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Solar

Leviathan's Breath — Held Draw (Solar Hunter)

Unstoppable-on-tap + radiant heavy-bolt boss/champion deleter
Leviathan's Breath on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Void · Heavy · Unstoppable

Centerpiece: Leviathan's Breath (Combat Bow · Heavy · Void) · Subclass: Gunslinger · Role: Unstoppable-on-tap + radiant heavy-bolt boss/champion deleter Sandbox: 9.7.0 · Updated 2026-07-03

A Heavy combat bow that fires one enormous bolt which staggers anything unshielded and is intrinsically Strong against Unstoppable. Its only real weaknesses are the slow draw and the single-shot quiver, so the build answers both: Oathkeeper holds a perfect draw indefinitely, the catalyst maxes the quiver and speeds the next draw off precision hits, and Gunslinger keeps you radiant so every bolt lands with the flat weapon-damage buff. Nock, hold, stun, delete, repeat.

The weapon

Big-Game Hunter: Fires a massive heavy bolt that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.

Catalyst — Colossal Quiver: Maximizes quiver size. / Archer's Tempo: Draw time decreases after every precision hit.

One Heavy-ammo Void bolt with absurd impact: it staggers any unshielded combatant on a body hit and carries intrinsic Unstoppable stun without spending a seasonal artifact mod — that is the whole pitch. Anti-Champion 2.0 makes archetype stun the norm, but Big-Game Hunter bakes it into the weapon, so against an Unstoppable champ you simply shoot it and it breaks, freeing your other two slots to cover Barrier and Overload. The catalyst then removes the bow's two real costs: Colossal Quiver maxes reserves so you are not hunting Heavy bricks after two shots, and Archer's Tempo shortens the draw after every precision hit, so the slow nock stops being a liability the moment you are landing crits.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Radiant is an element-agnostic flat weapon-damage buff the Void bolt still takes; Ember fragments keep it up.
SuperGolden Gun: MarksmanOn-theme precision burst for the few priority targets one bolt will not finish; precision hits spawn Orbs.
Class abilityMarksman's DodgeInstantly reloads the equipped weapon — re-nocks the bow on demand between draws.
MovementTriple JumpExtra mid-air adjustment to line up a held bolt from cover; pairs with Oathkeeper's airborne bump on Bows.
MeleeLightweight KnifePrecision-knife kills make you radiant via Ember of Torches; the Solar melee also feeds Ember of Empyrean.
GrenadeHealing GrenadeCure + sustain; the bolt is the damage, the grenade keeps you alive while you hold a draw.
Aspect 1On Your MarkClass ability / precision hits stack reload and Weapons stat ×10 — radiant crits raise the bow's own damage.
Aspect 2Knock 'Em DownEnhances Marksman Golden Gun (increased duration) for a longer priority-kill window.
FragmentsSee belowRadiant uptime + dodge economy.
Exotic armourOathkeeper (Gauntlets)Holds the bow's perfect draw indefinitely + adds airborne/draw-time to Bows so a slow heavy bow is pre-nockable — see Why it works for the damage caveat.
WeaponsLe Monarque (Void Combat Bow, Overload) + a Solar SpecialLe Monarque covers Overload and shares the bow's Void element for one surge; the Solar Special feeds Ember of Empyrean and gives burst.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons because the whole build is one big damage bolt and On Your Mark feeds it; Class to keep Marksman's Dodge (the re-nock) cycling; Health as the safety floor while you hold a draw.

Lean on a Gunner/Specialist archetype (favours Weapons + Class); Fonts only if your rolls leave a gap — radiant + Healing Grenade + Cure already cover survivability, so you can shave Health for Weapons.

Artifact — Implement of Curiosity

The Solar/precision artifact for a radiant-crit Gunslinger: it turns crits into Radiant and Armor Charge and amps elemental burst, while the weapon stuns Unstoppable for free. Note the element split — several picks key off Solar, so they fire off your subclass and Solar Special, not the Void bow.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Heavy Ammo Finder 1eIncreases the effect of all contributions towards the Heavy ammo meter.
Solar Siphon 3e fillRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (6/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (9/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (3/10)Outreach 1eReduces melee cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: Le Monarque) - Anti-Champion: **Unstoppable is intrinsic to the bow** — spend artifact anti-Champion mods on Barrier instead.