← All builds
Arc

Lodestar — Shift & Beam (Hunter)

Amplified add-shredder + jolt/Bolt-Charge engine
✓ Manifest Arc · Primary · 1000 RPM · No intrinsic champion

Weapon: Lodestar (Trace Rifle · Special · Arc) · Subclass: Arc — Arcstrider · Role: Amplified add-shredder + jolt/Bolt-Charge engine Sandbox: 9.7.0 · Created 2026-06-16

Lodestar is a continuous Arc beam that only becomes itself once you're amplified — the catalyst dumps a pile of reload, aim assist and ADS movement onto a weapon that already laces enemies for the price of holding the trigger. So build the whole Hunter around staying amplified: Arcstrider that makes amplified from jolt kills, Mask of Bakris to bolt a stacking Arc-damage buff on top, and a fragment shell that turns Lodestar's stream of Arc kills into Ionic Traces → Bolt Charge → more orbs → more amplified. Hold the beam, shift, repeat.

The weapon

Starlight Beam (intrinsic, verbatim): "This weapon fires a low-intensity Arc beam with enhanced stability and accuracy."

Catalyst — Supercharged Matrix (verbatim): "While amplified, this weapon gains greatly increased reload speed, aim assist, and movement while aiming down sights."

What it does: a Special-ammo Arc Trace Rifle — a held hitscan beam, not a burst gun. The intrinsic is a stat-line buff (stability/accuracy) rather than a kill-chain perk, so the catalyst is the real intrinsic: it converts the entire feel of the gun when you're amplified — near-instant reloads between targets, glued aim assist on the stream, and you keep moving at near-walk speed in ADS so you can beam-and-reposition. The build's only job is "be amplified all the time," and Arc Hunter makes that trivial. Trace Rifles eat Special ammo, so it pairs with a Primary that doesn't fight it for bricks.

Loadout

SlotPickWhy
SubclassArc — ArcstriderAmplified is an Arc keyword; the whole kit manufactures it.
SuperGathering StormRoaming-free nuke that jolts a whole pack → amplified fuel via Flow State, and a champion answer. (Storm's Edge if you want roaming.)
Class abilityGambler's DodgeMarksman's also fine; Bakris converts Dodge into Light Shift, so any dodge works — Gambler's for melee uptime.
MeleeCombination BlowNot the point of this build but keeps amplified/health rolling between beams.
GrenadeFlux Grenade / PulseThrowaway; the gun and Super carry damage.
Aspect 1Flow State"Defeating a jolted target makes you amplified." This is the engine — jolt anything, kill it with the beam, stay amplified.
Aspect 2Lethal CurrentAfter dodging (Bakris Light Shift counts as the dodge), next melee jolts + aftershock — a free jolt source to feed Flow State when adds aren't pre-jolted.

Fragments (5):

(Ionic Traces from Ions/Discharge feed the Bolt-Charge-on-Trace fragment effect if you swap one slot: "Collecting an Ionic Trace grants you a stack of Bolt Charge." Run it over Resistance in adds-heavy content for a passive Bolt Charge build-up.)

Exotic armour — Mask of Bakris (Helmet)

Light Shift (verbatim): "While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy."

The canonical Lodestar pairing. With an Arc Super equipped (Gathering Storm), every Dodge becomes Light Shift, and Lodestar is an Arc weapon, so the stacking Arc-weapon damage bonus lands directly on the beam. Better: beam kills under the buff refund Dodge energy, so you shift → buffed Lodestar mows the pack → refund → shift again. Bakris turns the dodge into a damage cooldown the weapon pays back itself.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Class. Weapons is the highest-value stat (scales Lodestar's PvE damage on top of Bakris); Health for standing-still beam survivability; Class to keep Light Shift/Dodge cycling for the Bakris buff and refunds.

Archetypes: prioritise pieces favouring Weapons (Powerhouse / Gunner) so the 200 Weapons target is reachable, then Health.

Where it shines

The other two weapon slots: