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Void

Le Monarque — Plague Doctor (Hunter)

Overload-stunning poison/volatile DoT engine + invis self-loop
✓ Manifest Void · Primary · Overload

Weapon: Le Monarque (Combat Bow · Primary · Void) · Subclass: Nightstalker (Void) · Role: Overload-stunning poison/volatile DoT engine + invis self-loop Sandbox: 9.7.0 · Created 2026-06-16

One bow that does two debuffs at once. A perfectly-drawn shot is a poison arrow that stuns Overload and spreads to the pack; layer Volatile Rounds on top and the same arrow also detonates Void on hit. Gyrfalcon's hands you the Volatile every time you leave invis, and Stylish Executioner hands invis right back for every debuffed kill. You shoot, the room rots, you vanish, repeat.

The weapon

Poison Arrows (intrinsic, verbatim): "Arrows fired while perfectly drawn become poison arrows. Precision hits with poison arrows stun the combatant and spread poison to nearby ones. Strong against [Disruption] Overload Champions."

Le Monarque Catalyst — Unrelenting (verbatim): "Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill."

A Void Primary bow. Hold to perfect draw (the brief window at full draw) and the arrow becomes poisonous: precision hit stuns the target and spreads a ticking poison DoT to everyone nearby — that's a primary-ammo intrinsic Overload stun with no archetype dependency and built-in add-clear. The catalyst turns kill streaks into self-healing, so it sustains itself without a heal grenade. The poison DoT is damage you didn't pay ammo for, and it stacks on top of any debuff you layer underneath.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Volatile + invis + weaken — three layers the bow rides on.
SuperShadowshot: Deadfall35% weaken tether groups the pack so one poison arrow spreads to all of them.
Class abilityGambler's DodgeRefills melee near enemies; with Vanishing Step it's also the invis button.
MovementTriple JumpAir control to hold perfect-draw while repositioning.
MeleeSnare Bomb (Vanishing)Smoke debuff + weaken-on-detonate; an extra debuff source for Stylish/poison spread.
GrenadeVortex GrenadeLingering Void AoE; with Undermining it weakens a whole choke for the spread shot.
Aspect 1Stylish ExecutionerAny elemental-debuffed kill → invisibility + Truesight. Poison and Volatile both count — invis is free.
Aspect 2Vanishing StepDodging makes you invisible — the deliberate invis trigger that arms Gyrfalcon on demand.
Fragments

Exotic armour — Gyrfalcon's Hauberk (Chest)

See Me, Feel Me (verbatim): "Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability."

This is the Le Monarque pairing. Le Monarque is a Void weapon, so every time you leave invis it gets Volatile Rounds — and you leave invis constantly (Stylish off any debuffed kill, Vanishing Step off any dodge). Now a single perfectly-drawn arrow carries two independent payloads: the poison DoT (stun + spread) and a Volatile detonation that explodes the target and chains Void damage to neighbours. The finisher clause hands the whole team an overshield + damage buff whenever you want to cash one in.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Class. Weapons stat boosts PvE bow damage and the poison ticks; Class feeds Gambler's/Vanishing Step (the invis engine); Health for survivability under invis/Devour. Archetypes: Weapons/Class-favoured pieces.

Mods, by piece:

Where it shines

Weapons (the other two slots)