A full-auto Arc scout that grows teeth the longer you fight. Land precision hits to bank Dynamic Charge, then dump it as homing Arc Seekers that track the priority target. The whole build is a flywheel for staying amplified — Symmetry's catalyst pays out hardest while amplified, Flow State hands you amplified for free off any jolt kill, and Mask of Bakris stacks Arc-weapon damage straight onto the scout every time you shift. Sprint, shift, jolt, repeat. The buff is never off.
The weapon
Revolution: This weapon fires full auto.[Alternate Weapon Action]: Swap to Arc Seeker mode. Arc Seekers track toward combatants you target.
Catalyst — Eddy Current:"Temporarily increases reload speed and handling after sprinting or while amplified. This effect is improved when you are amplified." / Electric Styx:"Increases the maximum number of Dynamic Charge stacks."
Symmetry banks Dynamic Charge from precision hits/kills in scout mode; the Alternate Weapon Action spends those stacks as Arc Seekers — homing Arc submunitions that lock onto whatever you're aiming at. More stacks = more/bigger seekers, and Electric Styx raises the stack ceiling so a full bank dumps a larger volley. Eddy Current is the tell that this gun wants you amplified: the reload/handling bonus exists baseline after sprint, but explicitly improves while amplified — so the build's job is to keep amplified live 100% of the time.
Loadout
Slot
Pick
Why
Subclass
Arc — Arc Staff
Arc element matches Symmetry; Staff super for add-dense lanes (Gathering Storm if you prefer a thrown jolt-bomb).
Class ability
Gambler's Dodge
Triggers Bakris's Light Shift; refunds melee for the Lethal Current jolt.
Melee
Lethal Current melee (charged, post-dodge)
After dodge, next melee jolts + aftershock → a guaranteed jolt to start the amplified loop.
Grenade
Flux Grenade (or Pulse)
Sticky burst damage; Pulse if you want lingering jolt area with Spark of Shock.
Aspect 1
Flow State
Defeating a jolted target → amplified. The engine: every jolt kill re-arms Eddy Current + Bakris's class-energy refund window.
Aspect 2
Lethal Current
After dodge, next melee jolts + aftershock — manufactures the first jolt on demand so Flow State always has a target.
Fragments
Spark of Ionsjolt/Bolt-Charge kills → Ionic Trace — ability energy back
Spark of DischargeArc weapon kills → Ionic Trace — Symmetry feeds this on every kill
Spark of Amplituderapid kills while amplified → Orb of Power
Spark of ShockArc grenades jolt — converts your grenade into a Flow State trigger; -10 Grenade
Exotic armour — Mask of Bakris (Helmet):Light Shift: While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy.
Other two weapon slots:
Special: an Arc Fusion or Arc Sniper (e.g. a Voltshot/Jolting Feedback roll) — keeps the Bakris Arc-damage bonus and Spark of Discharge traces flowing through your second gun, and covers the burst Symmetry lacks.
Heavy:Thunderlord (MG) — intrinsic Arc, stuns Overload, and its lightning strikes grant Bolt Charge → more Spark of Ions traces. Or any Arc Heavy with a champion-relevant frame.
Why this works (the mechanics)
Symmetry is Arc, and Bakris buffs Arc weapons — the pairing is literal. Mask of Bakris's stacking damage bonus applies to Arc weapons after a shift. Symmetry is your primary, so every Gambler's Dodge shift puts a stacking damage multiplier directly on the scout you're already firing.
The amplified flywheel never stops. Lethal Current's post-dodge melee jolts on demand → Flow State turns any jolted kill into amplified → amplified makes Eddy Current pay out its improved reload/handling on Symmetry. You manufacture the jolt (melee), it becomes a kill (scout), the kill becomes amplified, amplified makes the scout better. Self-feeding.
Dodge is the keystone — it does three jobs at once. One Gambler's Dodge: (a) becomes a Bakris shift → Arc-damage bonus on Symmetry, (b) arms Lethal Current's jolt melee, (c) refunds melee energy. And Bakris refunds class ability energy on any kill with the Arc bonus live — so killing with buffed Symmetry pays the dodge back. The loop funds itself.
Dynamic Charge wants sustained fire — full-auto delivers it. Revolution makes Symmetry full auto, so you bank Dynamic Charge fast on a wave; Electric Styx raises the ceiling; then the AWA dump of homing Arc Seekers is your single-target/priority answer between waves. Precision uptime = seeker uptime.
The Ionic Trace economy reloads everything. Spark of Discharge (Arc weapon kills) + Spark of Ions (jolt/Bolt-Charge kills) flood Ionic Traces; each trace tops your least-charged ability → dodge comes back faster → more shifts → more amplified. Spark of Amplitude turns amplified kills into Orbs on top.
Stats & mods
Weapons 200 → Class 100+ → Health. Weapons for raw Symmetry PvE damage (stacks under the Bakris bonus); Class to keep Gambler's Dodge — the build's single most important button — on the shortest possible cooldown. Health as the backstop (amplified's flinch reduction + partial cloak on shift covers some defence).
Mods, by piece:
Helmet (Bakris): Hands-On (Super on melee — Lethal Current feeds it) · Heavy Ammo Finder for Thunderlord uptime.
Gauntlets: Scout Rifle Loader ×2 (stacks with Eddy Current's amplified handling) · Melee Font if you want Lethal Current faster.
Chest: Arc Resistance ×2 + one off-element resist under amplified.
Boots:Arc Weapon Surge ×2 (≈+17% Arc weapon damage — straight onto Symmetry, stacking with Bakris) · Orbs of Restoration.
Mid-range control: scout range keeps you out of melee danger while Lethal Current handles anything that closes.
Champion coverage — flag this. Symmetry is a Scout Rifle; under Anti-Champion 2.0 its champion stun depends on its archetype (Precision/ Adaptive → Barrier; Rapid-Fire/Lightweight → Overload) — confirm Symmetry's frame in-game (Verify notes). Regardless, Jolt from Flow State/Lethal Current is strong vs Overload (Arc jolt stuns Overload), and Thunderlord in the Heavy slot is an explicit Overload stunner. Bring a Barrier-capable Special (or anti-Barrier artifact mod) to cover the gap.