A Heavy combat bow that fires one enormous bolt that staggers anything unshielded and is intrinsically Strong against Unstoppable. The bow's only weakness is the draw and the single-shot quiver — so the build answers both: Oathkeeper holds a perfect draw indefinitely and pays bonus damage for the hold, the catalyst maxes the quiver and speeds the next draw, and Gunslinger wraps the whole thing in radiant so every bolt lands +25%. Nock, hold, stun, delete, repeat.
The weapon
Big-Game Hunter:Fires a massive heavy bolt that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Catalyst — Colossal Quiver:Maximizes quiver size. / Archer's Tempo: Draw time decreases after every precision hit.
One Heavy-ammo bolt with absurd impact: it staggers any unshielded combatant on a body hit and carries intrinsic Unstoppable stun without a seasonal artifact mod — that's the whole pitch. The catalyst removes its two real costs: Colossal Quiver maxes reserves so you're not hunting Heavy bricks after two shots, and Archer's Tempo shortens the draw after every precision hit so the slow nock stops being a liability once you're landing crits.
Loadout
Slot
Pick
Why
Subclass
Gunslinger (Solar)
Radiant is the multiplier the bow wants; Ember fragments keep it up off bow kills.
Super
Golden Gun: Marksman (Knock 'em Down → +duration)
On-theme precision burst for the few things one bolt won't finish; spawns Orbs on precision hits.
Class ability
Marksman's Dodge
Instant reload of the equipped weapon — re-nocks the bow on demand between draws.
Melee
Lightweight Knife
Precision-knife kills → Radiant via Ember of Torches; cheap, keeps the buff alive.
Grenade
Healing Grenade
Cure + a radiant trigger; the bolt is the damage, the grenade is sustain.
Aspect 1
On Your Mark
Class ability / precision hits → stacking reload + Weapons stat ×10 (radiant bolts crit constantly).
Aspect 2
Knock 'em Down
Enhances Marksman Golden Gun (increased duration); Solar Super synergy.
Fragments
Ember of Torches (melee → radiant), Ember of Empyrean (Solar final blows extend radiant/resto — bow kills keep it rolling), Ember of Solace (radiant/resto last longer), Ember of Singeing (class ability regen on scorch → faster re-nock dodge)
Radiant uptime + dodge economy.
Exotic armour
Oathkeeper (Gauntlets)
Bow perfect draw held indefinitely; bonus damage on release scaled by hold time; +airborne to Bows. The iconic Hunter bow exotic — see below.
Kinetic/Energy slot
A Solar Special weapon (e.g. a Solar shotgun/sniper, or a Solar bow like Le Monarque for Overload)
Solar element keeps Empyrean/surge online; Le Monarque adds Overload coverage the heavy bow lacks.
(Primary)
Any precision/primary for ad-clear and Golden Gun precision-hit Orbs
The bow is a priority-target tool, not a trash-clearer.
Why this works (the mechanics)
The bow's job is champions and bosses, and it does it intrinsically. Big-Game Hunter is Strong against Unstoppable — that's a bespoke stun baked into the weapon, no artifact mod spent. Against Unstoppable champs you just shoot them. Anti-Champion 2.0 makes archetype stun the norm; this exotic carries its own, freeing your other two slots to cover Barrier/Overload.
Oathkeeper deletes the draw downside and adds damage. Perfect draw can be held indefinitely, so you pre-nock before a champion rounds the corner and fire the instant it's in line — no fumbling the slow draw under pressure. Critically, the release damage scales with hold time, so the held bolt hits harder than a snap shot. The bow's two weaknesses (slow draw, single shot) become a held, buffed, on-demand burst.
Radiant is a flat +25% on every bolt, and it never drops. Ember of Torches makes Lightweight-Knife kills radiant; Ember of Empyrean extends radiant on Solar weapon final blows — and the bolt is Solar, so each kill refreshes its own buff; Ember of Solace stretches the window. Radiant + Oathkeeper hold-bonus + bow base impact stack multiplicatively into one enormous bolt.
The catalyst turns it from a two-shot novelty into a sustained tool. Colossal Quiver means you're not reloading reserves mid-fight; Archer's Tempo speeds each subsequent draw after a precision hit — and a radiant precision bolt to the head is exactly what feeds it. The build is a precision-crit engine, so Tempo is effectively always active.
On Your Mark double-dips the 9.7.0 Weapons stat. Precision hits stack reload + Weapons stat ×10; Weapons stat is now a PvE damage multiplier vs minors/majors on top of radiant and the Oathkeeper hold bonus. Landing crits with the bow literally raises the bow's damage.
Marksman's Dodge is the re-nock button. Dodge instantly reloads the equipped weapon, so after a bolt you dodge → fully drawn again, and Ember of Singeing + On Your Mark keep that dodge charged. The bow's rhythm becomes draw → fire → dodge → draw.
Stats & mods
Weapons 200 → Health 100 → Class. Weapons because the entire build is one big damage bolt and On Your Mark feeds it; Class to keep Marksman's Dodge (the re-nock) cycling.
Mods:Bow loaders / scavengers, Solar Weapon Surge ×2 on boots (straight onto the bolt), Heavy Ammo Finder/Scavenger (the bow is Heavy — feed it), Special/Heavy Finisher for reserves. Bomber/Outreach on class item to speed the dodge.
Archetypes (garnish, not driver): any piece favouring Weapons/Class; Gunner-type legs for Weapons. Fonts (Class Font) only if your rolls leave a gap.
Stat tuning: +Weapons / −Health if you're comfortable, since radiant + Healing Grenade + Cure already cover survivability.
Where it shines
GMs / Master content (champion stun):Unstoppable handled intrinsically by the bow — no artifact slot spent. Bring a Barrier weapon (Barrier-frame primary) and an Overload option (Le Monarque is a perfect Solar-element pick that keeps Empyrean alive and stuns Overload) and you've got all three champion types covered with the bow doing the heavy lifting.
Boss / miniboss DPS bursts: held + radiant + Weapons-stacked bolts are a strong burst on orange-bar minibosses and champion-tier targets; not a sustained-DPS boss weapon (single shot), so save it for the priority-target lane and Golden Gun the rest.
Anywhere a slow heavy bow normally feels bad — Oathkeeper's indefinite hold and the catalyst's quiver/draw fixes make it comfortable in content where you can't afford a fumbled draw.
Mod selection (masterworked — full allocation)
Piece
Mod · cost
What it does
Helmet (7/10)
Heavy Ammo Finder1e
Increases the effect of all contributions towards the Heavy ammo meter.
Solar Siphon3efill
Rapid Solar weapon final blows create an Orb of Power.
Ashes to Assets3efill
Gain bonus Super energy on grenade kills.
Arms (6/10)
Utility Kickstart3efill
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer2efill
Causing damage with a grenade reduces your melee cooldown.
Fastball1efill
Increases grenade throw distance.
Chest (6/10)
Solar Resistance2efill
Reduces incoming Solar damage from combatants.
Concussive Dampener3efill
Reduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance1efill
Reduces incoming damage from combatants that are at long range.
Legs (3/10)
Solar Scavenger1e
Solar weapons get bonus reserves when picking up ammo used by that weapon.
Solar Weapon Surge1e
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge1e
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (5/10)
Outreach1e
Reduces melee cooldown when using your class ability.
Bomber1e
Reduces grenade cooldown when using your class ability.
Class Font3e
You gain a bonus to your class stat while you have any Armor Charge. Your Armor Charge decays over time.
All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: since radiant + Healing Grenade + Cure already cover survivability.