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Strand

Osteo Striga — Plague Weaver (Kinetic Hunter)

Infinite-ammo poison add-clear + Tangle/Threadling chain engine
Osteo Striga on light.gg
Your gear best achievable Weapons 161 / 100 target — gear ready
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Kinetic · Primary · 600 RPM · No intrinsic champion

Centerpiece: Osteo Striga (Submachine Gun · Primary · Kinetic) · Subclass: Strand (Threadrunner) · Role: Infinite-ammo poison add-clear + Tangle/Threadling chain engine Sandbox: 9.7.0 · Updated 2026-07-03

Osteo isn't a damage gun, it's a crowd liquefier. Tag one target, the corruption burst leaps to its neighbours, they rot and die, the catalyst refunds the mag, and the gun never stops. The whole build turns that endless stream of poison kills into Tangles, Threadlings and Woven Mail, so the same held trigger that clears the room also keeps you alive and keeps your abilities full. Strand is the thematic and mechanical home: poison spreads, Strand spreads, and both feed each other off one trigger.

The weapon

Screaming Swarm (intrinsic): "Fires a stream of sentient, toxic projectiles that track the targeted enemy."

Toxic Overload (catalyst-enabled trait): "Landing a final blow or multiple precision hits triggers a burst that inflicts nearby targets with potent corruption."

Osteo Striga Catalyst: "Final blows with corruption return ammo to the magazine."

What it does: the projectiles soft-track, so accuracy is a non-issue — you point in the general direction and let the swarm find heads. A final blow or stacked precision hits detonates a corruption burst that poisons everything nearby; those poisoned targets die over time, each death counts as a corruption final blow, and the catalyst refunds rounds to the mag. In a dense pack the loop is self-sustaining: one kill seeds poison, the poison kills three more, those refund ammo, the mag never empties. It is one of the best add-clear primaries in the game for sheer throughput, and it does it from cover at any range thanks to the tracking. It is a Kinetic primary, so it pairs with Strand by theme and ability economy rather than by matching surge.

Loadout

SlotPickWhy
SubclassStrand — Threadrunner (Hunter)Poison-spread and Strand-spread overlap; Osteo kills become the Tangle/Threadling/Orb economy.
SuperSilkstrikeRoaming Strand Super for surge windows; the whip suspends and clears when Osteo can't keep pace.
Class abilityMarksman's DodgeInstant Osteo reload plus reposition between poison bursts; covers the rare mag drain in a thin crowd.
MovementTriple JumpAir control to reach dive angles and reposition over a pack.
MeleeThreaded SpikeRanged boomerang that suspends and severs, and returns Threadlings on the way back.
GrenadeGrappleRepositions and, with Widow's Silk, drops a Grapple Tangle — free Whirling Maelstrom fuel and Cyrtarachne Woven Mail.
Aspect 1Widow's SilkExtra grenade charge and your Grappling Hook creates a Grapple Tangle — turns grapple into a Tangle dispenser.
Aspect 2Whirling MaelstromDestroying a Tangle weaves a Strand mass that seeks targets and emits Unraveling projectiles on kills — chains alongside the poison.
FragmentsThread of Generation · Thread of Ascent · Thread of Warding · Thread of TransmutationClose the loop: damage feeds grenade, grenade reloads, orbs re-arm Woven Mail, and weapon kills under Woven Mail print Tangles.
Exotic armourCyrtarachne's Facade (Helmet)Grapple grants Woven Mail on demand; while active every kill restores health and flinch resistance holds the swarm's lock through incoming fire.
WeaponsOsteo Striga (Kinetic primary) + a Special stun-frame + a Strand/Heavy DPS pieceOsteo clears; the other two slots carry single-target punch and the champion stuns Osteo lacks.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Weapons for universal PvE damage on the primary that does all the work; Class high for Marksman's Dodge uptime (reload plus the Woven Mail re-trigger cadence); Health as the floor since Woven Mail and kill-heal already cover survivability. The archetype lean is a Weapons/Class piece — Grenade is welcome for more Grapples but Thread of Generation and Thread of Ascent feed it for free.

Mods:

Artifact — Tablet of Ruin

The Strand-flavoured artifact for a Strand Threadrunner: it amplifies the exact Tangle → Unravel → Sever chain Osteo manufactures, turns the orb firehose into Unraveling Rounds on the gun itself, and offloads champions to suspend/sever rather than the Kinetic SMG (which stuns nothing).

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Strand Siphon 1e fillRapid Strand weapon final blows create Orbs of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Grenade Font 1eYou gain a bonus to your grenade stat while you have any Armor Charge. Your Armor Charge decays over time.
Chest (6/10)Strand Resistance 2e fillReduces incoming Strand damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (3/10)Outreach 1eReduces melee cooldown when using your class ability.
Outreach 1eReduces melee cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: not the subclass. - **Anti-Champion:** none intrinsic — sourced from Strand suspend/sever; the seasonal artifact anti-champion mods (see below).