✓ Manifest Strand · Special · 1000 RPM · No intrinsic champion
Centerpiece: The Navigator (Trace Rifle · Special · Strand) · Subclass: Strand (Threadrunner) · Role: Team Woven Mail battery + self-sustaining add-clear Sandbox: 9.7.0 · Updated 2026-07-03
A support gun that pays you to keep your team alive. Spray an ally and both of you get Woven Mail, and The Navigator deals more damage because you're wearing it — so the selfless act is also the selfish one. Build the whole kit around never letting Woven Mail drop: Grapple grants it, orbs grant it, and the gun grants it to the whole fireteam. Then make Tangles for free and spit Strand masses out of the corpses. Low-effort, high-uptime, never-not-buffed.
The weapon
Protective Weave (intrinsic, verbatim):"Firing this weapon at an ally grants Woven Mail to both the user and the target. Deals more damage while you have Woven Mail."
Gordian Knot (catalyst, verbatim):"Special reload and then fire to create a Grapple Tangle at the targeted point."
What it does: The Navigator is a Strand Special-ammo Trace Rifle firing at 1000 RPM. Hosing an ally (or letting your reticle drift onto one) drapes Woven Mail over both of you, and the gun gains a personal damage buff the entire time you have Woven Mail — which, in this build, is always. The catalyst turns it into a Tangle factory: special-reload, fire, and a Grapple Tangle drops where you aim — free fuel for every Tangle-consuming aspect and fragment on the kit and a free reposition for you. It is a utility Special, not a DPS centrepiece: the value is the fireteam-wide damage reduction and the endless Tangle supply, not raw damage numbers.
Loadout
Slot
Pick
Why
Subclass
Strand (Threadrunner)
Native Woven Mail + Tangle + Threadling economy — every Navigator interaction is Strand.
Super
Silkstrike
Roaming Strand whip; clears the rooms The Navigator buffs the team to push into.
Class ability
Marksman's Dodge
Instant reload of The Navigator between buff-sprays; no animation dead time.
Movement
Triple Jump
Air control to line up grapple swings and keep the reticle on allies mid-fight.
Melee
Threaded Spike
Bouncing boomerang melee — chains targets, returns melee energy, generates Tangles to feed the loop.
Grenade
Grapple
The keystone: Grapple → Woven Mail (Cyrtarachne) → Grapple Tangle (Widow's Silk) → mobility + Tangle fuel.
Aspect 1
Widow's Silk
Extra grenade charge, and Grapple creates a Grapple Tangle — doubles Grapple uptime and makes the Tangle economy free.
Aspect 2
Whirling Maelstrom
Destroying a Tangle weaves a Strand mass that shreds the pack and emits Unraveling projectiles — turns Tangle surplus into autonomous add-clear.
Fragments
Warding · Transmutation · Generation · Fury
A third Woven Mail source, kill-fed Tangles, faster Grapple, and Tangle-to-melee recycling.
Exotic armour
Cyrtarachne's Facade (Helmet)
Grapple → Woven Mail on demand, and upgrades the Mail itself with flinch resistance + health on kills — the beam-gun's ideal partner.
Weapons
Strand Primary + Euphony (Heavy)
Primary carries champion stun and ammo economy; Euphony is your on-element boss DPS while The Navigator plays support.
Fragments
Thread of WardingOrb pickup → Woven Mail, a third independent source
Thread of Transmutationwhile you have Woven Mail, weapon final blows create a Tangle
Thread of Generationdealing damage generates grenade energy → faster Grapple
Thread of FuryTangle damage → melee energy → more Threaded Spike → more Tangles). Net stat deltas: +10 Melee (Transmutation
−10 MeleeFury
−10 GrenadeGeneration
−10 HealthWarding
Why it works (the mechanics)
Three independent Woven Mail sources = permanent uptime. Grapple (Cyrtarachne's Acrobat's Focus), an ally-spray (Protective Weave), and Orb pickup (Thread of Warding) all grant it. The Navigator's damage buff keys off having Woven Mail, so stacking sources means the gun's bonus damage is effectively always on.
The catalyst closes the Tangle economy with the gun itself. Gordian Knot makes Grapple Tangles on a special-reload-then-fire — so even when Grapple the grenade is on cooldown, The Navigator still produces the Tangles that Whirling Maelstrom and Thread of Transmutation consume.
Tangle surplus becomes free add-clear. Widow's Silk (Grapple → Tangle) + Gordian Knot (gun → Tangle) + Thread of Transmutation (Mail kills → Tangle) means you destroy Tangles constantly, so Whirling Maelstrom spawns Strand masses that kill on their own and Unravel the survivors while you keep beaming buffs onto teammates.
The fireteam-support angle is the real exotic. Protective Weave is one of the only ways to hand another player Woven Mail repeatedly. In a fireteam this gun is a mobile shield generator, and the bonus-damage clause means you never sacrifice your own output to play medic.
