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Stasis

Graviton Spike — Cold Snap (Hunter)

Self-buffing dual-element primary that the whole kit amplifies on both modes
✓ Manifest Arc · Primary · 150 RPM · No intrinsic champion

Weapon: Graviton Spike (Hand Cannon · Primary/Kinetic-slot · Arc + Stasis dual-mode) · Subclass: Revenant (Stasis) · Role: Self-buffing dual-element primary that the whole kit amplifies on both modes

Sandbox: 9.7.0 · Created 2026-06-16

One hand cannon that is two hand cannons. Flick the alternate fire to a fast-firing Arc burst or a slow, hard-hitting Stasis mode, and every kill or precision hit overcharges the other mode so the swap is always worth making. Mask of Bakris is the one exotic in the game that buffs Arc and Stasis weapon damage at once — so it pays out no matter which mode is loaded — and a Stasis Hunter freezes the room so Graviton's Stasis mode lands its big hits for free. Build the loop around the toggle.

The weapon

Temporal Manipulation: "[Alternate Weapon Action] to swap between fast-firing Arc mode or slow-firing Stasis mode. Final blows and precision hits overcharge the opposing mode to enable additional effects." (verbatim, `docs/encyclopedia/exotics.md`).

What that means in play, with only the stated text to go on:

Catalyst: the manifest entry for this weapon's catalyst is a placeholder with no effect text — `docs/encyclopedia/catalysts.md` lists only "Fragment of Graviton Spike Catalyst acquired —" with nothing after it. Treat the catalyst as unknown / undocumented in this snapshot; do not build around a benefit it may not have.

Loadout

SlotPickWhy
SuperSilence and SquallOn-element Stasis super; Squall's roaming storm slows/freezes packs so Graviton's Stasis mode lands precision hits and the Arc mode mops survivors.
Class abilityGambler's Dodge (Marksman's if you want reload-on-dodge)Dodge is the engine for Winter's Shroud (slow) and Mask of Bakris's shift; Gambler's refunds melee near enemies.
MovementTriple JumpAir control to line up Bakris shift / Shatterdive.
MeleeWithering BladeRicocheting Stasis shuriken — slows/freezes for free Stasis-mode precision and Frost Armor feeds.
GrenadeDuskfieldPulls a pack in and slows them; with Touch of Winter it's a larger sink that sets up frozen targets for the Stasis mode and Shatterdive.
Aspect 1Winter's ShroudDodging slows nearby targets → on-demand slow without spending grenade; the slow softens targets for Graviton's slow Stasis shots. (2 Fragment slots.)
Aspect 2Grim HarvestDefeating slowed/frozen targets drops Stasis shards → picking them up grants Frost Armor (DR), and with Frost Armor your Stasis-mode kills can chain-shatter for extra AoE; the build manufactures slow constantly, so this is free survivability. (2 Fragment slots.)

Fragments (Stasis "Whisper of…", sourced from `docs/knowledge/fragments.md` — see Verify notes; the manifest encyclopedia snapshot has no Stasis Whisper entries):

(Swap Conduction → Whisper of Durance if you want the slows to last longer for a slower, more controlled freeze-lock.)

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100 → Class. Weapons stat first because this is a primary-weapon build and the 9.7.0 Weapons stat scales PvE weapon damage vs minors/ majors — it stacks on top of the Bakris shift buff and Hedrons. Class next for dodge uptime (the whole loop runs on dodging). Health to a survivable floor; the build already carries the Frost Armor DR layer (Grim Harvest, kept fed by Whisper of Chains' shards).

Other two weapon slots:

Anti-Champion 2.0 note: champion stun is intrinsic to weapon archetypes now, not mods. Graviton's HC archetype is not specified in the manifest text we have (it's an exotic with a custom firing model), so do not assume it stuns a champion. Cover Barrier / Unstoppable / Overload with your special + heavy frame choices, and lean on freeze + slow (Withering Blade, Duskfield, Squall) to lock down Overload-style elites and ability-spammers behaviourally.

Where it shines