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Strand

Osteo Striga — Plague Weaver (Hunter)

Infinite-ammo poison add-clear + Tangle/Threadling chain engine
✓ Manifest Kinetic · Primary · 600 RPM · No intrinsic champion

Weapon: Osteo Striga (Submachine Gun · Primary · Kinetic) · Subclass: Strand (Threadrunner) · Role: Infinite-ammo poison add-clear + Tangle/Threadling chain engine Sandbox: 9.7.0 · Created 2026-06-16

Osteo isn't a damage gun, it's a crowd liquefier. Tag one target, the poison burst leaps to its neighbours, they die, the catalyst refunds the mag, and the gun never stops. The whole build is built to turn that endless stream of corruption kills into Tangles, Threadlings and Woven Mail — so the same trigger that clears the room also keeps you alive and keeps your abilities full. Strand is the thematic and mechanical home: poison spreads, Strand spreads, and both feed each other off one held trigger.

The weapon

Screaming Swarm (exotic intrinsic): "Fires a stream of sentient, toxic projectiles that track the targeted enemy."

Toxic Overload (catalyst-enabled trait): "Landing a final blow or multiple precision hits triggers a burst that inflicts nearby targets with potent corruption."

Osteo Striga Catalyst: "Final blows with corruption return ammo to the magazine."

What it does: the projectiles soft-track, so accuracy is a non-issue — you point in the general direction and let the swarm find heads. Final blows (and stacked precision hits) detonate a corruption burst that poisons everything nearby; those poisoned targets die over time, each death is a corruption final blow, and the catalyst refunds rounds to the mag. In a dense pack the loop is self-sustaining: one kill seeds poison → the poison kills three more → those refund ammo → the mag never empties. It is the single best add-clear primary in the game for sheer throughput, and it does it from cover at any range thanks to the tracking.

Loadout

SlotPickWhy
SubclassStrand — Threadrunner (Hunter)Poison-spread + Strand-spread overlap; Osteo kills become the Tangle/Threadling/Orb economy.
SuperSilkstrike (or Shackle Grenade-heavy Spectre setup)Roaming Strand Super for surges; suspends and clears when Osteo can't keep pace.
Class abilityMarksman's DodgeInstant Osteo reload + reposition between poison bursts; full-mag uptime.
MovementTriple JumpAir control to reach Ensnaring Slam dive angles over a pack.
MeleeThreaded Spike (Threadling-on-return)Ranged boomerang that suspends/severs; bonus Threadlings off your own engine.
GrenadeGrappleSpends a grenade charge to reposition AND (with Widow's Silk) drops a Grapple Tangle = free Whirling Maelstrom fuel + Cyrtarachne Woven Mail.
Aspect 1Widow's SilkExtra grenade charge + your Grapple creates a Grapple Tangle — turns grapple into a Tangle dispenser.
Aspect 2Whirling MaelstromDestroying a Tangle weaves a Strand mass that seeks targets and emits Unraveling projectiles on kills — chains alongside the poison.
Fragments (4)

Exotic — Cyrtarachne's Facade (Helmet)

Acrobat's Focus: "Activating Grapple grants Woven Mail. While active, Woven Mail provides flinch resistance and health when defeating targets."

This is the keystone. Grapple (you have a spare charge from Widow's Silk) gives Woven Mail on demand, and while it's up every kill restores health — and Osteo kills come in floods. So the gun that clears the room is also the gun that heals you, and the flinch resistance lets you hold the trigger through incoming fire without the swarm losing its lock. It also gates Thread of Warding and Thread of Transmutation: Woven Mail up → orbs re-arm it → final blows mint Tangles → Maelstrom. Cyrtarachne is what makes Osteo a survivable primary instead of a glass one.

Why this works (the mechanics)

Stats & mods

Weapons → Class → Health. Weapons 100+ (universal PvE damage on the primary that does all the work), Class high for Marksman's Dodge uptime (reload + Woven Mail re-trigger cadence), Health as the floor since Woven Mail + kill-heal already cover survivability. Grenade is welcome (more Grapples) but Thread of Generation + Thread of Ascent feed it for free.

Mods (standard armour-mod pool):

Armour set bonus is garnish — any Strand- or Tangle-flavoured 2pc is fine; chase the stats first.

Where it shines