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Void

Lorentz Driver — Marked Man (Hunter)

Precision-LFR specialist — marked-target deletion + invis-fed Volatile
✓ Manifest Void · Special · No intrinsic champion

Weapon: Lorentz Driver (Linear Fusion Rifle · Special · Void) · Subclass: Nightstalker (Void) · Role: Precision-LFR specialist — marked-target deletion + invis-fed Volatile Sandbox: 9.7.0 · Created 2026-06-16

A precision Linear Fusion that marks what it looks at and pays you ammo for killing the marked. The gun's whole identity is precision discipline, so put it on the subclass that turns precision kills into invisibility, and the exotic chest that turns emerging from invisibility into Volatile Rounds on this exact Void weapon. Dodge → invis → emerge → Lorentz now detonates Void on every body shot → mark, kill, telemetry, repeat. Three telemetry patterns = a long bonus- damage window and a free mag, which you spend on the next priority target.

The weapon

Lagrangian Sight (intrinsic): "This weapon marks targets with an automated targeting system. Final blows on marked targets generate a telemetry pattern. Collecting a telemetry pattern grants ammo to this weapon. Collecting 3 telemetry patterns without dying grants this weapon bonus damage for a long duration and refills the magazine."

EM Anomaly (trait): "A precision final blow with this weapon creates an implosion that pulls in nearby targets and damages them with an additional detonation."

Catalyst — Jump Driver: "Lorentz Driver gains an enhanced radar. Additionally, while this weapon has 3 telemetry patterns, EM Anomaly detonations no longer require a precision final blow."

What it does: a 533-charge, 6-mag Void Linear Fusion that auto-marks targets you aim near. Kill a marked target → telemetry pattern → ammo back. Stack 3 patterns without dying → bonus damage for a long duration + full mag — a self-sustaining Special heavy-hitter that rarely touches a brick. EM Anomaly turns precision kills into an add-clearing implosion; the catalyst (3 patterns) drops the precision requirement so every kill detonates and adds an enhanced radar. It is its own ammo economy and its own minor-clear, which is exactly why it wants a subclass that just keeps it shooting and a chest that adds an element verb for free.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Same element as the gun — Volatile, weaken and Devour all double-dip the Lorentz.
SuperShadowshot: Deadfall35% weaken on the boss/pack the LFR then erases; suppress for Overload behaviour.
Class abilityGambler's DodgeMelee back near enemies; the Vanishing Step invis trigger (see Aspect 1).
MovementTriple JumpAir control for repositioning the slow-charge sniper-lane playstyle.
MeleeSnare Bomb (Quickfall)Smoke debuff/invis; weaken feed for Stylish, debuff for Echo of Harvest.
GrenadeVortex GrenadeLingering Void debuff + Volatile feed via Echo of Instability; AoE for grouped marks.
Aspect 1Vanishing StepDodging makes you invisible — the on-demand button that arms Gyrfalcon's Volatile (`+2 Aspect Energy`).
Aspect 2Stylish ExecutionerAny elemental-debuffed kill → invis + Truesight; second free invis source to keep Volatile cycling (`+2 Aspect Energy`).
Fragments (4)

Exotic armour — Gyrfalcon's Hauberk (Chest)

See Me, Feel Me: "Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability."

This is the Void-Hunter LFR pairing. Lorentz is a Void weapon, so emerging from invis gives it Volatile Rounds — every shot now also detonates Void AoE, which turns the LFR's single-target precision shots into chip-clear and applies a debuff that feeds Echo of Harvest. The finisher half stacks an all-weapon damage buff on top of the telemetry bonus-damage window for burst against a boss. Invis is the keystone, and this build manufactures it three ways (dodge, debuffed kills, smoke).

Why this works (the mechanics)

Stats & mods

Weapons 200 → Class 100 → Health. Weapons to 200 for the flat PvE damage on the LFR's body/precision shots; Class ~100 for fast Gambler's Dodge (the invis button); Health as the dump (the build runs Devour + overshield + invis already).

Mods, by piece:

Surge-match to Void on the boots. Stat tuning: trade Health for Weapons where the roll allows — the LFR damage is the whole point.

Where it shines

### The other two slots