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Void

Ruinous Effigy — Sphere Warden (Hunter)

Add-clear engine — turn the room into Void spheres, debuff everything, stay invisible
✓ Manifest Void · Special · 1000 RPM · No intrinsic champion

Weapon: Ruinous Effigy (Trace Rifle · Special · Void) · Subclass: Nightstalker · Role: Add-clear engine — turn the room into Void spheres, debuff everything, stay invisible Sandbox: 9.7.0 · Created 2026-06-16

Ruinous Effigy is a beam that turns corpses into bombs. Every final blow drops a Void Transmutation sphere you pick up and swing as a melee weapon — its slam volatiles a whole pack, its block suppresses, and the spheres are the build. A Void Hunter wraps invisibility and Volatile Rounds around the beam so the first kill snowballs: kill → sphere → slam → volatile chain → debuffed kills → invis → Volatile Rounds reload the beam → kill. Nothing in the room is upright for long, and you're rarely visible while it happens.

The weapon

Transmutation (exotic perk): "Final blows with this weapon collapse victims into Void Transmutation spheres." The intrinsic also reads "Collapses targets into spheres of Void energy," and the held sphere's Evolution behaviour: "Transmutation spheres you create can be picked up and wielded as weapons by you or your allies. [Light Attack]: Light attack / [Heavy Attack]: Suppressing heavy attack."

Catalyst — Deconstruction: "This weapon gains increased damage after using a Transmutation sphere to damage powerful combatants or deal final blows."

What it does: the beam itself is a modest-DPS Void Special trace rifle. The value is the sphere economy. Kill anything with the beam → a sphere spawns → interact to hold it → it replaces your weapon with a Void melee object. Light attacks fire a tracking Void blast; the heavy attack is a ground slam that deals AoE Void damage and suppresses; holding block drains a draining beam. Slamming into a pack chunks the whole group and, with the build's Volatile Rounds active on the beam, the kills you rack up keep making more spheres. The catalyst then ramps the beam's damage every time a sphere kills or hits a powerful target — so the more you commit to the sphere loop, the harder the beam hits when you swap back.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Ruinous Effigy is a Void gun making Void spheres — every Void verb (Volatile, Weaken, Invis, Devour, Void Breach) feeds it.
SuperShadowshot: Deadfall35% weaken + suppress + groups a pack for a long sphere-farm window; tether'd kills feed Stylish/Harvest.
Class abilityGambler's DodgeMelee energy near enemies; with Vanishing Step it's an on-demand invis → Volatile Rounds button.
MeleeSnare BombSmoke marks/weakens for a guaranteed debuffed kill → Stylish invis when the room is quiet.
GrenadeVortex GrenadeLingering Void AoE; with Echo of Undermining it weakens the pack → instant Volatile + Devour fuel.
Aspect 1Stylish Executioner"Defeating a target affected by any elemental debuff grants invisibility and Truesight." Volatile/Weaken kills (which you make nonstop) = free invis.
Aspect 2Vanishing Step"Dodging makes you invisible." On-demand invis to proc Gyrfalcon's Volatile Rounds whenever the loop stalls.
Fragments (4)

Exotic armour — Gyrfalcon's Hauberk (Chest): "See Me, Feel Me: Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration."

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Class. Weapons stat boosts the beam's PvE damage vs minors/majors (stacks on Volatile + Weaken); Class feeds Gambler's Dodge / Vanishing Step uptime (your invis → Volatile engine); Health for GM survivability under Devour.

Archetypes: Brawler / Specialist pieces (Weapons + Class), Grenadier on the gauntlets if you lean harder on grenade-Volatile.

Mods, by piece:

Special Ammo Finisher is worth a slot — Ruinous Effigy is Special ammo, and the loop wants you topped up to start each engagement (after which spheres carry it).

Where it shines