Crystal-spam crowd control + Unstoppable stun + Frost Armor tank
✓ Manifest Stasis · Heavy · 120 RPM · Overload
Weapon: Salvation's Grip (Grenade Launcher · Heavy · Stasis) · Subclass: Revenant (Stasis) · Role: Crystal-spam crowd control + Unstoppable stun + Frost Armor tank Sandbox: 9.7.0 · Created 2026-06-16
Hold the trigger, paint a wall of Stasis crystals across the room, and freeze everything standing in it. Salvation's Grip is the only weapon that builds your subclass's battlefield for you — every charged shot is a free crystal field and a free freeze. On Revenant that means the gun and the subclass are the same verb, the catalyst pays you Frost Armor for shattering your own crystals, and the archetype stun is Unstoppable baked into Stasis itself. Bakris turns the whole thing into a stacking damage buff. Freeze, shatter, tank, repeat.
The weapon
Cryocannon(verbatim): "[Shoot] : Hold to charge; release to fire. This weapon's charged projectiles create a pattern of Stasis crystals on impact and freeze nearby targets. Strong against [Stagger] Unstoppable Champions."
Catalyst — Rimestealer(verbatim): "Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor."
What it does: charge-and-release fires a spread that plants a field of Stasis crystals and freezes anything nearby — it is a crowd-control primary action disguised as a Heavy. The crystals are ammo for every shatter interaction in the Stasis kit (Shatterdive, Fissures, Diamond-Lance-tier bursts), and the freeze is a hard stop. With the catalyst, the weapon feeds its own survivability: shatter a crystal or kill a frozen target → Frost Armor (stacking DR). It is intrinsically strong against Unstoppable — in 9.7.0, Stasis shatter is the Unstoppable stun, so the gun's whole job (make crystals, shatter them) is the stun.
Loadout
Slot
Pick
Why
Subclass
Revenant (Stasis Hunter)
The gun makes crystals + freezes; the subclass is built entirely around shattering crystals + freezing. Same verb, two sources.
Super
Silence and Squall
Silence freezes a pack for the Grip to shatter; Squall is a roaming freeze/slow storm — wall-to-wall Stasis.
Class ability
Gambler's Dodge
Melee back near enemies → keep Withering Blade for extra freezes/slows between charges.
Movement
Triple Jump
Air time to line up Shatterdive over a fresh crystal field.
Melee
Withering Blade
Ricochet shuriken slows/freezes — tops up the frozen-target count for the Grip and the catalyst.
Grenade
Duskfield
Pulls targets into a slow well → cluster them, then Grip the cluster into crystals + freeze. (Glacier if you want manual crystals to shatter on demand.)
Picking up Stasis shards grants Frost Armor; while you have it, Stasis/Kinetic kills may shatter for AoE, and taking damage feeds class-ability energy. Stacks the DR wall and chips the crowd. 2 more fragment slots (4 total).
Fragments (4 slots)
Whisper of RimeFrost Armor longer duration + higher stacks — turns Rimestealer's trickle into a real DR wall
Whisper of Fissuresbigger shatter burst — your crystal fields hit harder when they pop
Whisper of Chainskills while you have Frost Armor have a chance to spawn a Stasis shard — you always have Frost Armor here, so it keeps Grim Harvest's shard pickups flowing
Whisper of Refractionslowed/frozen kills → class ability energy → faster Winter's Shroud loop
Exotic armour — Mask of Bakris (Helmet):Light Shift: "While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy." With Silence and Squall equipped, every dodge buffs Salvation's Grip's Stasis damage, and frozen-target kills refund the dodge — a self-sustaining damage-up loop layered on top of the freeze/shatter engine.
Other two weapon slots:
Primary (Kinetic) — a hand cannon or pulse with shatter utility; ideally one with Headstone (precision kills spawn a Stasis crystal) so you make crystals even between Grip charges, feeding Fissures/Frost Armor when ammo is tight.
Special — a Stasis weapon (e.g. a Stasis shotgun/glaive with Headstone or Chill Clip) so Bakris's stacking Stasis-damage buff applies here too and you have a freeze source that doesn't cost Heavy ammo.
