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Arc

Legend of Acrius — Counterpunch (Arc Hunter)

Melee-shotgun bruiser — punch to load, blast to delete
Legend of Acrius on light.gg
✓ Manifest Arc · Heavy · 55 RPM · No intrinsic champion

Centerpiece: Legend of Acrius (Shotgun · Heavy · Arc) · Subclass: Arcstrider · Role: Melee-shotgun bruiser — punch to load, blast to delete Sandbox: 9.7.0 · Updated 2026-07-03

Acrius is a slug-cannon that overpenetrates a whole line of bodies for absurd Arc damage, and its catalyst pays you to punch first. So the build is a fist: Combination Blow to land the punch, Liar's Handshake to make that punch a healing counter, then drop two-to-three Trench-Barrel-juiced slugs through the entire pack before the window closes. Melee opens it, the gun closes it, and the counterpunch pays your health back every cycle.

The weapon

Shock Blast (intrinsic): "This weapon fires blasts of high-damage Arc energy that overpenetrates enemies."

Acrius Catalyst — Deeper Pockets / Trench Barrel: "Increased ammo reserves. / After a successful melee hit, this weapon gains increased damage, handling, and reload speed for a short duration—or until three shots are fired."

Each shell is a single high-damage Arc slug that punches through the first target into everything behind it — Acrius does line-AoE, not cone-spread, so it deletes aligned packs and shielded majors in one trigger pull. The catalyst is the whole point: melee → three enhanced shots. Combination Blow's stacking melee already wants you punching constantly; every punch re-arms Trench Barrel for free, and the Deeper Pockets reserve bump means you actually have shells to spend the window on. This is the canonical "punch-shotgun" loop, and Arcstrider is its native home — the subclass throws the melee that the catalyst rewards, then the overpenetrating slug cleans up the line the punch drew you into.

Loadout

SlotPickWhy
SubclassArcstrider (Arc Hunter)Combination Blow + amplified + jolt is the melee engine Trench Barrel feeds on.
SuperGathering StormBurst pick — embed the staff, jolt the pack, then go back to punching.
Class abilityGambler's DodgeNear an enemy → full melee energy back; restarts the punch → Trench Barrel cycle on demand.
MovementTriple JumpExtra mid-air adjusts to close the last few metres onto a target before the punch.
MeleeCombination BlowChained melee kills heal, refund dodge, and stack melee damage — the punch that arms the gun.
GrenadeFlux GrenadeCheap Arc grenade to seed jolt for Flow State and Spark of Shock fuel.
Aspect 1Lethal CurrentAfter dodging, next melee gains lunge, jolts, and drops an aftershock — closes distance and jolts the target you're about to shotgun.
Aspect 2Flow StateDefeating a jolted target makes you amplified (DR + reload + handling + dodge regen); Lethal Current jolts → kills → amplified, on loop.
FragmentsResistance · Shock · Discharge · FrequencyDR in the pack, jolt fuel, Ionic Traces off Arc kills, and reload stacked onto the arming punch.
Exotic armourLiar's Handshake (Gauntlets)Cross Counter turns the melee that arms the gun into a healing counterpunch — survivability at Acrius's point-blank range.
WeaponsArc Primary + add-clear SpecialAcrius is your Heavy; a jolting Arc Primary doubles Flow State fuel and thins packs to punch range.
Fragments

Why it works (the mechanics)

Stats & mods

Melee 200 → Class → Health. Melee is the engine (Combination Blow damage, faster melee regen, and you punch every cycle); Class high to keep Gambler's Dodge online for the melee refund; Health after, because you fight point-blank. Spark of Resistance (+10 Melee) leans the same way.

Mods (standard armour mods are not in our manifest encyclopedia — see Verify):

Artifact — NPA Repulsion Regulator

The Arc-tuned artifact for an Arcstrider brawler: it lengthens the amplified window the Flow State loop lives in, pays off Arc final blows while amplified, and bolts Overload onto the kit so the punch-loop isn't champion-blind.

Picks (2/3/2):

Where it shines