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Arc

Lodestar — Shift & Beam (Arc Hunter)

Amplified add-shredder + jolt/Bolt-Charge engine
Lodestar on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Arc · Primary · 1000 RPM · No intrinsic champion

Centerpiece: Lodestar (Trace Rifle · Primary · Arc) · Subclass: Arc — Arcstrider · Role: Amplified add-shredder + jolt/Bolt-Charge engine Sandbox: 9.7.0 · Updated 2026-07-03

Lodestar is a continuous Arc beam that only becomes itself once you're amplified — the catalyst dumps a pile of reload, aim assist and ADS movement onto a weapon that already laces enemies for the price of holding the trigger. So build the whole Hunter around staying amplified: an Arcstrider that makes amplified off jolt kills, Mask of Bakris to bolt a stacking Arc-damage buff on top, and a fragment shell that turns Lodestar's stream of Arc kills into Ionic Traces, Orbs and Bolt Charge. Hold the beam, shift, repeat.

The weapon

Starlight Beam (intrinsic, verbatim): "This weapon fires a low-intensity Arc beam with enhanced stability and accuracy."

Catalyst — Supercharged Matrix (verbatim): "While amplified, this weapon gains greatly increased reload speed, aim assist, and movement while aiming down sights."

What it does: a Primary-ammo Arc Trace Rifle — a held hitscan beam feeding from a near-bottomless ammo pool, not a burst gun. The intrinsic is a stat-line buff (stability and accuracy) rather than a kill-chain perk, so the catalyst is the real intrinsic: it converts the entire feel of the gun once you're amplified — near-instant reloads between targets, glued aim assist on the stream, and you keep moving at near-walk speed in ADS so you can beam-and-reposition. The build's only job is "be amplified all the time," and Arc Hunter makes that trivial. Because it draws Primary ammo, Lodestar never competes with your Special or Heavy for bricks, so those two slots are free to cover everything the beam can't — champions and boss burst.

Loadout

SlotPickWhy
SubclassArc — ArcstriderAmplified is an Arc keyword; the whole kit manufactures it to switch the catalyst on.
SuperGathering StormRoaming-free nuke that jolts a whole pack → amplified fuel via Flow State, plus a heavy-hitter for elites.
Class abilityGambler's DodgeBakris converts Dodge into Light Shift, so any dodge works — Gambler's for melee/amplified uptime.
MovementStrafe JumpNeutral aerial control; you play grounded on the beam, so nothing exotic is needed here.
MeleeCombination BlowNot the point of the build but keeps amplified and health rolling between beams.
GrenadeFlux GrenadeThrowaway damage; with Spark of Shock it becomes a jolt-a-pack Flow State trigger.
Aspect 1Flow State"Defeating a jolted target makes you amplified." The engine — jolt anything, kill it with the beam, stay amplified.
Aspect 2Lethal CurrentPost-dodge (Light Shift counts) melee jolts + aftershock + blinds — a free jolt/blind source to feed Flow State.
FragmentsIons · Discharge · Resistance · Amplitude · ShockTwo Trace sources off Arc kills, an orb fountain, jolting grenade, plus flat DR for the stationary beam.
Exotic armourMask of Bakris (Helmet)Light Shift stacks a real Arc-weapon damage multiplier onto a beam that has none, and refunds Dodge off kills.
WeaponsSpecial (Barrier/Unstoppable) + Heavy (MG/Rocket)Lodestar is your Primary, so both other slots are free for champion stun and boss DPS.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons is the highest-value stat (it scales Lodestar's PvE damage on top of the Bakris stack); Health for standing-still beam survivability; Class to keep Light Shift/Dodge cycling so the Bakris buff and refunds stay lit.

Archetype lean: prioritise pieces favouring Weapons (Powerhouse / Gunner) to reach the 200 Weapons target, then Health.

Mods:

Artifact — Slayer Baron Apothecary Satchel

The Arc/blind half of this artifact bolts straight onto Lodestar's loop: a Trace Rifle that kills jolted and blinded adds turns precision fire into Ionic Traces, Armor Charge and Orbs, and the blind it generates becomes an Overload-adjacent disruptor that your Arc damage then punishes harder.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Arc Siphon 3e fillRapid Arc weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (5/10)Fastball 1eIncreases grenade throw distance.
Fastball 1eIncreases grenade throw distance.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Chest (5/10)Arc Resistance 1eReduces incoming Arc damage from combatants.
Arc Resistance 1eReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (3/10)Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Innervation 1eReduces grenade cooldown each time you pick up an Orb of Power.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: the Bakris buff). - **Anti-Champion:** none from the beam — bring Barrier/Unstoppable on the Special/Heavy or the artifact; jolt covers Overload-style elites.