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Solar

Lumina — The Field Medic Hand Cannon (Hunter)

Fireteam medic + team damage-buffer
Lumina on light.gg
✓ Manifest Kinetic · Primary · 140 RPM · No intrinsic champion

Centerpiece: Lumina (Hand Cannon · Primary · Kinetic) · Subclass: Gunslinger (Solar) · Role: Fireteam medic + team damage-buffer Sandbox: 9.7.0 · Updated 2026-07-03

A hand cannon that shoots healing. Every kill drops a Remnant; scoop one and your next hipfire shot becomes an ally-seeking Noble Round that heals a teammate and buffs both your weapon damage and theirs. Stack a Solar support subclass and Aeon Swift on top, and you become the guardian nobody wants to run a GM without — the medic who also makes the whole fireteam hit harder.

The weapon

Noble Rounds (intrinsic): "Kills with this weapon leave behind Remnants. Absorbing a Remnant converts your next hipfired shot into an ally-seeking Noble Round and partially refills the magazine."

Blessing of the Sky (weapon perk): "Using a Noble Round on an ally heals them and grants both you and them a weapon damage bonus for a short duration."

Catalyst — Resonant Virtue: "Gain two Remnants per final blow instead of one."

The loop is: kill an add → a Remnant tracks to you (10 m, 8 s), absorbing it refills 4 rounds and banks one Noble Round stack (max 6) → hipfire that Noble Round into a wounded ally → the seeking orb restores 90 HP and stamps both that ally and you with Blessing of the Sky: +35% weapon damage (15% in PvP) and 100 Class stat for 11 seconds. So one trigger is a heal and a two-target DPS buff. The catalyst doubles Remnant income to two per kill, so at a normal add-clear pace you almost never run dry. It stays a Primary-ammo 140 workhorse the whole time, never competing for the special/heavy your DPS players want.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Solar turns every heal you throw into your own ability regen via Ember of Benevolence.
SuperGolden Gun: MarksmanSummon a precision flaming pistol that scorches and disintegrates targets with Solar Light — on-theme single-target delete whose precision hits make Orbs of Power that feed the orb economy.
Class abilityMarksman's DodgeInstant reload of all weapons + collects ammo bricks in 15 m — re-arms Lumina between Noble Rounds and triggers On Your Mark.
MovementTriple Jump / Strafe JumpPositional control so you can reposition to the team to place Noble Rounds and eat less splash.
MeleeLightweight KnifeCheap precision-kill throw; keeps you shooting and generating Remnants.
GrenadeHealing GrenadeA second team-heal source that also procs Ember of Benevolence and Ember of Empyrean.
Aspect 1On Your MarkClass ability or precision hits grant you and nearby allies reload speed and Weapons stat, stacks ten times — a free second team buff on top of Noble Rounds.
Aspect 2Gunpowder GambleDefeat targets to charge an improvised Solar explosive — more add kills = more Remnants = more Noble Rounds.
FragmentsBenevolence · Empyrean · Solace · TorchesConvert your healing output into ability regen and keep restoration/radiant sustained.
Exotic armourAeon Swift (Gauntlets) — Sect of VigorSupport role mod: class energy + damage reduction on ally death/revive; DR to critically-wounded allies.
WeaponsSolar special (fusion / GL / sniper) + Champion heavy (MG or rocket)Solar special feeds Empyrean and surge mods and opens DPS windows; heavy covers the champions Lumina can't.
Fragments

Why it works (the mechanics)

Stats & mods

Health 200 → Class → Weapons. Health keeps the medic alive standing near the team in −power content; Class returns Marksman's Dodge fast — every dodge is a reload, an On Your Mark trigger, and (via Benevolence) ability regen; Weapons last because Lumina is a primary and On Your Mark already hands the team a Weapons-stat buff.

Archetype lean: Specialist / Gunner (Health + Class) for a durable support who cycles the dodge often.

Mods:

Artifact — Implement of Curiosity

The Solar artifact amplifies Gunslinger's Radiant loop and pays it back — a fit for a support build whose Embers already pump Radiant to allies, while giving Lumina's Kinetic primary a damage perk and covering the champions a 140 HC can't.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Solar Siphon 3e fillRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Fastball 1eIncreases grenade throw distance.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (6/10)Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (6/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Class Font 3eYou gain a bonus to your class stat while you have any Armor Charge. Your Armor Charge decays over time.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: or spread all-element resist — you stand near the team.