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Prismatic

Tessellation — Chameleon Engine (Hunter)

Transcendence + grenade-loop engine; Verity's-fed grenade nuker
✓ Manifest Kinetic · Special · No intrinsic champion

Weapon: Tessellation (Fusion Rifle · Special · Variable — matches your grenade) · Subclass: Prismatic Hunter · Role: Transcendence + grenade-loop engine; Verity's-fed grenade nuker Sandbox: 9.7.0 · Created 2026-06-16

One Fusion Rifle that is whatever grenade you hold. Tessellation's bolts take your grenade's element, its final blows pour grenade and Transcendence energy back into you, and its catalyst sprays that element on the next pack. Because the gun's damage type always equals your grenade, it is the only weapon in the game that procs Verity's Brow on every kill, by definition. The fantasy is a closed loop: throw grenade → it loads a bolt that kills → kill refunds grenade → throw again, while Transcendence ticks up the whole time.

The weapon

Property: Undecidable (exotic perk, verbatim): "This [weapon|instrument|topology] adapts its damage type to match your equipped grenade. Final blows grant grenade and Transcendence energy."

Property: Irreducible ([Alternate Weapon Action], verbatim): "Consume your grenade to load a large [projectile|shape|language] that generates an elemental explosion on impact and deals increased damage while Transcendence is active."

Catalyst — Property: Unavoidable (verbatim): "Targets near the blast of Property: Irreducible are [afflicted|burdened|cursed] with an elemental effect matching your equipped grenade's damage type."

What it does: Tessellation is a Special-ammo Fusion Rifle whose element is set by your equipped grenade — slot an Arc grenade and it fires Arc, a Stasis grenade and it fires Stasis, etc. Two firing modes. Normal trigger: a standard Fusion burst in your grenade's element; final blows feed grenade energy + Transcendence energy. Alternate fire ([AWA]): consume the whole grenade to load one oversized bolt that detonates in an elemental explosion (bonus damage while transcendent). With the catalyst, that explosion debuffs nearby targets with your grenade's element (scorch / jolt / volatile / slow-freeze / sever / suppress, per the grenade). The build's job is to make every kill a Tessellation kill so Undecidable's grenade refund and Verity's grenade bonus never stop.

Loadout

SlotPickWhy
SubclassPrismatic HunterOnly subclass with Transcendence — the resource Tessellation directly charges. Lets you pair a Light grenade element with Dark abilities (or vice-versa) for fast dual-bar Transcendence fill.
SuperGolden Gun: Marksman (Solar)On-demand champion/boss delete; spawns Orbs on precision hits (feeds the orb economy). Swap to Silence & Squall if running a Stasis grenade for theme.
Class abilityGambler's DodgeMelee energy back near enemies; repositions you to re-charge a bolt.
MeleeCombination Blow (Arc) or Threaded Spike (Strand)Cheap ability kills to top Transcendence between Tessellation reloads; either works since the gun, not the melee, carries the build.
GrenadeYour element pick = your gun's element. Default Grapple (Strand) for mobility + Tangle generation, or Arcbolt/Storm (Arc) for jolt-debuff add-clear, or Coldsnap (Stasis) for slow. Pick the grenade whose element and verb you want the gun to fire.Undecidable reads this slot for the gun's whole identity.
Aspect 1Gunpowder GambleKills charge a free Solar explosive — extra ability damage that also drips Transcendence; pairs with the grenade-hungry loop without spending the grenade you need loaded.
Aspect 2AscensionAirborne class-ability burst that amplifies + jolts (an AoE add-softener) and is a strong Transcendence/ability feeder; 9.7.0 Hunter staple. (Swap to Stylish Executioner if you want invis sustain — the catalyst's elemental debuff procs it on every blast kill.)

Fragments (Prismatic Hunter):

Exotic armour — Verity's Brow (Helmet): "Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. When you have Death Throes and throw a grenade, nearby allies gain greatly increased grenade regeneration for a short time." Tessellation's damage type is defined as matching your grenade, so every Tessellation kill grants a stack of Death Throes — no other weapon procs Verity's this reliably.

Other two weapon slots:

Why this works (the mechanics)

Stats & mods

Grenade 200 → Weapons 100+ → Class. Grenade is the whole economy (loop + Verity bonus scales the grenade); Weapons lifts Tessellation's PvE damage; Class keeps Gambler's/Ascension online for Transcendence feed. Use stat-tuning to dump Super or Health for more Grenade/Weapons.

Mods (armour combat-style — names per current sandbox; see Verify notes):

Mod note: match every surge/siphon to whichever element your grenade sets — if you rebuild around an Arc grenade, the gun is Arc, so run Arc surges and an Arc-orb siphon.

Where it shines