The swap costs nothing. The Navigator is a utility Special — your Heavy and Primary do the heavy lifting; Marksman's Dodge reloads The Navigator free, so swapping to it to re-apply buffs or print a Tangle is dead time you never pay for.
Cyrtarachne turns Mail into sustain. While Woven Mail is up, Acrobat's Focus adds flinch resistance (a Trace Rifle wants a steady beam) and health on kills, so the gun's job becomes self-healing on top of team DR.
Stats & mods
Class 200 → Weapons → Grenade. Class feeds Marksman's Dodge (free Navigator reloads) and dodge cooldown; Weapons stacks PvE damage on top of Protective Weave's clause; Grenade speeds Grapple; Health is the dump stat because Woven Mail plus Cyrtarachne healing already cover survivability. Lean into a Class-primary / Grenade-secondary archetype roll.
Mods:
Boots: Strand Weapon Surge ×2 (onto The Navigator) · Orbs of Restoration.
Arms: Grenade Font · Momentum Transfer (grenade damage → melee energy → Threaded Spike).
Chest: Resistance mods ×3 (flat DR stacked under the Mail).
Class item: Powerful Attraction (dodge vacuums Orbs → Thread of Warding Mail) · Bomber.
Surge: Strand Weapon Surge (matches The Navigator and Euphony's element).
Anti-Champion: none from the exotic — source stun from your Primary's archetype intrinsic and artifact anti-Champion mods (see Where it shines).
Artifact — Implement of Curiosity
The Strand artifact that fits a Threadrunner top-to-bottom: it turns this build's Tangle surplus, Unravel, and permanent Woven Mail into more economy and damage, and Elemental Daze finally hands the build the champion stun The Navigator can't carry.
Horde Shuttle spawns severing Threadlings when you damage unraveled targets — feeds the Maelstrom/Unravel loop straight back into itself.
Refresh Threads refunds class energy when you pick up Tangles under a Strand Super — pays your Tangle surplus back into more dodges and free Navigator reloads.
Threaded Blast makes Strand-destroyed Tangles explode bigger, and you destroy Tangles constantly via Whirling Maelstrom.
Cauterized Darkness makes your Unravel/Suspend debuffs increase incoming damage from all sources — a team-wide multiplier layered on the DR you already hand out.
Elemental Daze detonates an elemental debuff when you stun a Champion with an elemental weapon — the build's missing champion answer, paired with your Primary's stun.
Shieldcrush recharges permanent Woven Mail and buffs your melee off it — pays off the build's defining buff directly.
Tangled Web suspends nearby targets from Tangles made by Strand-debuffed kills — a Suspend stopgap for Unstoppable/Overload.
Where it shines
Fireteam content (raids, GMs, dungeons): the standout use case — you hand the whole fireteam repeated Woven Mail while still contributing damage. A near-unique support role.
Add-dense survival content: Whirling Maelstrom plus the Tangle surplus auto-clears while you stay buffed and self-healing via Cyrtarachne.
Champion coverage: The Navigator breaks nothing intrinsically — it has no stun and Trace Rifles have no archetype anti-Champion role (`champion: null` in weapon_facts). Cover Barrier/Unstoppable/Overload with your Primary's archetype intrinsic plus artifact anti-Champion mods (Elemental Daze here); Strand Suspend (Threaded Spike, Silkstrike, Tangled Web) hard-controls Unstoppable/Overload behaviour as a stopgap, but bring real stun on another slot.
Mod selection (masterworked — full allocation)
Piece
Mod · cost
What it does
Helmet (5/10)
Strand Siphon1efill
Rapid Strand weapon final blows create Orbs of Power.
Ashes to Assets3efill
Gain bonus Super energy on grenade kills.
Heavy Ammo Finder1efill
Increases the effect of all contributions towards the Heavy ammo meter.
Arms (5/10)
Momentum Transfer2e
Causing damage with a grenade reduces your melee cooldown.
Momentum Transfer2e
Causing damage with a grenade reduces your melee cooldown.
Grenade Font1e
You gain a bonus to your grenade stat while you have any Armor Charge. Your Armor Charge decays over time.
Chest (6/10)
Strand Resistance2efill
Reduces incoming Strand damage from combatants.
Concussive Dampener3efill
Reduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance1efill
Reduces incoming damage from combatants that are at long range.
Legs (7/10)
Strand Weapon Surge3e
Your Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Strand Weapon Surge3e
Your Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration1e
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (4/10)
Bomber1e
Reduces grenade cooldown when using your class ability.
Bomber1e
Reduces grenade cooldown when using your class ability.
Powerful Attraction2e
Automatically collects nearby Orbs of Power when you activate your class ability.
All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: Euphony's element). - **Anti-Champion:** none from the exotic — source stun from your Primary's archetype intrinsic; artifact anti-Champion mods (see Where it shines).