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Prismatic

Tessellation — Chameleon Engine (Prismatic Hunter)

Transcendence + grenade-loop engine; Verity's-Brow-fed grenade nuker
Tessellation on light.gg
Your gear best achievable Grenade 152 / 200 target — 48 short
Health 20 · Melee 21 · Grenade 152 · Super 24 · Class 77 · Weapons 71 · armour only; stat mods + fragments add more
✓ Manifest Kinetic · Special · No intrinsic champion

Centerpiece: Tessellation (Fusion Rifle · Special · Kinetic — Undecidable overrides to your grenade's element) · Subclass: Prismatic Hunter · Role: Transcendence + grenade-loop engine; Verity's-Brow-fed grenade nuker Sandbox: 9.7.0 · Updated 2026-07-03

One Fusion Rifle that is whatever grenade you hold. Tessellation's bolts take your grenade's element, its final blows pour grenade and Transcendence energy back into you, and its catalyst sprays that element on the next pack. Because the gun's damage type always equals your grenade, it is the only weapon in the game that procs Verity's Brow on every kill, by definition. The fantasy is a closed loop: throw grenade → it loads a bolt that kills → kill refunds grenade → throw again, while Transcendence ticks up the whole time.

The weapon

Property: Undecidable (intrinsic): "This [weapon|instrument|topology] adapts its damage type to match your equipped grenade. Final blows grant grenade and Transcendence energy."

Property: Irreducible (\[Alternate Weapon Action\]): "Consume your grenade to load a large [projectile|shape|language] that generates an elemental explosion on impact and deals increased damage while Transcendence is active."

Catalyst — Property: Unavoidable: "Targets near the blast of Property: Irreducible are [afflicted|burdened|cursed] with an elemental effect matching your equipped grenade's damage type."

What it does: Tessellation is a Special-ammo Fusion Rifle whose damage type is set by your equipped grenade — slot an Arc grenade and it fires Arc, a Stasis grenade and it fires Stasis, and so on (its manifest base element is Kinetic; Undecidable overrides it). Two firing modes. Normal trigger is a standard Fusion burst in your grenade's element, and final blows feed grenade energy plus Transcendence energy. The alternate fire (\[AWA\]) consumes the whole grenade to load one oversized bolt that detonates in an elemental explosion, dealing bonus damage while transcendent. With the catalyst, that explosion afflicts nearby targets with your grenade's elemental effect (scorch / jolt / volatile / slow / sever / suppress, per the grenade). The build's job is to make every kill a Tessellation kill, so Undecidable's grenade refund and Verity's grenade bonus never stop.

Loadout

SlotPickWhy
SubclassPrismatic HunterOnly subclass with Transcendence — the resource Tessellation directly charges — and it lets a Light grenade element pair with Dark abilities (or vice-versa) for fast dual-bar fill.
SuperGolden Gun: Marksman (Solar)On-demand champion/boss delete that spawns Orbs on precision hits, feeding the orb economy; swap to Silence & Squall if you run a Stasis grenade for theme.
Class abilityGambler's DodgeRefunds melee energy near enemies and repositions you to re-charge a bolt between bursts.
MovementTriple JumpMaximum air control to line up \[AWA\] bolts and stay off the ground while the loop feeds.
MeleeCombination Blow (Arc)Cheap ability kills to top Transcendence between Tessellation reloads; the gun, not the melee, carries the build, so any Prismatic melee works.
GrenadeYour element pick = your gun's element (default Grapple, Strand)Undecidable reads this slot for the gun's whole identity — pick the grenade whose element and verb you want the gun to fire (Grapple for mobility + Tangles, Arcbolt/Storm for jolt add-clear, Coldsnap for slow).
Aspect 1Gunpowder GambleKills charge a free Solar explosive — extra ability damage that drips Transcendence without spending the grenade you need loaded for the gun to read.
Aspect 2AscensionAirborne class-ability burst that amplifies and jolts (AoE add-softener) and is a strong Transcendence/ability feeder; a 9.7.0 Hunter staple.
FragmentsCourage · Generosity · Bravery · Honor · HopeConvert the debuff into ability damage, turn transcendent kills into Orbs, buff the secondary, and keep Transcendence and class ability topped — see below.
Exotic armourVerity's Brow (Helmet)Tessellation's damage type is defined as matching your grenade, so every kill grants Death Throes — no other weapon procs Verity's this reliably.
WeaponsAdd-clear Kinetic primary + boss-DPS HeavyA Rewind Rounds / Subsistence primary keeps you shooting when Tessellation's Special ammo is dry; a Machine Gun or Linear/Rocket covers boss DPS the Golden Gun and grenade loop don't personally execute.
Fragments

Why it works (the mechanics)

Stats & mods

Grenade 200 → Weapons → Class. Grenade is the whole economy (the loop plus the Verity's bonus that scales grenade damage); Weapons lifts Tessellation's PvE output; Class keeps Gambler's/Ascension online for the Transcendence feed. Use stat-tuning to dump Super or Health for more Grenade/Weapons — the build leans on the gun and the grenade, not its Super or raw survivability.

Mods:

Artifact — Hunter's Journal

Prismatic's home artifact: it feeds the same Orb / elemental-pickup / Transcendence economy the gun already runs, and gives Arc-grenade configs real champion pressure.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Arc Siphon 3eRapid Arc weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Bolstering Detonation 1eGrants class ability energy when you cause damage with a grenade.
Chest (5/10)Arc Resistance 1e fillReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1e fillYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation 1e fillReplenishes health each time you pick up an Orb of Power.
Class Item (7/10)Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: the gun is Arc.