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Solar

The Lament — Roaring Revs (Hunter)

Sustained boss/champion-melter + scorch-ignite engine
✓ Manifest Solar · Heavy · No intrinsic champion

Weapon: The Lament (Sword · Heavy · Solar) · Subclass: Gunslinger (Solar) · Role: Sustained boss/champion-melter + scorch-ignite engine Sandbox: 9.7.0 · Created 2026-06-16

Rev the blade, plant it in the boss, and never let go. The Lament's whole fantasy is sustained damage — the longer you hold the rev, the more stacks you build, the harder it hits and the less you take. The catalyst turns those revved hits into a scorch firehose, and on Solar Hunter every scorched target feeds the loop back: melee energy, Firesprites, ignitions, class-ability regen. Synthoceps does the rest — swords are the single most "surrounded" weapon in the game, so its damage bonus is live exactly when the rev is.

The weapon

Banshee's Wail (intrinsic): "[Block] : Hold to rev the blade. • Increases damage and adds [Shield-Piercing] shield piercing to all attacks. • Gain stacks when dealing damage with revved attacks. • Additional stacks increase the damage and damage resistance of heavy attacks."

Catalyst — Burning Ambition: "Dealing sustained damage scorches the target. Dealing damage to a scorched target inflicts scorch."

So the rev (hold Block) does three things at once: ramps damage, pierces shields, and stacks a buff that makes heavy attacks hit harder and grant DR. The catalyst layers scorch on top of all of it — sustained revved damage scorches the target, and because you keep hitting an already-scorched target, you keep re-inflicting scorch until it ignites. The Lament is a heavy melee weapon that, catalysed, becomes a Solar ability igniter you happen to swing.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Scorch is a Solar verb — the catalyst plugs straight into the Solar sandbox (ignitions, Firesprites, scorch-fed regen).
SuperBlade BarrageBurst add-clear / panic button so the Lament can stay parked on the boss; enhanced by Knock 'Em Down (more projectiles).
Class abilityMarksman's DodgeInstant repositions you off a boss's swing and resets sword stance; Acrobat's Dodge (Radiant) is the alt if you want the damage buff over the reset.
MeleeKnife Trick / Throwing KnifeRanged scorch-starter to pre-light a target before you close — also the Gunpowder-Gamble charger.
GrenadeHealing GrenadeSustain so you can hold the rev through boss melee; the sword is the damage, the grenade is the lifeline.
Aspect 1On Your MarkClass-ability/precision hits → Weapons stat ×10; Weapons stat now adds PvE weapon damage, and it buffs your other two guns between sword windows.
Aspect 2Knock 'Em DownEnhances Blade Barrage (more projectiles) for the burst-clear that keeps adds off you while you rev.
FragmentsEmber of Searing (scorched kills → melee energy + Firesprite), Ember of Char (ignitions spread scorch — your sustained scorch ignites, then chains), Ember of Singeing (class-ability regen on scorch → faster dodges), Ember of Ashes (more scorch stacks → faster ignitions)Every fragment keys off scorch — exactly what Burning Ambition produces nonstop.
Exotic armourSynthoceps (Gauntlets) — Biotic Enhancements: when surrounded, increased melee and Super damage, plus improved handling/reload.Sword light/heavy attacks are melee damage; the bonus is live whenever you're surrounded, which is the sword's natural range. Also buffs Blade Barrage.
Kinetic/EnergySolar Primary (e.g. a scorch/incandescent auto or pulse)Keeps Solar verbs and Ember procs rolling between sword windows; feeds On Your Mark precision stacks and Empyrean-style uptime.
SpecialSolar Special (GL/fusion) or any add-clearThins packs so you reach "surrounded" on demand for Synthoceps; not the damage star.
HeavyThe LamentThe centerpiece.

Why this works (the mechanics)

Stats & mods

Priority: Weapons 100+ → Melee 100 → Class → Health dump. Weapons because it buffs both the sword (PvE damage) and your primary; Melee because sword light/heavy are melee — and Synthoceps + scorch-melee-regen want it high; Class for dodge uptime (sword-stance reset + Singeing reinforces it). Health is the cheapest dump: the rev grants its own DR at stacks, Synthoceps wants you surrounded anyway, and Healing Grenade covers the rest.

Archetypes: pieces favouring Weapons/Melee (Brawler/Gunner-type rolls), with a Super-leaning piece for Blade Barrage uptime.

Mods (standard combat mods — see Verify):

Where it shines