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Void

Thorn — The Soul-Devourer Loop (Hunter)

Poison-DoT add-clear + invis-chain engine
✓ Manifest Kinetic · Primary · 140 RPM · No intrinsic champion

Weapon: Thorn (Hand Cannon · Primary · Void) · Subclass: Nightstalker (Void) · Role: Poison-DoT add-clear + invis-chain engine Sandbox: 9.7.0 · Created 2026-06-16

Every Thorn shot pierces and rots. The corruption ticking on a target is a Void debuff — so each kill it lands triggers Stylish Executioner (invis + Truesight), the corpse drops a Remnant, and absorbing that Remnant strengthens the poison itself and tops the mag. The build's whole job is to never break that loop: poison kills → invis → Remnant → stronger poison → poison kills. Devour keeps you alive inside it; Gyrfalcon's Volatile Rounds turns the next mag into AoE.

The weapon

Thorn carries two intrinsic traits, both verified verbatim in the encyclopedia:

Catalyst — Refined Soul (`catalysts.md`): "Grants bonus range and stability. Dealing a final blow or absorbing a Remnant grants additional increased weapon range, as well as increased mobility and handling for a short time." So absorbing a Remnant pays you twice at once — Soul Devourer (stronger poison + ammo) and Refined Soul (range/mobility/handling). Run it; it's a flat upgrade with zero downside and it makes the gun feel like a 180 that reaches like a 140.

Element: Void. Ammo: Primary (Kinetic-slot exotic, but Void damage type — this matters for surge mods and Volatile Rounds).

Loadout

SlotPickWhy
Kinetic / ExoticThornThe centerpiece: corruption debuff + Remnant economy.
EnergyA Void weapon (e.g. a Void SMG/auto with Destabilizing Rounds or Repulsor Brace)Keeps Gyrfalcon's Volatile Rounds and surge value on a second gun; Repulsor Brace feeds overshield off the volatile/weakened kills.
HeavyChampion-archetype weapon for the gaps (Heavy Burst HC = Unstoppable, or a Machine Gun)Thorn alone has no champion intrinsic; cover Barrier/Unstoppable here.
SuperShadowshot: Deadfall35% weaken + suppress groups the pack so corruption multi-kills and feeds Stylish.
Class abilityGambler's DodgeMelee back near enemies for the Stylish weaken-melee; or Marksman's Dodge to reload Thorn mid-loop.
MovementTriple JumpAir control.
MeleeSnare Bomb (Vanish in Smoke)Invis/weaken on demand; the post-Stylish melee weakens too.
GrenadeMagnetic Grenade (+ Echo of Undermining)Attaches and weakens a priority target on command.
Aspect 1Stylish Executioner"Defeating a target affected by any elemental debuff grants invisibility and Truesight." Corruption is that debuff — every poison kill procs it.
Aspect 2Vanishing Step (PvE/PvP) or Trapper's Ambush (PvE add-dense)Vanishing Step = invis on dodge for a guaranteed re-entry into the loop; Trapper's Ambush dive does extra damage with a Void status (corruption) up.
Exotic armorGyrfalcon's Hauberk (Chest)Void weapons gain Volatile Rounds on leaving invisibility — and you leave invis constantly via Stylish.
Fragments (Void, 4)

Why this works (the mechanics)

Stats & mods

Weapons 200 → Class 100+ → Health/Melee. Weapons stat boosts PvE primary damage straight onto Thorn and the Volatile Void gun; Class feeds Gambler's/dodge uptime (your invis re-entry and weaken-melee). Melee secondary for Snare Bomb regen.

Mods, by piece:

Set bonus (optional garnish, never the driver): any 4pc that boosts Void weapon damage or invis uptime fits, but the build is complete on Tier-4 gear with no set bonus — the loop is self-contained. Slot a set only if your rolls already carry the stats above.

Where it shines