← Back
Strand

New Malpais — Sticky-Bomb Unravel Engine (Strand Hunter)

Embed-and-detonate add-clear that seeds Unravel and self-feeds Tangles into Whirling Maelstrom
New Malpais on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Strand · Special · 320 RPM · No intrinsic champion

Centerpiece: New Malpais (Pulse Rifle · Special · Strand) · Subclass: Threadrunner (Strand) · Role: Embed-and-detonate add-clear that seeds Unravel and self-feeds Tangles into Whirling Maelstrom Sandbox: 9.7.0 · Updated 2026-07-03

Empty a burst into a pack, then hit the alt-fire and every round you parked in their bodies goes off at once — and with the catalyst, that blast unravels everyone caught in it. New Malpais wants a subclass that turns Unravel and dead bodies into more damage, and Strand Hunter does exactly that: the explosions seed Unravel and Strand kills, kills make Tangles, Tangles become Whirling Maelstrom — a screen-clearing Strand chainsaw fed entirely by you popping embedded rounds. Grapple keeps Woven Mail up so the loop never stops.

The weapon

Atomizing Rounds (intrinsic, verbatim): Rounds fired embed themselves in targets. [Alternate Weapon Action] to detonate embedded rounds.

Catalyst — Unraveling Blast (verbatim): This weapon's explosions unravel nearby targets.

You fire normal pulse bursts; each round that lands sticks in the target instead of dealing its full hit up front. Pressing the alt-fire detonates every embedded round simultaneously — front-load a target with a mag, then pop it for a burst of AoE. The catalyst is the build-defining upgrade: the detonation now unravels everything nearby, so a single alt-fire turns a clustered pack into a field of unravelled targets (Unravel is a Strand DoT debuff that chains to nearby enemies on damage). That converts New Malpais from a delayed-damage novelty into an Unravel applicator, and because it burns Special ammo it hits hard enough to actually clear the pack it just debuffed — exactly the fuel Strand Hunter monetises into Tangles.

Loadout

SlotPickWhy
SubclassThreadrunner (Strand)The only subclass that pays you for Strand kills, Unravel, and Tangles — exactly what the catalyst manufactures.
SuperSilkstrikeRoaming rope-dart; on-theme panic/DPS button. The build's damage is the gun + Maelstrom, not the Super.
Class abilityGambler's DodgeMelee energy back near enemies; reload + reposition between detonation volleys.
MovementTriple JumpAir control to line up the next embed-and-pop on a fresh pack.
MeleeThreaded SpikeRicochet melee returns melee energy; powered-melee kills arm Unraveling Rounds via Thread of Propagation.
GrenadeGrappleThe keystone — grapple grants Woven Mail through Cyrtarachne's, and Woven Mail is what lets Thread of Transmutation make Tangles.
Aspect 1Whirling MaelstromDestroying a Tangle weaves a violent Strand mass that seeks targets and emits Unraveling projectiles when it defeats them — the payoff for every Tangle the loop spits out. (+2 Aspect Energy Capacity.)
Aspect 2Widow's SilkAn additional grenade charge → near-permanent Woven Mail uptime and twice the grapple fuel for Tangles and Maelstrom seeds.
FragmentsThread of Transmutation · Thread of Propagation · Thread of Generation · Thread of WardingMake Tangles under Woven Mail, arm Unravel off melee, refund grenade off damage, top up Woven Mail from Orbs.
Exotic armourCyrtarachne's Facade (Helmet)Grapple → Woven Mail with flinch resistance + health-on-kill; the free DR layer and the Thread of Transmutation enabler.
WeaponsPrimary (Kinetic slot) + Heavy (Machine Gun / LMG)New Malpais already holds the Energy/Special slot, so a reliable Primary covers ammo economy between pops and the Heavy handles single-target boss/champion DPS the detonator can't.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Grenade. Weapons stat scales New Malpais's PvE damage (the whole build flows through the gun); Class feeds Gambler's Dodge for melee/Propagation upkeep; Grenade matters least because Thread of Generation + Widow's Silk already flood grapple. Archetype lean: a Weapons-primary armour set with a Class secondary.

Mods:

Artifact — Implement of Curiosity

The Strand-native artifact, and the one that closes this build's loop end to end: it rewards Tangles, Unravel and Woven Mail — exactly what the embed-and-pop engine manufactures — and it plugs the flagged Unstoppable gap without touching the Primary/Heavy slots.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Strand Siphon 1e fillRapid Strand weapon final blows create Orbs of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Chest (6/10)Strand Resistance 2e fillReduces incoming Strand damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).