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Solar

Jötunn — Tracking Furnace (Hunter)

Aim-and-forget room clear + scorch/ignite engine
✓ Manifest Solar · Special · No intrinsic champion

Weapon: Jötunn (Fusion Rifle · Special · Solar) · Subclass: Gunslinger · Role: Aim-and-forget room clear + scorch/ignite engine Sandbox: 9.7.0 · Created 2026-06-16

Hold the trigger, let go, watch a homing fireball burn down whatever it touches. Jötunn is the laziest precision weapon in the game — it tracks, so it doesn't care that a Fusion Rifle has no zoom and you have no aim. 9.7.0's catalyst bolts Incandescent onto the charge shot, so every kill sprays scorch, and the Solar Hunter turns that scorch into radiant, melee energy, class-ability regen, and Firesprites. Rain of Fire makes the gun reload mid-air and makes you radiant for firing it. The whole build is one button held a half-second.

The weapon

Charge Shot: Hold down the trigger to charge up a tracking shot that explodes and burns on impact.

Catalyst — Cornered / Incandescent: Faster charge time or draw time when surrounded by combatants. / Incandescent: Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.

So the base gun fires a tracking explosive bolt that already applies burn (Solar scorch) on impact — you point in the general direction and the projectile finds the target. The catalyst does two things that define the build: Cornered cuts charge time when enemies are close (Jötunn's one weakness is its ~0.9s charge, and this erases it in exactly the swarms you want to nuke), and Incandescent turns every Jötunn kill into an AoE scorch burst. Scorch is the Solar debuff that, stacked to 100, ignites — and Gunslinger is built to farm scorch. Special ammo fusion, so it shares the Special brick economy with your sidearm/glaive choices.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Native scorch→ignite economy; turns Incandescent into a full ability loop.
SuperGolden Gun: MarksmanCheap, fast Super; banks while you let the gun do the work. Swap to Blade Barrage if you want add-clear Super.
Class abilityMarksman's DodgeReloads Jötunn on dodge (stacks with Rain of Fire's air-dodge reload); On Your Mark trigger.
MeleeKnife Trick / Lightweight KnifeScorch-on-hit; precision knife kills make you radiant via Torches loop.
GrenadeHealing GrenadePure sustain — cure + resto; the gun is the damage, the grenade keeps you up.
Aspect 1On Your MarkClass ability / precision hits → reload + Weapons stat ×10 for you and allies — Jötunn's impact counts.
Aspect 2Gunpowder GambleScorched-target kills charge a thrown Solar bomb → guaranteed ignition; Jötunn floods scorch to feed it.
Fragments (4)

Exotic armour — Rain of Fire (Leg Armor)

Soaring Fusilier: Air dodge reloads all of your weapons and improves the airborne effectiveness of Fusion Rifles and Linear Fusion Rifles; final blows with these weapons make you radiant. Provides a moderate benefit to the airborne effectiveness stat of Fusion Rifles and Linear Fusion Rifles.

This is the iconic Jötunn exotic, and it does three things this build wants: (1) Fusion final blows make you radiant — so Jötunn self-applies the +25% damage buff with no melee or fragment needed, on top of Empyrean/Torches; (2) air dodge reloads Jötunn — combined with its tracking, you dodge in the air over a pack, fire, and the gun's already loaded for the next charge; (3) airborne effectiveness means Jötunn fires accurately mid-jump, which matters because tracking does the aiming for you. Radiant is the multiplier the whole loop is built around.

Why this works (the mechanics)

Stats & mods

Weapons 150+ → Class 100+ → Health 70+. Weapons because radiant and On Your Mark already lean on weapon damage and Jötunn is the build; Class to keep Marksman's Dodge (the reload + On Your Mark trigger) on a short cooldown — Singeing shortens it further; Health as the floor since Healing Grenade + restoration cover sustain.

Mods, by piece:

Anti-Champion 2.0 note: Jötunn is a bespoke-perk exotic with no listed champion stun in the manifest — it is not an archetype-stun frame. Radiant covers Unstoppable behaviourally (you're meant to make yourself radiant against them), but treat champion stun as the job of your other two weapons, not Jötunn.

Where it shines