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Solar

Ice Breaker — The Self-Loading Bench (Solar Hunter)

Ammo-independent precision DPS + ignition add-clear
Ice Breaker on light.gg
✓ Manifest Solar · Special · 49 RPM · No intrinsic champion

Centerpiece: Ice Breaker (Sniper Rifle · Special · Solar) · Subclass: Gunslinger (Solar) · Role: Ammo-independent precision DPS + ignition add-clear Sandbox: 9.7.0 · Updated 2026-07-03

Ice Breaker doesn't take Special bricks — it manufactures its own ammo off every kill the rest of your kit makes. So you stop budgeting a Special economy and instead build one that never stops feeding the sniper: a Solar Gunslinger whose ignitions, scorch and Golden-Gun orbs are all just more rounds in the back of the rifle. The weapon's exotic trait turns each body shot into an explosion and a precision shot into a full ignition. You are a one-Guardian firing line that reloads itself.

The weapon

No Backpack (intrinsic): "Final blows or assists with any other weapon or ability have a chance to create ammo for Ice Breaker. Defeating powerful combatants will create multiple rounds."

Ice Breaker (exotic trait): "Defeating a target with this weapon causes them to explode. Precision final blows or shattering a frozen target instead triggers an ignition."

Icing-Breaker (catalyst): "Landing a hit on a slowed or frozen target has a chance to return the round to the magazine."

Ice Breaker holds no meaningful Special-ammo reserve — it regenerates its own rounds passively from anything else you do (weapon kills, ability kills, even assists), and powerful combatants drop multiple rounds at once, so the rifle is fullest exactly when the fight is hardest. The exotic trait turns every body-kill into a small AoE explosion and every precision kill — or a kill on a frozen target — into a full Solar ignition, so a single-target sniper doubles as an add-clear tool. The masterwork catalyst (Icing-Breaker) adds a chance to return the round to the magazine on hits against slowed or frozen targets — marginal on this Solar-Gunslinger kit, which brings no freeze of its own, so lean on the No-Backpack feed rather than the catalyst. The intent is a rifle you never run dry on that paints the room with ignitions while you delete priority targets.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Ignition synergy plus the Golden-Gun orb economy that re-feeds No Backpack.
SuperGolden Gun: MarksmanPrecision, overpenetrating shots that create Orbs on precision hits — orbs and GG kills are ability events that brick Ice Breaker rounds, and it deletes champions/bosses.
Class abilityMarksman's DodgeReloads the stowed sniper on dodge and repositions you between long-range shots.
MovementTriple JumpExtra aerial control to reset sightlines and break line-of-sight at sniping range.
MeleeThrowing KnifeA ranged Solar kill → scorch plus another No-Backpack feed; precision knife kills make you radiant via Ember of Torches.
GrenadeTripmine GrenadeAbility kills feed Ice Breaker and it is a reliable scorch/ignition starter on a pack. (Swap Healing Grenade if you want sustain over a feed.)
Aspect 1On Your MarkPrecision hits — all this build does — grant increased reload speed and Weapons stat (stacks ten times): direct sniper DPS plus faster between-shot reloads.
Aspect 2Knock 'Em DownEnhances Marksman Golden Gun with increased duration — more precision GG shots means more orbs and more sniper ammo.
FragmentsAshes · Char · Wonder · TorchesScorch-stacking → faster/bigger ignitions, ignition scorch-spread, ignition-orb generation, and radiant.
Exotic armourCelestial Nighthawk (Helmet)Hawkeye Hack pays out on precision final blows — the same trigger Ice Breaker uses — so every headshot chips Super cooldown, and the modified Golden Gun is a second long-range nuke.
WeaponsKinetic primary + Solar/Power heavyThe Kinetic primary does the moment-to-moment killing that bricks Ice Breaker rounds; the heavy deletes what a Special sniper can't, Solar keeping surge mods one-element.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Super. Weapons is the straight damage stat for the sniper and stacks on top of On Your Mark and radiant; Health keeps you alive at sniping range; Super feeds the Nighthawk loop. Class is a soft fourth (faster Marksman's Dodge reloads). Archetype lean: Gunner / Powerhouse pieces (Weapons + Super) for the Weapons ceiling — trade Class/Grenade into Weapons, since abilities here are feeders, not the damage.

Mods (no Special-ammo mods needed — the gun makes its own):

Artifact — Queensfoil Censer

The Solar Radiant/Scorch artifact bolts the build's own loop onto the tier tree: a Solar sniper that lives on precision hits and radiant, where every headshot is already a trait ignition. Champion payoff in-pool is ignition-on-stun plus rocket support for the Power-slot DPS the sniper can't delete.

Picks (2/3/2):

Where it shines