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Arc

The Huckleberry — Ride the Bull (Hunter)

Trigger-down add-clear engine that pays for a one-punch melee chain
✓ Manifest Kinetic · Primary · 750 RPM · No intrinsic champion

Weapon: The Huckleberry (Submachine Gun · Primary · Kinetic) · Subclass: Arcstrider (Arc) · Role: Trigger-down add-clear engine that pays for a one-punch melee chain Sandbox: 9.7.0 · Created 2026-06-16

Hold the trigger and never let go. The Huckleberry ramps its own rate of fire the longer you fire, reloads itself on every kill, and — with the catalyst — turns sustained fire into Kinetic Tremor shockwaves that gut whole packs. It's a Kinetic primary, so it costs you no energy slot and asks for no element synergy; it just wants a subclass that rewards killing fast and never reloading. Arc Arcstrider is that subclass: the SMG thins the room, Combination Blow punches the survivor for a healing one-shot, and Flow State keeps you Amplified so the trigger-down loop reloads, regens, and jolts forever.

The weapon

Ride the Bull (verbatim): Increases rate of fire and recoil while you're holding down the trigger. Final blows dealt with this weapon reload the magazine.

Catalyst — Kinetic Tremors (verbatim): Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.

What it does: the gun is a punishment for good trigger discipline in reverse — the longer you hold fire, the faster (and looser) it shoots, so the optimal habit is to keep the trigger down and walk the recoil. Every final blow refills the mag, so against a packed room you functionally never reload — kills are your reload, and the escalating RoF means kills come faster the longer the stream lasts. The catalyst converts that sustained stream into an AoE: land enough hits on one target and a Kinetic Tremor shockwave ripples to everything nearby, so single-target fire becomes pack damage. It's a horde-clear primary with infinite practical mag, not a precision DPS gun.

Loadout

SlotPickWhy
SubclassArcstrider (Arc)Amplified = faster reload/melee/dodge regen; jolt + Combination Blow turn SMG add-clear into a healing melee loop.
SuperGathering StormThrow-and-jolt staff; embeds and lightning-strikes a wide area — clears the room the Huckleberry was already thinning, and jolts feed Flow State.
Class abilityGambler's DodgeNear enemies, refunds melee energy → another Combination Blow punch; also resets the SMG-kill rhythm.
MeleeCombination BlowMelee kill heals, refunds dodge, and stacks a damage buff (×3). The SMG sets up the kill; the punch chain sustains you.
GrenadeFlux Grenade (or Pulse)Sticky burst for a guaranteed kill to start a Combination Blow chain; Pulse if you want lingering jolt-bait with Spark of Shock.
Aspect 1Flow StateDefeating a jolted target → Amplified; while Amplified, faster reload/melee/dodge regen and you're harder to flinch — perfect for trigger-down recoil control. 2 Fragment slots.
Aspect 2Lethal CurrentAfter dodging, next melee jolts + aftershock; melee hits jolt — so every Combination Blow punch creates the jolted target Flow State needs. 1 Fragment slot.
Fragments (3/3 used, room to spare)

Exotic armour — Liar's Handshake (Gauntlets)

Cross Counter (verbatim): Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch that will heal you.

This is the multiplier the build is built around. Liar's gives your Arc melee a massively buffed, big-heal counterpunch. Stack it under Combination Blow's own ×3 damage buff and a single punch one-shots majors in GM-tier content while topping your health — and Combination Blow refunds the dodge, while Gambler's Dodge near enemies refunds the melee, so the punch loop self-sustains. The Huckleberry's only job in the melee economy is to soften the target to the one-punch threshold and hand you the kill that resets the chain; its catalyst shockwaves do the softening across the whole pack at once.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Melee 100+ → Health/Class split. Weapons stat (9.7.0) adds PvE weapon damage vs minors/majors — straight value on a primary you fire constantly, and it juices the Kinetic Tremor chip. Melee ~100 for Combination Blow / Liar's uptime; Class to taste for Gambler's Dodge regen.

Archetypes: Gunner (Weapons/Melee) pieces wherever possible; Brawler for the Melee tilt. Mods by piece:

Note the surge: the Huckleberry is Kinetic, so your damage surge is Kinetic Weapon Surge even though the subclass is Arc. Don't reflexively slot Arc Surge.

Where it shines