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Solar

Skyburner's Oath — Slug Fire (Hunter)

Scorch applicator → ignition engine, Cabal/major shredder
✓ Manifest Solar · Primary · 150 RPM · No intrinsic champion

Weapon: Skyburner's Oath (Scout Rifle · Special · Solar) · Subclass: Gunslinger · Role: Scorch applicator → ignition engine, Cabal/major shredder Sandbox: 9.7.0 · Created 2026-06-16

A Cabal slug rifle that hates Cabal. Hip-fire and every shot is a larger explosion that applies Scorch; ADS and the slugs fly fast and flat for range. The catalyst turns that scorch into a wildfire — kills spread it, sustained fire inflicts it — and a Solar Hunter is the one subclass that eats scorch stacks for free ignitions, melee energy, Firesprites and Radiant. The gun applies the debuff; Gunslinger collapses it into ignitions.

The weapon

Slug Rifle (verbatim): "This weapon lobs explosive slugs. When you're aiming down sights, the slugs travel fast and straight. When you're firing from the hip, the explosion is larger and applies Scorch to the target."

Catalyst — Skyburner Catalyst (verbatim): "Incandescent: Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius. / Burning Ambition: Dealing sustained damage scorches the target. Dealing damage to a scorched target inflicts scorch."

What it does: two firing modes off one trigger. Hip-fire = bigger AoE explosions that directly apply Scorch (no ADS needed) — this is the scorch faucet. ADS = fast, flat slugs for picking precision/range. The catalyst removes the hip-fire tax entirely: with Burning Ambition, even ADS sustained fire scorches, and any damage into a scorched target stacks more scorch — so the gun ramps targets toward the 100-stack ignition threshold on its own. Incandescent then makes every kill spray scorch to the pack (bigger radius on majors/Guardians). One gun = AoE scorch application + self-sustaining ignition pressure. Note: explosive Solar AoE plus innate scorch also does extra work vs Cabal phalanx shields and Scorn/Tormentor adds.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Only subclass that consumes scorch — the resource Skyburner's manufactures non-stop.
SuperBlade BarrageBig multi-ignition burst; Knock 'Em Down launches more projectiles. (Golden Gun: Marksman if you want a champion/boss delete instead.)
Class abilityGambler's DodgeReloads weapons on dodge near enemies (free Skyburner reload) + melee energy back.
MeleeProximity KnifeCaliban's Hand turns it into a scorch/ignition bomb — see exotic.
GrenadeHealing GrenadeCure + the gun is the damage; pairs with Ember of Benevolence for ability regen. (Tripmine for a second ignition source if you skip Caliban's.)
Aspect 1On Your MarkPrecision hits → ×10 stacks of reload + Weapons stat; ADS slugs land precision hits all day.
Aspect 2Gunpowder GambleKills (scorch kills count) charge a thrown Solar bomb that ignites the pack — a second AoE ignition the gun feeds.
Fragments (5)

Exotic armour: Caliban's Hand (Gauntlets) — Roast 'Em.

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Weapons 150+ → Health 100 → Class ~100 → Melee fills. Weapons for raw gun damage and On Your Mark headroom; Class ~100 keeps Gambler's Dodge (the Skyburner reload) up; Melee feeds the Caliban's knife (though Searing/Caliban refunds carry it).

Where it shines