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Strand

Service of Luzaku — Field Medic (Hunter)

Fireteam support / Threadling-swarm add-clear that heals while it kills
✓ Manifest Strand · Heavy · 360 RPM · No intrinsic champion

Weapon: Service of Luzaku (Machine Gun · Heavy · Strand) · Subclass: Threadrunner (Strand) · Role: Fireteam support / Threadling-swarm add-clear that heals while it kills Sandbox: 9.7.0 · Created 2026-06-16

A Heavy that you point at your teammates. Shoot enemies to charge it, then hip-fire across your allies to heal them for free — no ammo spent, mag refilled from reserves, and the heal sprays Threadlings out of every body it touches. Build a Strand Hunter whose every other system also makes Threadlings and Tangles, and Service of Luzaku stops being a quirky support gun and becomes the front end of a self-feeding swarm engine that never stops printing little green attack-spiders while you keep the team topped up.

The weapon

Dichotomous Thinking (intrinsic): "Hitting targets with this weapon builds a restorative charge. Hip firing at allies while this weapon is charged heals them, does not expend ammo, and fills this weapon's magazine from reserves. Rapid healing increases weapon damage and spawns Threadlings from your allies."

Catalyst — Disorganized Attachment: "Nests now mature over time. Fully mature nests can be harvested with [interact] to grant yourself a held Tangle."

What it does in practice: it's a 360 RPM Strand MG (70 Impact, 48 mag) that does two jobs off the same trigger. Fire into enemies → build a restorative charge → swing onto an ally and hip-fire → they get healed, the mag refills from reserves (so you effectively pay zero Heavy for the heal), the rapid healing buffs the gun's damage, and Threadlings spawn out of the healed allies to go attack. In solo play the Threadling generation still flows through the rest of the kit (fragments + aspects below), and the catalyst gives you an on-demand Tangle source — which is the single most valuable resource on a Threadling Hunter because destroying Tangles is the whole economy.

Loadout

SlotPickWhy
SubclassThreadrunner (Strand)The only subclass whose entire kit prints Threadlings + Tangles, exactly what the gun feeds and feeds on.
SuperSilkstrike (or Needlestorm)Silkstrike for uptime/roaming add-clear; Needlestorm if you want the Tangle-flood burst (each needle → Threadling-spawning Tangle).
Class abilityGambler's DodgeRefunds melee energy near enemies → faster Ensnaring Slam / Threaded Spike → more Tangles.
MovementTriple JumpAir control to line up Ensnaring Slam and to hip-fire across spread-out allies.
MeleeThreaded Spike (default)Bouncing Tangle-friendly melee; returns energy. (Ensnaring Slam covered as an Aspect.)
GrenadeThreadling GrenadeDirect Threadling source, and it banks toward the swarm even before the gun heals anyone.
Aspect 1Weaver's CallClass ability weaves 3 Threadlings + deploys all perched ones; dealing damage and killing generates perched Threadlings — the gun's chip damage literally stockpiles spiders.
Aspect 2Whirling MaelstromDestroying a Tangle weaves a self-seeking Strand mass that emits Unraveling projectiles on kills — the payoff for all the Tangles the catalyst + fragments make.

Fragments (4):

(Open slot / swap: Thread of Warding for Woven Mail off orbs, or Thread of Transmutation to turn Woven-Mail weapon kills into even more Tangles.)

Exotic armour — Swarmers (Legs): "Destroying a Tangle spawns a Threadling. Your Threadlings unravel targets that they damage."

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Weapons 200 → Class 100+ → Grenade. Weapons stat maxes the MG's PvE damage (it stacks on top of the rapid-healing buff); Class ~100+ keeps Gambler's Dodge — your Weaver's Call deploy and melee-refund — on a short leash; Grenade for Threadling Grenade uptime (Thread of Generation accelerates it anyway). Health is the cheapest dump stat because the gun heals you and the team.

Mods (standard combat mods — not in our encyclopedia dump, see Verify):

Where it shines