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Solar

Prometheus Lens — Bonfire (Hunter)

Add-clearing scorch-spreader + ignition engine
✓ Manifest Solar · Special · 1000 RPM · No intrinsic champion

Weapon: Prometheus Lens (Trace Rifle · Special · Solar) · Subclass: Gunslinger · Role: Add-clearing scorch-spreader + ignition engine Sandbox: 9.7.0 · Created 2026-06-16

Hold the trigger and the beam grows into a heat field that paints scorch on everything it touches; the catalyst spreads that scorch on every kill so one sweep across a pack lights the whole room. Dawn Chorus makes each scorch stack hit harder, pushes ignitions to detonate sooner and bigger, and refunds melee off all of it. The gun is a flamethrower with a sniper's range, and the subclass is built to turn its scorch into chained ignitions.

The weapon

Prismatic Inferno (exotic perk, verbatim): "Fires a Solar trace beam that creates a field of heat energy that grows as the weapon is fired. Sustained damage applies scorch to the target."

Catalyst — Incandescent (verbatim): "Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius."

What it does: a continuous Solar beam (Special ammo) that applies scorch by sustained fire, not by a per-shot proc — hold it on a target and the stacks climb on their own; the heat field widens the longer you fire, so it bleeds onto adjacent enemies. Scorch stacks tick damage and, at 100 stacks, ignite (an AoE Solar detonation). The catalyst closes the loop: every kill sprays scorch to neighbours, so a single beam-sweep daisy-chains scorch → ignition → catalyst spread → more scorch across a whole group. This is an add-density weapon — its output scales with how many bodies are packed in the beam's field.

Loadout

SlotPickWhy
SubclassGunslinger (Solar Hunter)The scorch/ignition subclass; every verb the gun makes has a Solar payoff.
SuperGolden Gun: MarksmanOn-theme single-target delete; Knock 'Em Down extends it. (Blade Barrage if you want a second ignition source.)
Class abilityGambler's DodgeMelee energy back near enemies — refills the throwing knife the build leans on.
MeleeLightweight KnifePrecision kill → Radiant; Radiant ramps the beam and Golden Gun.
GrenadeHealing GrenadeSustain; the gun is the damage.
Aspect 1Gunpowder GambleAdd kills (the beam farms these) charge a Solar explosive you shoot mid-air for a second on-demand ignition — stacks on Prometheus' own ignitions.
Aspect 2On Your MarkPrecision hits / class cast → reload + Weapons stat ×10 for the whole field — trace rifles want reload, and Weapons stat adds PvE damage on top.
Fragments

Exotic armour — Dawn Chorus (Helmet)

Rites of Ember (verbatim): "Your Daybreak projectiles ignite targets on impact. Your Scorch deals additional damage, and builds to more powerful Ignitions. Dealing damage with Scorch or Ignitions grants melee energy."

This is the build, not garnish. Two of its three clauses are pure Prometheus-Lens amplifiers: Scorch deals additional damage multiplies the beam's per-tick output (the beam is mostly scorch damage), and builds to more powerful Ignitions makes the chained detonations bigger and hit the ignition threshold faster. The third clause — melee energy from Scorch/Ignition damage — means the gun's own field is constantly refunding the throwing knife, on top of Searing and Gambler's Dodge. The Daybreak clause is dead weight under Marksman Golden Gun; that's the only cost, and it's cheap.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Melee 100+ → Class 100. Weapons maxes the beam's tick damage and stacks with On Your Mark; Melee ~100 keeps the knife (Radiant source) on a short fuse; Class ~100 keeps Gambler's Dodge live for the knife refund and Singeing regen. Health is the dump stat — Restoration (Empyrean/Healing nade) + Radiant cover survivability.

Archetypes: Powerhouse / Gunner pieces favouring Weapons + Melee. Mods, by piece:

Where it shines

The other two weapon slots