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Solar

Prometheus Lens — Bonfire (Solar Hunter)

Add-clearing scorch-spreader + ignition engine
Prometheus Lens on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Solar · Special · 1000 RPM · No intrinsic champion

Centerpiece: Prometheus Lens (Trace Rifle · Special · Solar) · Subclass: Gunslinger · Role: Add-clearing scorch-spreader + ignition engine Sandbox: 9.7.0 · Updated 2026-07-03

Hold the trigger and the beam swells into a heat field that paints scorch on everything it touches; the catalyst sprays that scorch on every kill, so one sweep across a pack lights the whole room. Dawn Chorus makes each scorch tick hit harder, builds bigger ignitions, and refunds melee off all of it. The gun is a flamethrower with a sniper's reach, and the subclass is built to turn its scorch into chained ignitions.

The weapon

Prismatic Inferno (intrinsic, verbatim): "Fires a Solar trace beam that creates a field of heat energy that grows as the weapon is fired. Sustained damage applies scorch to the target."

Catalyst — Incandescent (verbatim): "Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius."

What it does: a continuous Solar beam on Special ammo that applies scorch by sustained fire, not a per-shot proc — hold it on a target and the stacks climb on their own, while the heat field widens the longer you fire, so it bleeds onto adjacent enemies. Scorch stacks tick damage and, once they stack high enough, ignite — an AoE Solar detonation. The catalyst closes the loop: every kill sprays scorch to neighbours, so a single beam-sweep daisy-chains scorch to ignition to catalyst-spread to more scorch across a whole group. This is an add-density weapon — its output scales with how many bodies are packed inside the beam's field, which makes it a room-clearing fire-hose rather than a single-target gun.

Loadout

SlotPickWhy
SubclassGunslinger (Solar Hunter)The scorch/ignition subclass; every verb the beam produces has a Solar payoff.
SuperGolden Gun: MarksmanOn-theme single-target delete for the priority targets the beam can't burn fast; Knock 'Em Down extends its duration.
Class abilityGambler's DodgeMelee energy back when dodging near enemies — refills the throwing knife the loop leans on.
MovementHigh JumpExtra air-time to land Gunpowder Gamble's mid-air detonation over a cluster.
MeleeLightweight KnifePrecision kill grants Radiant; Radiant ramps the beam and Golden Gun and (via Knock 'Em Down) refunds the knife on kill.
GrenadeHealing GrenadeSustain and a Cure/Restoration source — the gun is the damage, the grenade keeps you upright.
Aspect 1Gunpowder GambleAdd kills (which the beam farms) charge a Solar explosive you shoot mid-air for a second on-demand ignition, stacking on Prometheus' own ignitions.
Aspect 2On Your MarkPrecision hits or a class-ability cast grant reload speed and Weapons stat, stacking ten times — trace rifles crave reload, and the Weapons stat adds PvE weapon damage on top.
FragmentsAshes · Char · Searing · Singeing · EmpyreanStack-rate, ignition-spread, melee battery, class-regen and buff-uptime — the five that feed the scorch loop (see below).
Exotic armourDawn Chorus (Helmet)Scorch deals additional damage, builds more powerful ignitions, and refunds melee from scorch/ignition damage — it double-dips both halves of the beam's loop.
WeaponsSolar primary + single-target HeavyA Solar primary chips scorch and procs Empyrean when Special runs dry; the Heavy (MG or boss rocket/linear) handles the priority targets.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Melee → Class. Weapons maxes the beam's tick damage and stacks with On Your Mark; Melee (~100+) keeps the knife — the Radiant source — on a short fuse; Class (~100) keeps Gambler's Dodge live for the knife refund and Singeing regen. Health is the dump stat — Restoration (Empyrean/Healing Grenade) plus Radiant cover survivability. Lean into a Gunner/Powerhouse archetype favouring Weapons + Melee.

Mods:

Artifact — Implement of Curiosity

The Solar-Radiant-scorch artifact: it turns the beam's own outputs into Radiant uptime and a spreading payoff, then layers Unstoppable and elemental-stun coverage onto a kit whose trace-rifle frame has no native champion breaker.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Solar Siphon 3e fillRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Chest (7/10)Solar Resistance 2eReduces incoming Solar damage from combatants.
Solar Resistance 2eReduces incoming Solar damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (3/10)Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: so it always applies. - **Anti-Champion:** route through the artifact; the paired weapons — the Lens has no intrinsic champion breaker (see Where it shines).