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Solar

Ice Breaker — The Self-Loading Bench (Hunter)

Ammo-independent precision DPS + ignition add-clear
✓ Manifest Solar · Special · 49 RPM · No intrinsic champion

Weapon: Ice Breaker (Sniper Rifle · Special · Solar) · Subclass: Gunslinger (Solar) · Role: Ammo-independent precision DPS + ignition add-clear Sandbox: 9.7.0 · Created 2026-06-16

Ice Breaker doesn't take Special bricks — it manufactures its own ammo off every kill the rest of your kit makes. So you stop budgeting a Special economy and instead build one that never stops feeding the sniper: a Solar Gunslinger whose ignitions, scorch and Golden-Gun orbs are all just more rounds in the back of the rifle. The catalyst turns each shot into an explosion, and a precision shot into a full ignition. You are a one-Guardian firing line that reloads itself.

The weapon

No Backpack (intrinsic, verbatim): "Final blows or assists with any other weapon or ability have a chance to create ammo for Ice Breaker. Defeating powerful combatants will create multiple rounds."

Catalyst — "Ice Breaker" (verbatim): "Defeating a target with this weapon causes them to explode. Precision final blows or shattering a frozen target instead triggers an ignition."

What it does: Ice Breaker holds no Special-ammo reserves in the normal sense — it regenerates its own rounds passively from anything else you do (weapon kills, ability kills, even assists), and powerful combatants drop multiple rounds at once. The catalyst makes every body-kill a small AoE explosion and every precision kill (or a kill on a frozen target) a full Solar ignition — so the sniper becomes its own add-clear tool, not just a single-target tool. The design intent is a rifle you never run dry on and that paints the room with ignitions while you delete priority targets. (See Verify notes on the overheat detail.)

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Ignition synergy + the Golden-Gun orb economy that re-feeds No Backpack.
SuperGolden Gun: MarksmanPrecision overpenetrating shots that create Orbs on precision hits → orbs are ability/kill events that brick Ice Breaker rounds; champion/boss damage.
Class abilityMarksman's DodgeAuto-reloads the stowed sniper and repositions between long-range shots.
MeleeKnife Trade / Throwing KnifeA ranged Solar kill → scorch + another No-Backpack feed; precision knife kills make you radiant via Torches.
GrenadeTripmine GrenadeAbility kills feed Ice Breaker; reliable scorch/ignition starter on a pack. (Healing Grenade if you want sustain over a feed.)
Aspect 1On Your MarkPrecision hits (which is all this build does) grant +Weapons stat ×10 and reload — direct sniper DPS + faster between-shot reloads.
Aspect 2Knock 'Em DownEnhances Marksman Golden Gun (increased duration) — more precision GG shots = more orbs = more sniper ammo.
Fragments

Exotic armour — Celestial Nighthawk (Helmet): Hawkeye Hack — "Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode." Ice Breaker is a precision-only weapon, so every sniper precision kill chips your Super cooldown — the helmet and the rifle share one trigger. When the Super is up, Nighthawk is a second long-range nuke for the boss/champion Ice Breaker can't one-shot, and the kill refunds Super energy to start the loop again.

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health ~100 → Super. Weapons is the straight damage stat for the sniper and stacks on top of On Your Mark + radiant; Super feeds the Nighthawk loop; Health keeps you alive at sniping range. Class is a soft fourth (faster Marksman's Dodge reloads).

Archetypes: Powerhouse (Weapons/Super) or Gunner-primary pieces for the Weapons ceiling. Stat tuning: trade Class/Grenade into Weapons — abilities here are feeders, not the damage, so their stat investment is cheap to dump.

Mods, by intent (no Special-ammo mods needed — the gun makes its own):

Artifact mods (the load-bearing ones): Incendiary Rifle Rounds ("Solar Sniper Rifle precision hits scorch targets" — pre-scorches before the catalyst's precision ignition, making ignitions faster and bigger with Ember of Ashes), Anti-Barrier Sniper Rifle (Barrier stun + always-overcharged), and Sniper's Meditation ("Sniper Rifle hits grant stacking Sniper Rifle damage, stability and reload") or Reload at Range (precision sniper hits → stacking reload) for the DPS ramp.

Where it shines