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Solar

Hawkmoon — Paracausal Trance (Solar Hunter)

Stacking precision hand cannon that banks crits into one oversized final round
Hawkmoon on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Kinetic · Primary · 140 RPM · No intrinsic champion

Centerpiece: Hawkmoon (Hand Cannon · Primary · Kinetic) · Subclass: Gunslinger (Solar) · Role: Stacking precision hand cannon that banks crits into one oversized final round

Sandbox: 9.7.0 · Updated 2026-07-03

Hawkmoon doesn't ramp like a normal exotic — it banks. Every precision hit saves a stack of Paracausal Charge, and the last round in the mag cashes all of them at once for a single hand-cannon shot that hits far harder than a normal round. This build has two jobs: stack fast (precision hits) and get back to that final round fast (reload). The whole loop is a marksman's rhythm — pour crits down the mag, deliver the loaded final shot to something orange-bar, then dodge to reload and do it again without ever stowing.

The weapon

Paracausal Shot (intrinsic): "Final blows and precision hits with Hawkmoon grant stacks of Paracausal Charge, increasing damage versus combatants. The final round in the magazine greatly increases damage based on the number of stacks. Stowing Hawkmoon on the final round removes this bonus."

Catalyst — Hunter's Trance: "Increased magazine size. Grants increased handling, reload speed, and weapon range based on the number of stacks of Paracausal Charge."

Hawkmoon is a 140 RPM Adaptive-frame Kinetic hand cannon that fires Primary ammo, so its damage is "free" — it costs no special or heavy economy to feed the loop. Paracausal Charge does nothing to your normal shots' DPS and everything to one shot: the manifest says the final round "greatly increases damage based on the number of stacks" — the exact base per-stack multiplier isn't published in the manifest or Clarity (the only Clarity-sourced +5%/stack, 50%-max figure is the Lucky Pants contribution, not the base intrinsic — see Why it works #6). Either way, reaching the final round again is as valuable as raw damage, which is exactly what the catalyst pays off: the more charged you are, the faster Hunter's Trance makes you reload and handle, so the gun cycles back to its cashout faster the deeper you bank. The mag-size bump also means more precision hits land before the final round, so each cashout is bigger. The one discipline the intrinsic demands: never stow on the final round, or the bonus evaporates.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Radiant + precision-Super class that turns crits into buffs the Kinetic cashout inherits.
SuperGolden Gun: MarksmanOn-theme precision Super and clean boss/champion insurance for whatever the final round can't reach.
Class abilityMarksman's DodgeInstantly reloads all equipped weapons — the single best Hawkmoon button; dodge after the cashout to re-stock the mag without stowing.
MovementTriple JumpAir control to hold the precision angles the bank depends on.
MeleeLightweight KnifeSolar powered-melee; its hit triggers Ember of Torches → Radiant, a flat damage buff that layers onto the Paracausal cashout.
GrenadeHealing GrenadeSustain in the standoff role — the gun is the damage, the grenade keeps you upright.
Aspect 1On Your Mark"Activating your class ability or landing precision hits grants… increased reload speed and Weapons stat… Stacks ten times." Reload gets you to the final round faster; Weapons stat is flat PvE damage on the cashout.
Aspect 2Knock 'Em Down"Marksman Golden Gun has increased duration" — extends the precision-Super insurance the build leans on when the final round isn't ready.
FragmentsEmber of Torches · Solace · Singeing · AshesTorches makes the knife grant Radiant; Solace stretches it to ~12 s; Singeing/Ashes feed scorch → faster Marksman's Dodge.
Exotic armourLucky Pants (Illegally Modded Holster)Headline pairing — adds a per-hit hand-cannon ramp; note it only feeds Hawkmoon's Paracausal Shot +5%/stack (see Why it works), so it raises the ceiling, not the floor.
WeaponsEnergy add-clear primary/Special + Heavy MG or LinearThin packs and build Super without spending banked stacks on trash; heavy covers the sustained boss DPS a single-shot cashout can't.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons is the universal PvE damage layer and multiplies the cashout; Health for survivability in the exposed precision-angle role; Class keeps Marksman's Dodge — the reload button — charged.

Lean toward Gunner / Powerhouse archetype pieces (Weapons + Class), plus anything favouring Weapons.

Artifact — Implement of Curiosity

This Solar Gunslinger build lives on Radiant + precision crits, and Implement of Curiosity anchors both: it grants Radiant from the same crits you're already banking, hands the Kinetic cashout free damage, and supplies the Unstoppable stun the gun can't provide on its own.

Picks (2/3/2):

Where it shines