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Arc

Sweet Business — Open for Business (Hunter)

Spin-up minigun add-clear with a never-reload reload loop
✓ Manifest Kinetic · Primary · 360 RPM · No intrinsic champion

Weapon: Sweet Business (Auto Rifle · Primary · Kinetic) · Subclass: Arc (Arcstrider) · Role: Spin-up minigun add-clear with a never-reload reload loop Sandbox: 9.7.0 · Created 2026-06-16

A 360-RPM minigun with a 150-round mag that gets more accurate the longer you hold the trigger — the one weapon in the game that punishes you for ever letting go. The catch is the reload: 150 rounds is a lifetime to stuff back in. So the build never reloads it the normal way. Sealed Ahamkara Grasps refills the holstered mag every time you punch something to death, Arc keeps you Amplified for the handling/DR to stand in the open and rev, and a Special weapon pickup trips the catalyst's instant reload. Hold the trigger. Don't stop.

The weapon

Payday (verbatim): "Larger magazine. Increased accuracy when firing from the hip. Picking up Special or Heavy ammo immediately reloads this weapon."

Catalyst — Serious Business (verbatim): "When this weapon is fully spun up, the flinch from incoming damage is greatly reduced."

Sweet Business spins up like a minigun: the longer the trigger is held the higher the RPM/accuracy ramp, and hip-fire is intentionally as accurate as ADS (Payday). The 150-round mag (manifest: Magazine 150) plus Business Time / Composite Stock intrinsics means a single mag is a sustained burst measured in seconds, not bursts. Armor-Piercing Rounds is intrinsic — rounds overpenetrate and do bonus damage to combatant shields. The whole gun is built around not stopping: the catalyst removes the only thing that interrupts a spun-up minigun (flinch), and Payday's ammo-pickup reload means you never have to manually feed the 150-round drum mid-fight.

Loadout

SlotPickWhy
SubclassArcstrider (Arc)Amplified is the spin-up buff: weapon handling + reload + a flat DR to stand in the open and rev.
SuperGathering StormStake the staff into a pack/boss for jolt + a long lightning field — clears what the minigun is chewing and refunds nothing you need to babysit.
Class abilityGambler's DodgeRefills melee near enemies → feeds the Lethal Current punch that arms Ahamkara's reload.
MeleeCombination BlowMelee kill heals + refreshes dodge + stacks melee damage — the kill that triggers Sealed Ahamkara Grasps' holster-reload.
GrenadeFlux GrenadeSticks a single target and detonates for heavy single-target — a panic button while the mag spins down.
Aspect 1Lethal CurrentAfter dodging, the next melee jolts + aftershocks — the reliable jolt that powers Flow State.
Aspect 2Flow StateDefeating a jolted target → Amplified. Amplified is reload speed + handling + DR + faster Arc ability regen — exactly what a 150-round minigun wants.
FragmentsSpark of Momentum (slide over ammo → reload + Bolt Charge), Spark of Resistance (DR while surrounded, +10 Melee), Spark of Feedback (melee DR→damage, +10 Health), Spark of Discharge (Arc kills → Ionic Traces; note: SB is Kinetic, so this feeds off ability/Super Arc kills)Survivability for standing still + ability uptime + a stat-friendly spread.
Exotic armourSealed Ahamkara Grasps (Gauntlets)The build. See below.
Energy weaponA Special Arc weapon (Fusion / Glaive / Shotgun)Picking up its Special bricks instantly reloads Sweet Business (Payday) and arms Spark of Momentum.
HeavyMachine Gun or Rocket (any element)The boss/blueberg-wall answer the minigun can't burst.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Melee 100 → Class. Weapons stat is the priority: it's flat PvE weapon-damage scaling and SB is your primary damage all fight. Melee ~100 keeps the Combination Blow / Lethal Current loop charged; Health 100+ because the playstyle is standing in the open holding a trigger. Class feeds Gambler's Dodge uptime.

Mods, by piece:

Champion note (Anti-Champion 2.0): Sweet Business is a Rapid-Fire-tier exotic Auto but carries no bespoke champion stun in its perk text — Payday is a reload/accuracy perk, not a stun. Treat SB as having no intrinsic champion coverage and lean on the kit: Jolt (Lethal Current / Flow State / Gathering Storm) is the in-sandbox Overload behaviour, and you should slot an artifact anti-Champion mod (or carry an Unstoppable/Barrier energy or heavy weapon) for the other two. Do not assume the 360-RPM frame stuns anything on its own.

Where it shines