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Arc

Symmetry — Eddy Current (Arc Hunter)

Amplified-uptime add-clear + jolt-chain primary engine
✓ Manifest Arc · Primary · 260 RPM · No intrinsic champion

Weapon: Symmetry (Scout Rifle · Primary · Arc) · Subclass: Arc (Arc Staff) · Role: Amplified-uptime add-clear + jolt-chain primary engine Sandbox: 9.7.0 · Created 2026-06-16

A full-auto Arc scout that grows teeth the longer you fight. Land precision hits to bank Dynamic Charge, then dump it as homing Arc Seekers that track the priority target. The whole build is a flywheel for staying amplified — Symmetry's catalyst pays out hardest while amplified, Flow State hands you amplified for free off any jolt kill, and Mask of Bakris stacks Arc-weapon damage straight onto the scout every time you shift. Sprint, shift, jolt, repeat. The buff is never off.

The weapon

Revolution: This weapon fires full auto. [Alternate Weapon Action]: Swap to Arc Seeker mode. Arc Seekers track toward combatants you target.

Catalyst — Eddy Current: "Temporarily increases reload speed and handling after sprinting or while amplified. This effect is improved when you are amplified." / Electric Styx: "Increases the maximum number of Dynamic Charge stacks."

Symmetry banks Dynamic Charge from precision hits/kills in scout mode; the Alternate Weapon Action spends those stacks as Arc Seekers — homing Arc submunitions that lock onto whatever you're aiming at. More stacks = more/bigger seekers, and Electric Styx raises the stack ceiling so a full bank dumps a larger volley. Eddy Current is the tell that this gun wants you amplified: the reload/handling bonus exists baseline after sprint, but explicitly improves while amplified — so the build's job is to keep amplified live 100% of the time.

Loadout

SlotPickWhy
SubclassArc — Arc StaffArc element matches Symmetry; Staff super for add-dense lanes (Gathering Storm if you prefer a thrown jolt-bomb).
Class abilityGambler's DodgeTriggers Bakris's Light Shift; refunds melee for the Lethal Current jolt.
MeleeLethal Current melee (charged, post-dodge)After dodge, next melee jolts + aftershock → a guaranteed jolt to start the amplified loop.
GrenadeFlux Grenade (or Pulse)Sticky burst damage; Pulse if you want lingering jolt area with Spark of Shock.
Aspect 1Flow StateDefeating a jolted target → amplified. The engine: every jolt kill re-arms Eddy Current + Bakris's class-energy refund window.
Aspect 2Lethal CurrentAfter dodge, next melee jolts + aftershock — manufactures the first jolt on demand so Flow State always has a target.
Fragments

Exotic armour — Mask of Bakris (Helmet): Light Shift: While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy.

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Weapons 200 → Class 100+ → Health. Weapons for raw Symmetry PvE damage (stacks under the Bakris bonus); Class to keep Gambler's Dodge — the build's single most important button — on the shortest possible cooldown. Health as the backstop (amplified's flinch reduction + partial cloak on shift covers some defence).

Mods, by piece:

Where it shines