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Solar

Jötunn — Tracking Furnace (Solar Hunter)

Aim-and-forget room clear + scorch/ignite engine
Jötunn on light.gg
Your gear best achievable Weapons 161 / 150 target — gear ready
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Solar · Special · No intrinsic champion

Centerpiece: Jötunn (Fusion Rifle · Special · Solar) · Subclass: Gunslinger · Role: Aim-and-forget room clear + scorch/ignite engine Sandbox: 9.7.0 · Updated 2026-07-03

Hold the trigger, let go, and watch a homing fireball burn down whatever it touches. Jötunn is the laziest precision weapon in the game — it tracks, so it doesn't care that a Fusion Rifle has no zoom and you have no aim. The catalyst bolts Incandescent onto the charge shot, so every kill sprays scorch, and the Solar Hunter turns that scorch into radiant, melee energy, class-ability regen and Firesprites. The whole build is one button held a half-second.

The weapon

Charge Shot (intrinsic): Hold down the trigger to charge up a tracking shot that explodes and burns on impact.

Catalyst — Cornered / Incandescent: Cornered: Faster charge time or draw time when surrounded by combatants. / Incandescent: Defeating a target spreads scorch to those nearby.

The base gun fires a tracking explosive bolt that already applies burn (Solar scorch) on impact — you point in the general direction and the projectile finds the target on its own, which erases the fact that a Fusion Rifle has no zoom and no aim assist to speak of. The catalyst adds the two effects the build is built around: Cornered cuts the charge time when enemies are close, deleting Jötunn's one weakness (its long charge) in exactly the swarms you want to nuke, and Incandescent turns every kill into an AoE scorch burst. Scorch is the Solar debuff that, stacked high enough, ignites for a big burst — and Gunslinger is the subclass built to farm scorch. It is a Special-ammo fusion, so it shares the Special brick economy with your other Special pick.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Native scorch→ignite economy turns Incandescent into a full ability loop.
SuperGolden Gun: MarksmanCheap, fast Super that banks while the gun does the work; swap to Blade Barrage for a bigger add-clear Super.
Class abilityMarksman's DodgeReloads Jötunn on dodge and is the On Your Mark trigger; stacks with Rain of Fire's air-dodge reload.
MovementTriple JumpMaximises air time so Rain of Fire's air dodge is always available to reload mid-fight.
MeleeLightweight KnifeScorch-on-hit; precision knife kills feed the Torches radiant loop.
GrenadeHealing GrenadePure sustain — cure + restoration; the gun is the damage, the grenade keeps you up.
Aspect 1On Your MarkClass-ability use / precision hits grant reload speed + Weapons stat (stacks ×10) to you and allies.
Aspect 2Gunpowder GambleKills charge a thrown Solar explosive → guaranteed ignition; Jötunn's scorch flood feeds it fast.
FragmentsSearing · Singeing · Torches · EmpyreanConvert Jötunn's constant scorch into melee energy, faster dodge, radiant and extended buffs.
Exotic armourRain of Fire (Leg Armor)Fusion final blows make you radiant and air dodge reloads Jötunn — self-buff and self-reload from the gun alone.
WeaponsOverload/Barrier primary + Solar heavy (MG or rocket)Primary covers champions and range past fusion; Solar heavy matches the surge for bosses.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Weapons because radiant and On Your Mark already lean on weapon damage and Jötunn is the build; Class to keep Marksman's Dodge (the reload + On Your Mark trigger) on a short cooldown, which Singeing shortens further; Health as the floor, since Healing Grenade + restoration cover sustain. This is a weapons-archetype lean with a class-ability secondary.

Mods:

Artifact — Implement of Curiosity

The Solar-leaning artifact for a radiant/scorch Gunslinger: it turns Jötunn's own precision impacts into Radiant, builds a Solar pickup → damage chain on top of Incandescent, and hands the build the Unstoppable answer Jötunn lacks.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Solar Siphon 3e fillRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (5/10)Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Chest (8/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Legs (3/10)Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge 1e fillYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: to buff Jötunn directly. - **Anti-Champion:** none intrinsic on Jötunn — carry the champion mods/stuns on your other two weapons (Radiant covers Unstoppable behaviourally).