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Void

Slayer's Fang — Smoke & Mirrors (Hunter)

Invis-on-every-kill Void engine — weaken machine + Overload deleter
✓ Manifest Void · Special · 70 RPM · No intrinsic champion

Weapon: Slayer's Fang (Shotgun · Special · Void) · Subclass: Nightstalker · Role: Invis-on-every-kill Void engine — weaken machine + Overload deleter Sandbox: 9.7.0 · Created 2026-06-16

A Void Aggressive shotgun that weakens what it kills, grants Truesight, and carries a bespoke Overload stun in its own perk text. Slot it on a Void Hunter and the weapon becomes the whole engine: its weakening kills proc Stylish Executioner → invis → emerge invis → Gyrfalcon's Volatile Rounds → its own submunitions weaken the next pack → Stylish again. The shotgun manufactures the exact debuff (weaken) that every Void Hunter verb is built to convert. You vanish on every kill and the gun reloads the loop for free.

The weapon

Verbatim exotic perk (`docs/encyclopedia/exotics.md`):

Nightsworn Sight: Dealing final blows to targets grants Nightsworn Sight. During that time, final blows grant Truesight, reload speed and precision damage is increased, and submunitions weaken targets.

The intrinsic perk node itself (`Nightsworn Sight`, perks.md) reads: "Defeating targets grants Truesight, ammo conservation, and Weaken. Strong against [Disruption] Overload Champions." The second intrinsic, Heart Piercer: "Rounds from this weapon shatter into submunitions on impact. Strong against [Disruption] Overload Champions." — two Overload sources baked into one gun.

Catalyst: the manifest catalyst entry (`docs/encyclopedia/catalysts.md`) is blank — no description shipped in our snapshot (flagged in Verify). What the manifest does expose is the weapon's catalyst-socket Refit options, picked in-game: Repulsor Brace Refit ("Defeating a Void-debuffed target grants an overshield"), Loose Change Refit, Stats for All Refit, Cascade Point Refit. Take Repulsor Brace — the gun debuffs everything it shoots, so this is a free Void Overshield on basically every kill.

What it does: 70 RPM / 7-round mag Aggressive-frame Special shotgun. Final blow → Nightsworn Sight: Truesight (see through walls/smoke), boosted reload + precision damage, and submunition pellets that apply Weaken. Weaken is a debuff-bucket multiplier (~15% more damage taken) that stacks on top of every weapon perk for the whole fireteam, and it's the trigger word for the entire Void Hunter kit.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Same element as the gun; every fragment converts the weaken/invis the gun makes.
SuperShadowshot: DeadfallDramatic weaken + suppress + groups the pack — team debuff, Overload control, and an invis/orb engine via Stylish.
Class abilityGambler's DodgeMelee energy back near enemies; pairs with Vanishing Step for on-demand invis → Volatile Rounds when the gun isn't killing.
MeleeSnare Bomb (Vanishing Smoke)Weakening smoke on detonation → instant Stylish fuel + a weaken when the gun's off cooldown.
GrenadeVortex GrenadeLingering Void zone; with Echo of Undermining it weakens, feeding Repulsor Brace and Stylish for free.
Aspect 1Stylish Executioner"Defeating a target affected by any elemental debuff grants invisibility and Truesight." The gun's Weaken (and Gyrfalcon's Volatile) trip this on every kill. Next melee while invis weakens.
Aspect 2Vanishing Step"Dodging makes you invisible." Guaranteed invis on demand → emerge → Gyrfalcon Volatile Rounds, even when you haven't killed yet.
Exotic armourGyrfalcon's Hauberk (Chest)See below — the Void-weapon invis payoff.
Weapon 2Primary (Void, ideally Repulsor Brace / Destabilizing)Trash-clear + extends the Void-overshield/weaken loop between shotgun shells.
Weapon 3Heavy (any element)Boss/heavy DPS the shotgun doesn't personally execute; element-match surge.
Fragments (4)

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Class. Weapons stat is the 9.7.0 PvE damage lever and it stacks on the weaken/volatile multipliers; Health for survivability under the overshield/Devour layers; Class feeds Gambler's Dodge refund and invis uptime.

Mods, by piece:

Champion coverage: Overload — intrinsic to the gun (two sources). Cover Barrier/Unstoppable with the secondary primary's archetype (or anti-champion artifact mods); Deadfall's suppress handles Overload-style ability-spam elites.

Where it shines