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Prismatic

Khvostov 7G-0X — Attrition Orbs (Kinetic Hunter)

Self-feeding orb engine — gunfire that prints the orbs that overcharge its own Super
Khvostov 7G-0X on light.gg
Your gear best achievable Super 125 / 200 target — 75 short — needs better rolls
Health 83 · Melee 48 · Grenade 9 · Super 125 · Class 8 · Weapons 68 · armour only; stat mods + fragments add more
✓ Manifest Kinetic · Primary · 600 RPM · No intrinsic champion

Centerpiece: Khvostov 7G-0X (Auto Rifle · Primary · Kinetic) · Subclass: Prismatic · Role: Self-feeding orb engine — gunfire that prints the orbs that overcharge its own Super Sandbox: 9.7.0 · Updated 2026-07-03

Khvostov is the rare exotic that pays you in Orbs of Power for doing nothing but holding the trigger, then spends those same orbs to make itself hit harder. Bolt on the catalyst and pair it with a Hunter who eats orbs for Super energy, and the loop closes on itself: sustained fire prints orbs, orbs strengthen the ricochets and overcharge a Solar Golden Gun, and every orb picked up also heals you. A 600-RPM Kinetic primary that quietly runs an entire build off its own ammo.

The weapon

The Right Choice (intrinsic): "Every seventh bullet from this weapon ricochets to nearby targets."

Eyes Up, Guardian: "Collecting Orbs of Power strengthens this weapon's next several ricochet shots, providing more damage and more bounces between targets."

Shoot to Loot: "Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves. Increases range."

Catalyst — Attrition Orbs: "Dealing sustained damage creates an Orb of Power."

Hold the trigger and the catalyst spawns Orbs of Power off sustained damage — exactly what a 600-RPM full-auto primary produces by default, with no precision, kill, or cooldown requirement. Shoot to Loot then lets you grab those orbs from across the room without leaving cover or breaking your damage line, and each orb collected supercharges the next clutch of ricochets through Eyes Up, Guardian: more damage, more bounces. The gun manufactures its own build economy — orbs — and is the only thing in the loadout that needs to. Everything else in the kit just spends what the gun makes, so the whole flywheel lives inside one weapon: fire, orbs, stronger ricochets, faster kills, more orbs.

Loadout

SlotPickWhy
SubclassPrismaticThe only kit that turns an orb into Super energy (Star-Eater), a defensive buff (Facet of Purpose), and a Solar Super off a Kinetic gun all at once.
SuperGolden Gun — Marksman (Solar)Cheap, spammable single-target delete; Star-Eater overcharges it off the orbs Khvostov prints, and its Solar element sets Facet of Purpose to Restoration.
Class abilityMarksman's DodgeFull reload mid-fight keeps the sustained-damage window — and the orb stream — alive without stopping to manually reload.
MovementTriple JumpAerial repositioning to hop between add packs and keep a clean line for Shoot to Loot; flexible, not identity-critical.
MeleeSnare Bomb (Void)Applies a Void debuff that arms Stylish Executioner's invis/Truesight loop — weak melee investment, big safety payout.
GrenadeSwarm (Solar)Cheap area chip that adds kills, feeding more orbs; on-element with Golden Gun.
Aspect 1Gunpowder GambleKills charge a throwable Solar explosive whose Ignitions multikill, feeding Attrition Orbs again and ticking Transcendence. Pure throughput.
Aspect 2Stylish ExecutionerA kill on any elemental-debuffed target grants invisibility and Truesight — free repositioning to keep feeding the gun without dying.
FragmentsPurpose · Hope · Justice · Generosity · CourageOrb pickup becomes healing (Purpose), faster dodge (Hope), and Transcendence payoff (Justice/Generosity); Courage cashes the Darkness debuffs.
Exotic armourStar-Eater Scales (Legs)Converts the orb stream straight into an overcharged Golden Gun — the keystone; see Why it works.
WeaponsEnergy: an on-kill-orb Special (e.g. a Repulsor-Brace Void shotgun) covers Khvostov's reload gaps · Heavy: a Machine Gun / LMG for the boss or champion Golden Gun doesn't personally execute, with sustained fire adding bonus orbs.

Fragments (Prismatic):

Why it works (the mechanics)

Stats & mods

Super 200 → Weapons → Class. Star-Eater wants Super high to shorten the gaps between overcharged Golden Guns; Weapons is straight PvE damage on a primary that lives on uptime; Class keeps Marksman's Dodge (and its reload) on a short leash. Health is the dump stat — Purpose Restoration plus Star-Eater's cast-heal and overshield cover it. Archetype lean: a Super/Weapons-forward Prismatic add-clear profile.

Mods (verify exact in-game labels and costs, see Verify notes):

Artifact — Hunter's Journal

The native fit: Hunter's Journal carries the Auto Rifle and Kinetic mods that feed Khvostov's orb economy, plus Solar/Void/Prismatic payoffs for the Golden Gun and Snare Bomb kit.

Picks (2/3/2):

Where it shines