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Solar

SUROS Regime — Bottomless Mag (Kinetic Hunter)

Self-sustaining red-bar shredder + add-clear engine
SUROS Regime on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Kinetic · Primary · 600 RPM · No intrinsic champion

Centerpiece: SUROS Regime (Auto Rifle · Primary · Kinetic) · Subclass: Gunslinger (Solar) · Role: Self-sustaining red-bar shredder + add-clear engine Sandbox: 9.7.0 · Updated 2026-07-03

SUROS pays you twice for emptying the mag: the bottom half hits harder, and kills in it can return health. So the whole build is a machine for keeping the mag bottomed-out and refilling on command. Speedloader Slacks turns every dodge into an instant full reload, On Your Mark ramps your Weapons stat off the precision hits you are already landing, and Solar's heal verbs cover the gaps SUROS's own health-on-kill can't. Hold the trigger, dodge to top up, never stop firing.

The weapon

SUROS Legacy (intrinsic): "The bottom half of each magazine deals bonus damage and has a chance to return health on kill."

SUROS Ascendance (catalyst): "Increased chance for kills to regen health."

SUROS Regime is a Kinetic-slot 600 RPM Auto Rifle firing Primary ammo, so it is ammo-unconstrained — you can spray it forever. The exotic splits every magazine: the bottom half is the payload, dealing bonus damage and rolling for a health proc on each kill. The catalyst raises that proc chance, turning the bottom half into a self-healing sustain window. The implication for the whole build: you want to sit in the bottom half as often as possible, and you want a way to refill the top half instantly so you can re-enter that window on demand instead of waiting out a normal reload. That instant refill is the build's entire reason for pairing SUROS with a dodge that reloads.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)On Your Mark ramps Weapons stat off SUROS's precision hits; Solar heal verbs backstop SUROS's own health-on-kill.
SuperGolden Gun: MarksmanOn-theme single-target delete for anything SUROS can't chew; precision kills make Orbs that feed Speedloader and On Your Mark uptime.
Class abilityMarksman's DodgeInstantly reloads all weapons on dodge — the manual reload that re-arms the bottom-half window and stacks with Speedloader.
MovementTriple JumpStandard Hunter air control; keeps you mobile while holding the spray.
MeleeLightweight KnifePowered-melee kill kickstarts Radiant via Ember of Torches; cheap and keeps you shooting.
GrenadeHealing GrenadeRestoration on demand — the heal SUROS's RNG proc can't guarantee in a pinch.
Aspect 1On Your MarkPrecision hits or class-ability activation grant increased reload speed and Weapons stat to you and nearby allies, stacking ten times. SUROS feeds the stacks for free.
Aspect 2Knock 'Em DownMarksman Golden Gun gets increased duration; enhances the Super you lean on for champions and bosses.
FragmentsEmber of Torches, Ember of Empyrean, Ember of Solace, Ember of SingeingRadiant from melee (Torches) → Solar final blows extend Radiant/restoration (Empyrean) → longer duration (Solace) → class-ability regen on scorch (Singeing) feeds the dodge.
Exotic armourSpeedloader Slacks (Legs)Dodge instantly reloads all weapons and grants reload/handling (×5 stacks); sustained damage grants class-ability energy — SUROS's constant fire refunds the dodge that refills SUROS.
WeaponsA Solar Special (e.g. Solar sniper/shotgun) + a Heavy of choice (Machine Gun / boss frame)The Solar Special keeps Empyrean's Radiant/restoration extension rolling and matches your Surge; the Heavy handles the boss/major DPS SUROS isn't built for.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons is the priority: it scales SUROS's per-shot PvE damage and is exactly what On Your Mark piles onto. Health keeps you alive between heal procs; Class fuels the dodge that runs the whole loop (Speedloader + Marksman's Dodge + reload stacks). Archetype lean: Gunner/Powerhouse-style rolls favouring Weapons, with Class secondary for the dodge.

Mods:

Artifact — Implement of Curiosity

This is the Solar-Radiant plus Kinetic-weapon artifact — the exact two axes SUROS and Gunslinger live on. It amplifies the Radiant loop the build already produces, hands flat Kinetic damage to SUROS itself, and covers the Unstoppable SUROS can't stun (Barrier comes from the Anti-Barrier Auto Rifle weapon overcharge).

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Solar Siphon 3e fillRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (6/10)Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Solar Scavenger 1eSolar weapons get bonus reserves when picking up ammo used by that weapon.
Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: grenade uptime; overcharges Autos; making SUROS your Barrier answer).