← Back
Void

Slayer's Fang — Smoke & Mirrors (Void Hunter)

Invis-on-every-kill Void engine — weaken machine + intrinsic Overload deleter
Slayer's Fang on light.gg
✓ Manifest Void · Special · 70 RPM · No intrinsic champion

Centerpiece: Slayer's Fang (Shotgun · Special · Void) · Subclass: Nightstalker · Role: Invis-on-every-kill Void engine — weaken machine + intrinsic Overload deleter Sandbox: 9.7.0 · Updated 2026-07-03

A Void Aggressive shotgun that weakens what it kills, grants Truesight, and carries an intrinsic Overload stun in its own perk text. Slot it on a Void Hunter and the weapon becomes the whole engine: its weakening kills proc Stylish Executioner → invis → emerge invis → Gyrfalcon's Volatile Rounds → its own submunitions weaken the next pack → Stylish again. You vanish on every kill and the gun reloads the loop for free.

The weapon

Verbatim exotic perk (`docs/encyclopedia/exotics.md`):

Slayer's Fang: Dealing final blows to targets grants Nightsworn Sight. During that time, final blows grant Truesight, reload speed and precision damage is increased, and submunitions weaken targets.

The intrinsic trait node itself (`docs/encyclopedia/perks.md`) reads:

Nightsworn Sight: Defeating targets grants Truesight, ammo conservation, and Weaken. Strong against [Disruption] Overload Champions.

The paired intrinsic that shatters each round into pellets (`docs/encyclopedia/perks.md`):

Heart Piercer: Rounds from this weapon shatter into submunitions on impact. Strong against [Disruption] Overload Champions.

Catalyst: the manifest catalyst entry (`docs/encyclopedia/catalysts.md` line 127 — `Slayer's Fang Catalyst —`) ships blank in our snapshot; no description text (flagged in Verify). Run Repulsor Brace off the catalyst socket where available — "Defeating a Void-debuffed target grants an overshield" (`perks.md`) — the gun debuffs everything it shoots, so that is a Void overshield on basically every kill.

What it does: a 70 RPM, 7-round Aggressive-frame Special shotgun. A final blow lights Nightsworn Sight — during the window you get Truesight (see through walls and smoke), boosted reload and precision damage, and submunition pellets that apply Weaken to whatever they touch. Weaken is a debuff-bucket multiplier (models as roughly +15% damage taken by the target, for the whole fireteam) and it is the exact trigger word the Void Hunter kit is built to convert. Both intrinsic nodes read "Strong against Overload," so the gun also carries a bespoke Overload stun with no archetype tax — it does not depend on the frame's anti-Champion assignment.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Same element as the gun; every fragment converts the Weaken and invis the shotgun manufactures.
SuperShadowshot: DeadfallHeavy weaken + suppress + tethers the pack — team debuff, add control, and an invis/orb engine through Stylish.
Class abilityGambler's DodgeMelee energy back near enemies; vacuums orbs (with Powerful Attraction) and pairs with Vanishing Step for on-demand invis.
MovementStrafe JumpTightest mid-air control for repositioning a point-blank shotgun between packs.
MeleeSnare Bomb (Vanishing Smoke)Weakening smoke on detonation → instant Stylish fuel and a Weaken source when the gun is between kills.
GrenadeVortex GrenadeLingering Void zone; with Echo of Undermining it weakens, feeding Repulsor Brace and Stylish for free.
Aspect 1Stylish Executioner"Defeating a target affected by any elemental debuff grants invisibility and Truesight." The gun's Weaken (and Gyrfalcon's Volatile) trip this on every kill.
Aspect 2Vanishing Step"Dodging makes you invisible." Guaranteed invis on demand → emerge → Gyrfalcon Volatile Rounds, even before a kill.
FragmentsUndermining · Harvest · Starvation · CessationWeaken sources + weakened-kill orb/Breach economy + Devour + finisher Volatile. See below.
Exotic armourGyrfalcon's Hauberk (Chest)See Me, Feel Me: Void weapons gain Volatile Rounds after emerging from invisibility — closes the loop the gun opens.
WeaponsVoid primary (Repulsor Brace / Destabilizing) + any-element heavyPrimary extends the Void-overshield/weaken loop between shells; heavy handles the boss DPS the shotgun does not personally execute.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons is the 9.7.0 PvE damage lever and stacks on the weaken/volatile multipliers; Health backs the overshield/Devour survivability layers; Class feeds Gambler's Dodge refund and invis uptime. Archetype lean: a Weapons-primary Gunner spread with a Health secondary — the Repulsor overshield and Devour cover any Health you trade away.

Mods:

Artifact — Slayer Baron Apothecary Satchel

The Void-leaning artifact that mirrors this gun's whole engine: weaken-kill → Devour + Void Breach → weakening pulse, all off the shotgun's constant Weaken. Overload is intrinsic to the gun, so these slots pour straight into the loop.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (4/10)Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Impact Induction 2eCausing damage with a powered melee attack reduces your grenade cooldown.
Chest (5/10)Void Resistance 1e fillReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: any Void secondary. - **Anti-Champion:** Overload is intrinsic to the gun (both nodes); source Barrier/Unstoppable from the secondary weapons' archetypes or artifact anti-Champion mods.