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Void

Revision Zero — Hunter's Trace (Void Hunter)

Barrier-champion primary + Volatile-Rounds add-clear engine
✓ Manifest Kinetic · Primary · 450 RPM · Barrier

Weapon: Revision Zero (Pulse Rifle · Primary · Void) · Subclass: Nightstalker · Role: Barrier-champion primary + Volatile-Rounds add-clear engine Sandbox: 9.7.0 · Created 2026-06-16

The Hunter's own Pulse Rifle. It carries its champion stun in the perk, not the archetype: a built-in shield-piercing mode that hard-stuns Barriers no matter the frame. Build a Void Hunter around it and Gyrfalcon's turns every emerge-from-invis into Volatile Rounds on the gun that already stuns Barriers — so one primary covers add-clear, the champion that walls most builds, and a stack of free Void detonations, while the subclass keeps you invisible the whole time.

The weapon

Hunter's Trace (verbatim): "This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hits grant targeting data. [Alternate Weapon Action] to swap to the alternate scope, loading high-damage rounds based on the amount of targeting data. High damage rounds create shockwaves around impacted targets, exhausting them."

Catalyst: the manifest entry (`Revision Zero Catalyst`, hash 2909019017) exists but its text is empty in our snapshot — see Verify notes. Do not build around a catalyst effect we can't quote.

What it does: two scopes. Default scope is a normal Adaptive-feel pulse with intrinsic Barrier stun — it pierces shields and stuns Barrier champions with no champion mod and regardless of archetype. Landing precision hits banks targeting data; tapping the Alternate Weapon Action swaps to a second scope that loads heavy-hitting rounds scaled by how much data you banked, and those rounds shockwave + exhaust (a slow-style debuff) everything around the impact. So one trigger finger does add-clear, primes the burst, then deletes a priority target — and the whole thing is a Primary, so ammo is never a constraint.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Matches the gun's element so every Void verb stacks onto it.
SuperShadowshot: Deadfall35% team weaken + suppress + groups the pack — sets up the heavy-round burst and Echo of Harvest.
Class abilityGambler's DodgeRefreshes the gun's reload mid-fight and triggers the invis aspect.
MeleeSnare BombSmoke → invisibility + weaken; the on-demand re-arm for the Gyrfalcon loop.
GrenadeVortex GrenadeLingering Void damage; Echo of Undermining makes it weaken; arms Echo of Instability.
Aspect 1Stylish ExecutionerAny elemental-debuffed kill → invisibility + Truesight; Revision Zero kills on weakened/volatile targets keep this firing.
Aspect 2Vanishing StepDodge → invisibility on demand — the cleanest, most reliable Gyrfalcon trigger.
Fragments (4)

Exotic armour — Gyrfalcon's Hauberk (Chest). See Me, Feel Me: "Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability."

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Class. Weapons stat is a flat PvE damage adder to the primary on top of Volatile/Weaken; Class feeds the dodge that drives the invis loop. Then Grenade for Instability/Undermining cadence.

Mods, by piece:

Where it shines