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Prismatic

Necrochasm — Cursed Chain (Hunter)

Precision add-clear engine that feeds an on-demand boss Super
✓ Manifest Kinetic · Primary · 720 RPM · No intrinsic champion

Weapon: Necrochasm (Auto Rifle · Primary/Kinetic · Kinetic) · Subclass: Prismatic · Role: Precision add-clear engine that feeds an on-demand boss Super Sandbox: 9.7.0 · Created 2026-06-16

Necrochasm is a 720-RPM Adaptive auto rifle whose every precision kill spits out a Cursed Thrall bomb that corrupts the next body — and Cursed-Thrall kills refill the mag, so a dense room is one continuous trigger pull. The build does one thing with that: it converts the flood of precision final blows into Super energy through Celestial Nighthawk, then dumps a one-shot Golden Gun on whatever the auto rifle can't chew. Kinetic kills also pour into Transcendence (Facet of Grace), so the gun pays for both your Super and your Darkness verbs.

The weapon

Cursebringer (intrinsic): "Precision final blows with this weapon increase reload speed and trigger a Cursed Thrall explosion that inflicts corruption. Final blows with Cursed Thrall explosions refill the magazine."

Catalyst — One for Thrall: "Hitting three separate targets increases damage, range, handling, and aim assist for a moderate duration."

What it does in practice: land a headshot kill → a Cursed Thrall detonation pops on the corpse, applying corruption (a chip-damage debuff) and frequently killing adjacent trash. Those explosion-kills refill the magazine — in add-dense rooms the gun never meaningfully reloads, it just chain-detonates. The catalyst is built for exactly this: tagging three separate bodies (trivial when every kill seeds an explosion) flips on a damage/range/handling/aim-assist buff, tightening the 720-RPM spray into a precision tool at mid range. It is a Primary / Kinetic weapon — no intrinsic champion stun (see Verify notes), so champions are covered by your other slots and Golden Gun.

Loadout

SlotPickWhy
SubclassPrismaticHolds a Solar Golden Gun (for Nighthawk) and Kinetic-fed Transcendence off the same precision kills.
SuperGolden Gun: MarksmanNighthawk folds it into one ~big-multiplier shot — the boss/champion answer the AR can't provide.
Class abilityMarksman's DodgeReloads the gun (redundant with Cursebringer's auto-refill, but free) and repositions between detonation chains.
MeleeThreaded SpikeReturning ranged knife — ability damage with no risk of breaking your precision firing line; feeds Transcendence (Darkness).
GrenadeGrappleMobility to reposition to the next dense pack; cheap, keeps you firing. (Swap to Arcbolt for more add-clear if you don't want the traversal.)
Aspect 1Gunpowder GamblePrecision kills charge a Solar throwable — the AR's kill flood builds it constantly; the detonation seeds ignitions for more add-clear and Transcendence.
Aspect 2Stylish ExecutionerCursed-Thrall corruption is an elemental debuff → corrupted kills grant invis + Truesight, the survivability layer a Primary-gun build needs in GMs.
FragmentsFacet of Grace, Facet of Awakening, Facet of Courage, Facet of BraverySee Stats & mods.
Exotic armourCelestial Nighthawk (Helmet)Hawkeye Hack: precision final blows cut Super cooldown — Necrochasm is nothing but precision final blows. One-shot Golden Gun + Super energy on its kills.
KineticNecrochasmThe centerpiece.
EnergyA Strand or Solar Special (e.g. a Slice/Heal-Clip Shotgun or Glaive)Champion coverage + a panic button when surrounded; element feeds Bravery/Awakening verbs.
HeavyA Machine Gun (or Rocket)Boss/champion damage between Golden Guns; pick an archetype covering a champion type you lack.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Super → Health → Class. Weapons is the priority — it's the PvE damage multiplier that rides on top of Cursebringer and One for Thrall for the whole build's output. Super second to cycle Nighthawk Golden Gun faster (Hawkeye Hack already accelerates it). Health/Class as needed for survivability and dodge uptime.

Fragments (4):

Mods (standard armour mods — names from the knowledge base; see Verify notes):

Artifact (knowledge base): Targeting Autoloader (AR kills reload your stowed weapons + buff AR damage — keeps the Special/Heavy topped while you spray) and Sustained Fire (40% DR on consecutive AR hits — survivability that turns on the instant you start firing, perfect for a hold-the-trigger gun). Add Radiant Orbs/Galvanic-style pickups as slots allow.

Where it shines