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Strand

Quicksilver Storm — Tangle Storm (Hunter)

Self-feeding Tangle/Threadling add-clear engine
✓ Manifest Kinetic · Primary · 720 RPM · No intrinsic champion

Weapon: Quicksilver Storm (Auto Rifle · Primary · Strand-via-catalyst) · Subclass: Strand (Threadrunner) · Role: Self-feeding Tangle/Threadling add-clear engine Sandbox: 9.7.0 · Created 2026-06-16

The catalyst is the whole point: it flips Quicksilver to Strand and makes its grenade-missiles spawn Tangles on kills. A Strand Hunter turns every one of those Tangles into a violent Whirling Maelstrom mass — so the gun's built-in missile launcher becomes a Tangle printer, and the subclass converts the printout into Unraveling damage and Woven Mail. The gun isn't a sidegrade here; it's an ability the subclass is built around.

The weapon

Missile Tracers (intrinsic): "Landing multiple hits turns your next shot into a homing micro-missile."

Catalyst — Nano-entanglement: "This weapon's damage type becomes Strand. Final blows with grenades from this weapon create Tangles."

Sustained fire periodically loads a homing micro-missile (a small grenade projectile) into the next trigger pull. With the catalyst equipped the weapon reads as Strand for all surge/synergy purposes, and any kill with one of those missiles drops a Tangle — the throwable Strand object that the entire Strand kit is built to detonate. You are generating Tangles purely by shooting, with no ability cost.

Loadout

SlotPickWhy
SubclassStrand (Threadrunner)Only subclass that turns the catalyst's free Tangles into a damage engine.
SuperSilkstrike (rope dart)On-element roaming Super for when the room is too thick; or Needlestorm if you want a Tangle/Threadling burst (both Strand).
Class abilityMarksman's DodgeReloads Quicksilver on demand between missile windows.
MeleeThreaded Spike (rope-dart)Bounces, returns melee energy, and can detonate Tangles for you.
GrenadeGrapplePairs with Widow's Silk + Cyrtarachne's: each grapple = a Grapple Tangle and Woven Mail.
Aspect 1Widow's SilkExtra grenade charge + Grapple makes a Grapple Tangle — more Tangles to feed the engine, and double grapple uptime.
Aspect 2Whirling MaelstromDestroying a Tangle weaves a seeking Strand mass that damages and emits Unraveling projectiles on kills — this is what makes the missile-Tangles matter.

Fragments (4):

Exotic armour — Cyrtarachne's Facade (Helmet): Acrobat's Focus — Activating Grapple grants Woven Mail; while active, Woven Mail provides flinch resistance and health when defeating targets.

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Weapons 200 → Class 100+ → Grenade. Weapons maxes the missile/gun damage that gates every Tangle; Class feeds Marksman's Dodge reloads; Grenade speeds Grapple (and thus Tangle + Woven Mail uptime). Health is the dump stat — Woven Mail is up near-permanently between Cyrtarachne's and Thread of Warding.

Archetypes: Weapons/Grenade-favoured pieces (e.g. Grenadier/Gunner lines). Mods: Strand Weapon Surge ×2 (boots — straight onto Quicksilver and your Special), Auto Rifle Loader, Auto Rifle Scavenger, Harmonic/Strand Siphon (helmet — orbs for Thread of Warding), Grenade Kickstart, Bomber on the class item.

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Strand Siphon 1eRapid Strand weapon final blows create Orbs of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (9/10)Weapon Loader (faster reload) 3e
Grenade Kickstart 3eWhen your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Chest (6/10)Strand Resistance 2e fillReduces incoming Strand damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (9/10)Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Strand Scavenger 3eStrand weapons get bonus reserves when picking up ammo used by that weapon.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: your Special).