← All builds
Arc

Hard Light — Chromatic Current (Hunter)

Amplified add-clear engine + champion-flexible primary
✓ Manifest Void · Primary · 600 RPM · No intrinsic champion

Weapon: Hard Light (Auto Rifle · Primary · Arc — element-switchable) · Subclass: Arc / Arcstrider · Role: Amplified add-clear engine + champion-flexible primary Sandbox: 9.7.0 · Created 2026-06-16

Hard Light's catalyst is a love letter to Arc Hunter: it pays you reload, handling and ADS speed the whole time you're amplified. So build a subclass that lives at 100% amplified uptime, switch the gun to Arc with The Fundamentals, and you have a ricocheting, overpenetrating primary that reloads itself and never falls off range. Dodge → jolt-melee → amplified → Light Touch online → bounce rounds off the walls into the whole pack.

The weapon

Volatile Light (intrinsic, verbatim): "Rounds fired from this weapon have reduced damage falloff, overpenetrate targets, and ricochet off hard surfaces. Projectile damage increases after bounce."

The Fundamentals (perk, verbatim): "[Alternate Weapon Action] : Changes this weapon's damage type." — Hard Light cycles Void / Arc / Solar on the fly. (Manifest tags its base damage type as Void; the gun's identity is that you pick the element, so this build pins it to Arc to match the subclass and the catalyst's amplified clause.)

Hard Light Catalyst — Light Touch (verbatim): "This weapon gains reload speed, handling, and aim down sight speed when you are amplified, radiant, or have Devour."

What it does: overpenetration + wall-ricochet makes a 600 RPM auto rifle a room-clearer — rounds punch through the front rank and bend off cover into the targets you can't see, dealing more damage per bounce. Reduced falloff means it hits like a close-range gun at mid-long range. The catalyst removes the only downside (Hard Light's mediocre handling/reload) the instant you're amplified — which on this subclass is always.

Loadout

SlotPickWhy
SubclassArcstrider (Arc Hunter)Amplified-on-demand to keep Light Touch live; jolt + blind for control.
SuperGathering StormAnchored AoE jolt that primes a whole room for the ricochet clear; on-theme, leave for boss/champion burst.
Class abilityGambler's DodgeRefunds melee energy near enemies — the melee is the amplified trigger; pairs with Lethal Current's dodge→melee.
MovementTriple JumpAir control to reposition for ricochet angles.
MeleeCombination Blow / Disorienting Blow (charged Arc melee)The jolt/blind tool Lethal Current and Flow State key off; refunded by Gambler's.
GrenadeFlux Grenade (or Pulse)Big single-target jolt-able burst; Pulse if you want Ionic Traces from Arc Web/Static Charge instead.
Aspect 1Lethal CurrentAfter dodging, next melee gets lunge + jolts + aftershock; damaging any jolted target with melee also blinds — manufactures the jolted/blinded targets the loop needs.
Aspect 2Flow StateDefeating a jolted target makes you amplified, and while amplified your dodge recharges faster and reload is greatly increased — stacks with Light Touch and keeps amplified rolling.
Fragments

Exotic armour — Liar's Handshake (Gauntlets)

Cross Counter (verbatim): "Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch that will heal you."

Why it's the pick: the build's whole engine is the Arc melee → amplified trigger, and Liar's turns every one of those melees into a free, self-healing double-hit. Cross Counter punch → kills/criticals the priority → Flow State amplifies off the jolt kill → Light Touch lights up Hard Light → you ricochet the rest of the pack → Spark of Amplitude orbs → Gambler's Dodge refunds the melee → repeat. It pays for the exact ability this loop spams and replaces the survival you'd otherwise spend a fragment slot on.

The other two weapon slots

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Melee ~100 → Class. Weapons stat is the priority (it's a primary-weapon build and Weapons adds PvE weapon damage in 9.7.0); Melee ~100 to keep the trigger charged alongside Gambler's refunds; Class for dodge uptime feeding Lethal Current.

Mods, by piece:

Where it shines