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Void

Heartshadow — Wraithwalk (Hunter)

Invis-loop add-clear + Volatile-Rounds engine
✓ Manifest Void · Heavy · No intrinsic champion

Weapon: Heartshadow (Sword · Heavy · Void) · Subclass: Nightstalker (Void) · Role: Invis-loop add-clear + Volatile-Rounds engine Sandbox: 9.7.0 · Created 2026-06-16

A Void sword whose heavy attack is a Smoke Bomb: full energy → swing → you vanish and a fan of exploding Void projectiles deletes the pack. Gyrfalcon's Hauberk turns every emerge-from-invis into Volatile Rounds, so the sword pays for the gunplay and the gunplay pays for the sword. You are never visible long enough to be shot, and everything you point at is already volatile.

The weapon

Exhumation (verbatim): "Heavy attacks made with full Sword energy turn you invisible and fire exploding Void projectiles."

Catalyst — Wraithwalk (verbatim): "Faster movement while invisible."

A full-energy heavy attack does three things at once: an AoE Void projectile fan (the "exhume" burst that clears trash), and invisibility on the swing — no kill required, no melee charge, no fragment. The catalyst makes the invis state a travel tool, so you sprint between packs cloaked. The whole build is built on the fact that Heartshadow grants invis on demand, which is the single hardest thing to manufacture reliably on any other Void kit.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Only class that turns invis into a weapon system.
SuperShadowshot: DeadfallTether → dramatic weaken + suppress, groups the pack, sets up Stylish kills.
Class abilityGambler's DodgeMelee energy near enemies; with Vanishing Step it's an on-demand invis + Volatile re-proc.
MeleeSnare Bomb (Quickfall)Manual Smoke Bomb → invis + weaken on detonation; redundant Volatile trigger when the sword's on cooldown.
GrenadeMagnetic GrenadeAttaches + double-detonates; with Undermining = guaranteed weaken on a priority/champion.
Aspect 1Stylish ExecutionerAny elemental-debuffed kill → invis + Truesight; next melee while invis weakens. Volatile/weaken kills feed it nonstop.
Aspect 2Vanishing StepDodging makes you invisible → another scheduled Gyrfalcon Volatile-Rounds re-proc on cooldown.
Fragments (4)

Exotic armour — Gyrfalcon's Hauberk (Chest)

See Me, Feel Me (verbatim): "Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability."

This is the iconic Heartshadow pairing. Heartshadow is the cleanest invis source in the game (heavy swing, no kill needed); Gyrfalcon pays out the instant you emerge from invis. So the core loop is: heavy-swing → invis → step out → every Void weapon now has Volatile Rounds. The sword manufactures the exact state Gyrfalcon wants, on a button, repeatedly.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Class. Weapons buffs your Void primary/special (where Volatile lives and where the between-swing damage happens); Class feeds Gambler's/Vanishing-Step uptime — the invis re-proc cadence. Health for survival under Devour.

Where it shines

The other two weapon slots