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Stasis

No Time to Explain — The Infinite Portal (Stasis Hunter)

Bottomless-mag add-clear that clones itself — a slowed room feeds infinite refunds and a second gun from an alternate timeline
No Time to Explain on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Kinetic · Primary · 340 RPM · No intrinsic champion

Centerpiece: No Time to Explain (Pulse Rifle · Primary · Kinetic) · Subclass: Revenant (Stasis) · Role: Bottomless-mag add-clear that clones itself — a slowed room feeds infinite refunds and a second gun from an alternate timeline Sandbox: 9.7.0 · Updated 2026-07-03

NTTE doesn't reload. Slow everything, hit heads, and the rounds rebate straight back into the mag — then at 10 stacks a time portal opens and a ghost copy of the gun fires alongside you. The whole build exists to keep one condition true at all times: every target you point at is already slowed or frozen. Stasis Hunter is the iconic pairing because your dodge is a slow, your grenade is a slow field, and shatter is the kill button.

The weapon

Rewind Again (intrinsic, verbatim): "Precision shots and shots against combatants slowed or frozen by Stasis will return to the magazine."

Time-Slip (intrinsic trait, verbatim): "At 10 stacks of Rewind Again, a small portal will open, shooting bullets from an alternate timeline version of this weapon. Precision hits extend the portal's duration."

Catalyst — Blast from the Side (verbatim): "Projectiles from the time portal shoot more frequently."

What it does: a 340 RPM Adaptive-frame Kinetic Primary pulse with a 24-round mag. Land precision hits or shoot anything slowed or frozen by Stasis and the rounds refund — against a slowed pack you functionally never reload. Each refund advances Rewind Again; at 10 stacks Time-Slip opens a portal that fires a second NTTE for free, and precision hits keep it open. The catalyst makes that portal fire faster, so the back half of every engagement is two guns' worth of damage from one trigger pull. Crucially it deals Kinetic damage, not Stasis — that governs which surge and siphon mods scale it, and what Mask of Bakris does and doesn't buff (see Verify notes).

Loadout

SlotPickWhy
SubclassRevenant (Stasis Hunter)The slow engine that turns Rewind Again from "precision-only" into "every shot refunds."
SuperSilence and SquallSilence freezes the pack; Squall is a roaming blizzard that slows and shatters continuously — it manufactures the slow/freeze state at range for free Rewind Again.
Class abilityMarksman's DodgeReloads NTTE on dodge (insurance) and, via Winter's Shroud, slows on dodge — the on-demand refund trigger.
MovementTriple JumpExtra mid-air control to reposition onto crit angles and stay above a slowed pack while the portal ticks.
MeleeWithering Blade (Snare/shuriken)The Stasis throwing knife slows on hit — a free slow applicator that arms Rewind Again without spending the grenade.
GrenadeDuskfield GrenadeA persistent slow field — anything inside is slowed, so anything you shoot inside it refunds. The single best Rewind Again uptime tool.
Aspect 1Winter's Shroud"Dodging slows nearby targets." Slowing also feeds class-ability regen, so the dodge that slows the pack helps pay for the next dodge.
Aspect 2Grim Harvest"Picking up Stasis shards grants stacks of Frost Armor." Slowed/frozen kills drop shards; the pickup grants Frost Armor DR — a survivability layer stacked on the same kills that feed the gun.
FragmentsWhisper of Durance · Whisper of Refraction · Whisper of Bonds · Whisper of HedronsDurance is load-bearing — longer slow = longer refund window; Refraction closes the dodge loop; Bonds mints Orbs; Hedrons pads handling and health on freeze.
Exotic armourMask of Bakris (Helmet)The shift-dodge cloaks you while you're nose-down on crits, and its Stasis/Arc weapon buff feeds the Stasis secondary, not NTTE (see Verify). Alt: Renewal Grasps for a giant Duskfield + team DR.
WeaponsEnergy: a Stasis SMG/sidearm with Headstone or Chill Clip (more slow/freeze for the refund condition — and the gun Bakris actually buffs). Heavy: a Stasis LMG/GL or a Sword/Rocket for the single-target boss damage NTTE can't provide.NTTE is the Primary add-clearer; the other two slots supply extra slow and the boss DPS.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Weapons layers universal PvE damage onto the gun doing all the work; Class feeds the dodge loop (more dodges = more slow = more refunds); Health rides the Frost Armor DR so it can sit lower. Archetype lean: a Weapons/Class piece favouring the gun-plus-ability economy.

Mods:

Where it shines

Artifact — Slayer Baron Apothecary Satchel

The Stasis artifact, built for exactly this loop: it turns Stasis hits into Frost Armor and Stasis Shards, rewards Frost Armor and freeze, and makes shatter the freeze→shatter kill button that stuns Unstoppable. Every mod here feeds Rewind Again's "is it slowed/frozen?" condition or the dodge/shard economy that arms it.

Picks (2/3/2):

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Kinetic Loader 1eIncreases reload speed of Kinetic weapons.
Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Chest (5/10)Void Resistance 1eReduces incoming Void damage from combatants.
Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (3/10)Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Bomber 1e fillReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).