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Void

Lorentz Driver — Marked Man (Void Hunter)

Precision-LFR specialist — marked-target deletion + invis-fed Volatile
Lorentz Driver on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Void · Special · No intrinsic champion

Centerpiece: Lorentz Driver (Linear Fusion Rifle · Special · Void) · Subclass: Nightstalker (Void) · Role: Precision-LFR specialist — marked-target deletion + invis-fed Volatile Sandbox: 9.7.0 · Updated 2026-07-03

A precision Linear Fusion that marks what it looks at and pays you ammo for killing the marked. Put it on the subclass that turns precision kills into invisibility, and the exotic chest that turns emerging from invisibility into Volatile Rounds on this exact Void weapon. Dodge → invis → emerge → Lorentz now detonates Void on every shot → mark, kill, telemetry, repeat. Three telemetry patterns buy a long bonus-damage window and a free mag you dump into the next priority target.

The weapon

Lagrangian Sight (intrinsic): "This weapon marks targets with an automated targeting system. Final blows on marked targets generate a telemetry pattern. Collecting a telemetry pattern grants ammo to this weapon. Collecting 3 telemetry patterns without dying grants this weapon bonus damage for a long duration and refills the magazine."

EM Anomaly (trait): "A precision final blow with this weapon creates an implosion that pulls in nearby targets and damages them with an additional detonation."

Catalyst — Jump Driver: "Lorentz Driver gains an enhanced radar. Additionally, while this weapon has 3 telemetry patterns, EM Anomaly detonations no longer require a precision final blow."

A Void Linear Fusion that auto-marks the targets you aim near. Kill a marked target and it drops a telemetry pattern that refunds ammo; stack three patterns without dying and it refills the mag entirely and grants bonus damage for a long duration — a self-sustaining Special heavy-hitter that rarely touches a brick. EM Anomaly turns precision kills into an add-pulling implosion, and the catalyst (at 3 patterns) drops the precision requirement so every kill detonates, while adding an enhanced radar to smooth out the slow, scoped charge cadence. It is its own ammo economy and its own minor-clear, which is exactly why it wants a subclass that just keeps it shooting and a chest that layers a free element verb on top.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Same element as the gun — Volatile, weaken and Devour all double-dip the Lorentz.
SuperShadowshot: DeadfallHeavy weaken on the pack the LFR then deletes; the tether's suppress covers Overload behaviour.
Class abilityGambler's DodgeMelee-refill near enemies, and the on-demand invis trigger via Vanishing Step.
MovementTriple JumpAir control for repositioning the slow-charge sniper-lane playstyle.
MeleeSnare Bomb (Quickfall)Smoke weakens and grants invis — a second invis/debuff source that feeds Stylish and Echo of Harvest.
GrenadeVortex GrenadeLingering Void debuff + Volatile feed via Echo of Instability; AoE for grouped marks.
Aspect 1Vanishing StepDodging makes you invisible — the on-demand button that arms Gyrfalcon's Volatile.
Aspect 2Stylish ExecutionerAny elemental-debuffed kill → invis + Truesight; a second free invis source to keep Volatile cycling.
FragmentsInstability · Harvest · Starvation · PersistenceSecond Volatile source, Orb/Breach generation, on-tap Devour, and stretched invis/Devour windows.
Exotic armourGyrfalcon's Hauberk (Chest)Emerging from invis grants the Void Lorentz Volatile Rounds; the finisher line stacks an all-weapon damage buff for boss burst.
WeaponsOverload/Barrier primary + Barrier/Unstoppable heavyThe Lorentz stuns nothing, so the other two slots must together cover Barrier and Unstoppable.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Weapons to 200 for flat PvE damage on the LFR's shots; Class high for a fast Gambler's Dodge (the invis button); Health as the dump since the build already stacks Devour + overshield + invis. Archetype lean: a Grenadier/Gunner-style spread that pushes weapon damage first and keeps the dodge cooldown short.

Mods:

Artifact — NPA Repulsion Regulator

The dedicated Void artifact — it amplifies the build's Volatile/Void-Breach economy on the same element as the Lorentz and patches the gun's missing Overload coverage so the LFR can just delete priority targets.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (8/10)Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (5/10)Void Resistance 1eReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (3/10)Special Finisher 1eFinishers generate Special ammo for the whole fireteam.
Special Finisher 1eFinishers generate Special ammo for the whole fireteam.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: feeding both the Gyrfalcon finisher loop; Deadfall's suppress.