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Void

The Manticore — Jump Jets (Hunter)

Airborne Void add-clear / self-sustain skirmisher
✓ Manifest Void · Primary · 900 RPM · No intrinsic champion

Weapon: The Manticore (Submachine Gun · Primary · Void) · Subclass: Nightstalker · Role: Airborne Void add-clear / self-sustain skirmisher Sandbox: 9.7.0 · Created 2026-06-16

The only Void SMG that wants you off the ground. Soaring Fang turns ground kills into antigrav fuel and airborne kills into hang-time; the catalyst then pays airborne damage with a Void overshield, a blind on the target, and ammo straight back to the mag. Lion Rampant unlocks the loop — airborne firing during Lift plus +AE so a 30-AE primary actually hits while you're floating — and Trapper's Ambush cashes the overshield into a healing, Devour-granting ground slam. Stay airborne, stay alive, never reload.

The weapon

Soaring Fang (intrinsic): Dealing damage while grounded charges antigrav repulsors. Dealing damage while airborne extends antigrav repulsors. [Alternate Weapon Action] to disengage antigrav repulsors.

Catalyst — Flying Monster: While you are airborne, sustained damage and final blows with this weapon to difficult combatants grant a Void overshield, reduce combatant accuracy, and return ammo to the magazine.

900 RPM, 44-round mag, Void Primary. The intrinsic is a flight system: kill on the ground to charge repulsors, then go airborne and damage to extend the hover — the gun keeps you up as long as you keep shooting, and Alt-fire drops you back down on demand. The catalyst is the reward for committing to the air: against majors/ champions ("difficult combatants") airborne fire grants a Void overshield (survival), blinds the target (reduced accuracy = more survival), and refunds ammo to the mag (no reloads mid-fight). Grounded it's a fast, stable 900 SMG; airborne it's a self-healing, never-reload, debuffing hover platform.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Void overshield/Devour ecosystem the catalyst plugs straight into; Trapper's Ambush is an aerial aspect.
SuperShadowshot: DeadfallTether weakens + suppresses + groups the pack — turns a room into stationary "difficult combatants" for catalyst procs, and weaken thins champs.
Class abilityMarksman's DodgeReloads the Manticore on dodge (insurance if you ever land), feeds Trapper's Ambush charge.
MovementTriple JumpMaximum hang time + mid-air redirects to stay in the catalyst's airborne window.
MeleeSnare BombThrow → invis + smoke; the smoke weakens, and a debuffed kill arms Stylish.
GrenadeMagnetic GrenadeAttaches and double-detonates; with Echo of Undermining it weakens a priority target for guaranteed catalyst eligibility.
Aspect 1Trapper's AmbushAir move → dive slam; damage greatly increased while you have any Void status (the catalyst overshield qualifies), heals on hit, Devour on kill, scales with Class stat ≥100. The aerial payoff aspect.
Aspect 2Stylish ExecutionerAny elemental-debuffed kill → invisibility + Truesight; next melee while invis weakens. Free disengage between hover passes.
Fragments (4)

Exotic armour — Lion Rampant (Leg Armor)

Jump Jets: Increases hip-fire range and accuracy for Primary ammo weapons. Grants additional aerial maneuverability and enables airborne firing during Lift. Increases the airborne effectiveness stat of all weapons.

This is the build, not garnish. The Manticore's catalyst only works airborne, and a 30-AE SMG normally sprays wildly in the air — Lion Rampant fixes both: +AE makes airborne shots land, hip-fire range/accuracy patches the SMG's air-spread (Soaring Fang and the catalyst's blind both reward hip-fire flight), and "airborne firing during Lift" plus extra aerial maneuverability let you fly the gun — Lift, hover, strafe, and keep the repulsors extended. It is the one Hunter exotic that turns Soaring Fang from a gimmick into a sustained playstyle.

Why this works (the mechanics)

Stats & mods

Class 100+ (Trapper's Ambush scaling + dodge) → Weapons → Health. Aim Class to at least 100 to unlock the Ambush damage bonus; push Weapons for PvE add-clear damage on the Manticore; Health as the dump since the catalyst overshield + Devour + blind do the survival work. Grenade secondary for Magnetic uptime.

Champion note (Anti-Champion 2.0): a 900-RPM SMG is a Rapid-Fire frame → intrinsic Overload stun. The Manticore covers Overload champions itself.

Where it shines

### The other two weapon slots