vanishing Step.
MovementTriple JumpAir control to peek-shoot and reposition between cascades.
MeleeSnare Bomb (Quickfall)Smoke grants invis + weaken; the weaken makes any follow-up kill a Stylish kill and a Harvest kill.
GrenadeVortex GrenadeLingering Void zone; with Undermining it weakens, and its kills proc Echo of Instability (Volatile) + Echo of Harvest (Orb + Breach).
Aspect 1Stylish ExecutionerDefeating any elementally-debuffed target grants invisibility + Truesight — every Volatile/weakened/Cosmology kill triggers it.
Aspect 2Vanishing StepDodging makes you invisible (+2 Aspect energy) — a second guaranteed invis source so Gyrfalcon's Volatile is always one dodge away.
FragmentsInstability · Harvest · Starvation · UnderminingThe Volatile → Weaken → Orb/Breach → Devour spine that feeds both the gun and survivability.
Exotic armourGyrfalcon's Hauberk (Chest)Void weapons gain Volatile Rounds (~9s) on exiting invis, and the invis-finisher is an on-demand team damage + overshield button.
WeaponsVoid Special + any HeavyA Volatile/Repulsor-Brace shotgun or Void Special GL keeps Surge + Volatile on both primaries; a Heavy covers damage phases Graviton won't melt.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Melee. Weapons raises PvE damage against the minors and majors this build lives among (and tightens Graviton's two-burst); Health buys GM survivability under Devour and the overshield stack; Melee feeds the Snare-Bomb weaken loop — Echo of Instability already gifts +10 Melee toward it. Archetype lean: Gunner/Brawler pieces (Weapons + Health/Melee).

Mods:

Artifact — Slayer Baron Apothecary Satchel

Picks (2/3/2): Power From Pain, The Thick Of It · Void Renewal, Curative Orbs, Debilitating Wave · Supernova, Old God's Rite

The whole build is a Void Breach / Weaken / Devour engine, and this artifact pays off every link of it on a Void weapon rather than splitting attention.

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (9/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Firepower 3eYour grenade final blows create Orbs of Power.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Chest (5/10)Void Resistance 1eReduces incoming Void damage from combatants.
Void Resistance 1eReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (7/10)Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: so slot artifact champion mods matching your Special/secondary; lean on Deadfall suppress for Overload behaviour.