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Stasis

Salvation's Grip — Cryocannon (Stasis Hunter)

Crystal-spam crowd control + Frost Armor tank shell + shatter-verb champion stun
Salvation's Grip on light.gg
✓ Manifest Stasis · Heavy · 120 RPM · Overload

Centerpiece: Salvation's Grip (Grenade Launcher · Heavy · Stasis) · Subclass: Revenant (Stasis) · Role: Crystal-spam crowd control + Frost Armor tank shell + shatter-verb champion stun Sandbox: 9.7.0 · Updated 2026-07-03

Hold the trigger, paint a wall of Stasis crystals across the room, and freeze everything standing in it. Salvation's Grip is the one weapon that builds your subclass's battlefield for you — every charged shot is a free crystal field and a free freeze. On Revenant the gun and the subclass become the same verb, the catalyst pays you Frost Armor for shattering your own crystals, and Mask of Bakris turns each dodge into a stacking Stasis damage buff. Freeze, shatter, tank, repeat.

The weapon

Cryocannon (intrinsic, verbatim): "[Shoot] : Hold to charge; release to fire. This weapon's charged projectiles create a pattern of Stasis crystals on impact and freeze nearby targets. Strong against [Stagger] Unstoppable Champions."

Rimestealer (catalyst, verbatim): "Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor."

What it does: charge-and-release fires a spread that plants a field of Stasis crystals and freezes anything nearby — a crowd-control primary action disguised as a Heavy launcher. Those crystals are ammo for every shatter interaction in the Stasis kit, and the freeze is a hard stop. With the catalyst the weapon feeds its own survivability: shatter a crystal or kill a frozen target and you bank Frost Armor (stacking damage resistance). One trigger pull generates the crowd control, the shatter fuel, and the tanking. Manifest weapon_facts flag its intrinsic champion breaker as Overload; note the display string above instead reads "Unstoppable," and in 9.7.0 the Stasis shatter verb independently stuns Unstoppable — so the loop practically pressures both (see Verify notes for the conflict).

Loadout

SlotPickWhy
SubclassRevenant (Stasis Hunter)The gun makes crystals and freezes; the subclass is built entirely around shattering crystals and freezing — same verb, two sources.
SuperSilence and SquallSilence freezes a pack for the Grip to shatter; Squall is a roaming freeze/slow storm — wall-to-wall Stasis, and a Stasis Super to switch Bakris on.
Class abilityGambler's DodgeDodge near a frozen pack refunds Withering Blade for extra freezes/slows between charges.
MovementTriple JumpAir time to line up a Shatterdive over a fresh crystal field.
MeleeWithering BladeRicochet shuriken slows/freezes — tops up the frozen-target count for the Grip and the catalyst.
GrenadeDuskfieldPulls targets into a slow well, clustering them so a single Grip volley converts the whole knot into crystals + freeze. (Glacier if you want manual crystals to shatter on demand.)
Aspect 1Winter's ShroudDodging slows nearby targets and briefly boosts class-ability regen — a cheap freeze setup that fuels its own loop.
Aspect 2Grim HarvestPicking up Stasis shards grants Frost Armor; while you have it, Stasis/Kinetic kills may shatter for AoE. Stacks the DR wall and thins the crowd.
FragmentsRime · Fissures · Chains · RefractionFrost Armor duration/stacks, bigger shatter bursts, extra shards, and class-ability energy off slowed/frozen kills.
Exotic armourMask of Bakris (Helmet)With a Stasis Super equipped, every dodge becomes a cloaking Shift that grants a stacking Stasis-weapon damage bonus — buffs the Grip directly, and kills under it refund class energy.
WeaponsKinetic Headstone primary + Stasis specialA Headstone hand cannon/pulse makes crystals between charges; a Stasis special (Chill Clip / Headstone) freezes without spending Heavy and eats Bakris's Stasis buff too.
Fragments

Why it works (the mechanics)

Stats & mods

Health 200 → Class → Weapons. Health stacks under the Frost Armor DR for a genuinely tanky frontline; Class fuels the Bakris/Winter's-Shroud dodge engine; Weapons adds PvE damage on top of the Bakris stack. Super is the soft dump — the kit freezes without it.

Archetype lean: a resilience/ability bruiser — pump Health to ride the Frost Armor wall, then Class to keep the dodge loop cycling. Font of Wisdom-style stat mods can top up Class if armour rolls fall short.

Mods:

Artifact — Slayer Baron Apothecary Satchel

The Stasis grenade-launcher artifact, one element off the whole build — it pumps the freeze/shatter/Frost-Armor loop the Grip already runs and reloads the launcher off Champion damage.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (9/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Chest (7/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Legs (3/10)Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: the Stasis special; the Bakris buff). - **Anti-Champion:** none needed for Unstoppable (shatter verb) or Overload (weapon intrinsic); slot a Barrier source (weapon or seasonal mod) for the third lane.