Why this works (the mechanics)
The gun and the subclass are one verb. Revenant's whole loop is make crystals → freeze → shatter. Salvation's Grip does the first two for free, on a Heavy trigger, across a whole room. You are not spending grenade/melee to build the battlefield — the weapon builds it, and the abilities become surplus.
Anti-Champion 2.0: the freeze is the Unstoppable stun. 9.7.0 moved Stasis shatter to Unstoppable (was Overload), and the Grip is flagged "Strong against Unstoppable" intrinsically. Charge → crystal field → freeze → the frozen Unstoppable is stunned. No mod, no archetype gymnastics — the weapon's normal function covers the champion.
Rimestealer makes the gun tank for you. Catalyst: shatter a crystal or kill a frozen target with the Grip → Frost Armor. You generate crystals and frozen targets nonstop, so Frost Armor is permanently topped up. Whisper of Rime extends its duration and stack cap; Whisper of Chains spawns extra Stasis shards off your Frost-Armor kills, which feed Grim Harvest to keep the Frost Armor wall stacked. The damage output and the survivability come from the same trigger pull.
Mask of Bakris double-dips the Stasis damage. Silence and Squall is a Stasis Super, so Bakris's Light Shift applies its stacking damage bonus to the Grip. Dodge → buffed Grip volley → frozen-target kills refund the dodge (and Winter's Shroud slows on that dodge, setting up the next freeze). The buff loop and the freeze loop share one button.
Shatter economy feeds the abilities back. Grim Harvest turns the Stasis shards your kills drop into Frost Armor (DR) and adds a shatter-on-kill chance while it's up, so the crowd thins itself; Whisper of Refraction turns slowed/frozen kills into class-ability energy → faster Winter's Shroud dodges. Melee comes back from Gambler's Dodge near a frozen pack (and Heavy Handed on melee kills), not from the shards. Whisper of Fissures makes every crystal you pop hit harder. The Grip plants the field; the kit harvests it.
Super is more of the same. Silence freezes a whole pack on demand for the Grip to convert/shatter; Squall is a roaming freeze storm that keeps the crystal/frozen pipeline running for its full duration — wall-to-wall Stasis for the catalyst and Bakris.
Stats & mods
Health → Class → Weapons, with Super respectable. Health stacks under the Frost Armor DR for a genuinely tanky frontline. Class fuels the Bakris/Winter's-Shroud dodge loop (the build's engine). Weapons adds PvE damage on top of the Bakris stack.
Helmet (Bakris): Heavy Ammo Finder · Stasis Siphon (Stasis kills → Orbs).
Chest: Concussive Dampener / elemental resists under the Frost Armor wall.
Boots:Stasis Weapon Surge ×2 (≈+17% onto the Grip and your Special) · Stasis Scavenger (Heavy reserves up) · Orbs of Restoration.
Class item: Powerful Attraction (dodge vacuums Orbs) · Bomber (dodge → grenade for more Duskfields) · Reaper.
Stat tuning: +Class / −Super or +Weapons / −Super to push the dodge loop and gun damage; Super is the soft dump since the kit already freezes without it.
Where it shines
Endgame add-clear / GMs: a charged volley freezes a doorway pack and stuns any Unstoppable standing in it; stacked Frost Armor (Rimestealer + Grim Harvest + Rime) keeps you alive in the open. The Grip is the single best "stop this room" button in the game.
Champions:Unstoppable is fully covered by the freeze (intrinsic). Barrier and Overload are not — slot the artifact's anti-Barrier/anti-Overload mods, or carry a Barrier/Overload archetype in the Kinetic/Special slot. Silence and Squall's freeze also hard-locks anything the shatter doesn't outright stun.
Boss/miniboss control: freeze windows + Bakris-stacked Stasis damage + Fissures shatter bursts; the Grip isn't a top-tier single-target DPS Heavy, so lean on it for control and burst windows, and let the Special/Super carry sustained damage.
Survivability content: permanent Frost Armor (Rimestealer + Grim Harvest + Rime, fed extra shards by Chains) + Bakris cloak-on-dodge is a hard-content tank shell.