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Stasis

Graviton Spike — Cold Snap (Stasis Hunter)

Self-buffing dual-mode primary that the whole kit amplifies on both its Arc and Stasis sides
Graviton Spike on light.gg
✓ Manifest Arc · Primary · 150 RPM · No intrinsic champion

Centerpiece: Graviton Spike (Hand Cannon · Primary · Arc) · Subclass: Revenant (Stasis) · Role: Self-buffing dual-mode primary that the whole kit amplifies on both its Arc and Stasis sides Sandbox: 9.7.0 · Updated 2026-07-03

One hand cannon that is two hand cannons. Flick the alternate fire to a fast-firing Arc burst or a slow, hard-hitting Stasis mode, and every kill or precision hit overcharges the other mode so the swap is always worth making. Mask of Bakris is the one exotic in the game that buffs Arc and Stasis weapon damage at once, so it pays out no matter which mode is loaded, and a Stasis Hunter freezes the room so Graviton's Stasis mode lands its big hits for free. Build the loop around the toggle.

The weapon

Temporal Manipulation"[Alternate Weapon Action] to swap between fast-firing Arc mode or slow-firing Stasis mode. Final blows and precision hits overcharge the opposing mode to enable additional effects." (`docs/encyclopedia/exotics.md`, l.253)

Catalyst — the manifest entry is a bare placeholder: "Fragment of Graviton Spike Catalyst acquired —" with no effect text (`docs/encyclopedia/catalysts.md`, l.76). Treat the catalyst as undocumented in this snapshot; nothing here depends on it.

Manifest-confirmed, this is an Arc primary hand cannon (150 RPM, energy slot) whose intrinsic bolts a second, slow-firing Stasis mode onto the same frame. Arc mode is the high-rate-of-fire add-clear profile; Stasis mode is low-rate, higher per-shot, for priority and precision damage. The two feed each other: killing or landing precision hits in the mode you're holding "overcharges the opposing mode," so the correct habit is to build charge in one mode, then swap to cash an enhanced version of the other. The exact "additional effects" each overcharge enables are not spelled out in the manifest text (see Verify notes), so this build leans only on the two things the text guarantees — it deals Arc in one mode and Stasis in the other, and the swap is always rewarded. Pick a subclass and exotic that don't care which side is live.

Loadout

SlotPickWhy
SubclassRevenant (Stasis)On-element with Graviton's Stasis mode and the freeze engine that makes the slow side of the gun land its shots.
SuperSilence and SquallRoaming Stasis super; Squall's storm slows/freezes packs so the Stasis mode lands precision hits and Arc mode mops survivors.
Class abilityGambler's DodgeDodge is the engine for Winter's Shroud (slow), Mask of Bakris's shift, and melee refund near enemies.
MovementTriple JumpAir control to line up the Bakris shift and reposition mid-fight.
MeleeWithering BladeRicocheting Stasis shuriken — slows/freezes for free Stasis-mode precision and feeds shards.
GrenadeDuskfieldPulls a pack in and slows them, setting up frozen targets for the Stasis mode and the shatter loop.
Aspect 1Winter's ShroudDodging slows nearby targets — on-demand slow without spending the grenade, softening targets for the slow Stasis shots (2 Fragment slots).
Aspect 2Grim HarvestDefeating slowed/frozen targets drops Stasis shards; picking them up grants Frost Armor (DR), so the constant slow manufactures free survivability (2 Fragment slots).
FragmentsHedrons · Rending · Chains · ConductionFreeze-stat spike, frozen-target damage, shard generation, and shard tracking — see below.
Exotic armourMask of Bakris (Helmet)The only exotic that buffs both Arc and Stasis weapon damage after a shift, and refunds class-ability energy on buffed final blows.
WeaponsEnergy special + HeavyAn energy special (fusion/glaive) for the burst the primary lacks, plus an MG or Rocket for bosses — Graviton carries add-clear and majors, not boss DPS.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Weapons first because this is a primary-weapon build and the 9.7.0 Weapons stat scales PvE weapon damage — it stacks on top of the Bakris shift buff and Hedrons. Class next for dodge uptime (the whole loop runs on dodging). Health to a survivable floor; the Frost Armor DR layer (Grim Harvest, fed by Whisper of Chains) covers the rest. Archetype lean: prioritise pieces favouring Weapons + Class (and Super for Silence and Squall uptime).

Mods:

Artifact — Slayer Baron Apothecary Satchel

This is the Stasis artifact, and it powers the exact loop this Revenant build already runs — Stasis-weapon hits into Frost Armor, Stasis Shards, and class-ability energy that refeeds the dodge engine. The artifact's job here is to multiply Graviton's Stasis side and the Grim Harvest DR layer; champions are covered behaviourally by freeze/slow plus the special/heavy frames.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Stasis Resistance 1eReduces incoming Stasis damage from combatants.
Arc Resistance 1eReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (3/10)Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: so lean on freeze/slow (Withering Blade; Duskfield; Squall) to lock down Overload-style elites; cover the rest with your special/heavy frames.