← All builds
Solar

Ticuu's Divination — Chain Reaction (Hunter)

Add-clear chain-detonation engine
✓ Manifest Solar · Primary · No intrinsic champion

Weapon: Ticuu's Divination (Combat Bow · Primary · Solar) · Subclass: Gunslinger · Role: Add-clear chain-detonation engine Sandbox: 9.7.0 · Created 2026-06-16

Hip-fire to seed a room with tracking Sacred Flame marks, then perfect-draw a single ADS arrow into the pack — every marked target that dies erupts, and the eruption marks and detonates its neighbours. Caliban's turns your knife into a second ignition fuse, the Solar verbs (scorch → ignite) bridge every explosion, and one good shot cascades through an entire spawn. This is the bow Ticuu's was always meant to be: a one-arrow room clear.

The weapon

Sacred Flame (intrinsic): "Hipfiring this weapon fires multiple tracking projectiles. Targets marked by these projectiles explode upon death, or when struck by another Sacred Flame's explosion."

Causality Arrows (trait): Arrows fired while aiming down sights cause Sacred Flames to instantly detonate; precision hits with perfectly drawn arrows increase the power of that detonation.

Catalyst — Causality Quiver: "Perfectly drawn arrows that detonate Sacred Flames increase arrow damage. Striking targets unaffected by Sacred Flame instead refreshes Causality Arrows' duration."

What it does in practice: hip-fire = seed, ADS perfect-draw = detonate. Hip shots fling several auto-tracking projectiles that stick Sacred Flame marks on everything nearby. A perfectly-drawn ADS arrow then instantly blows every mark in line, and — the keystone — a marked target dying detonates and that detonation marks/explodes the next target. The catalyst stacks arrow damage every time you land the perfect-draw detonator, and refreshes the window when you hit an unmarked target, so the loop never goes cold. The whole gun is a two-button rhythm: spray-mark, then one aimed shot to chain the room.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Scorch/ignite verbs are the glue between Ticuu's explosions; Solar weapon = every Ember procs off the bow.
SuperGolden Gun: MarksmanOn-theme single-target delete for the priority/champion the chain can't finish; Knock 'em Down extends it.
Class abilityMarksman's DodgeReloads the bow mid-chain (bows empty fast) and repositions between seed-and-detonate cycles.
MeleeProximity Explosive KnifeCaliban's fuel — its explosion scorches/ignites, seeding ignitions the bow then chains off.
GrenadeTripmine GrenadeSticky ignition primer; pre-scorches a doorway so the first arrow already has ignition mass to chain.
Aspect 1Gunpowder GambleKills (the chain makes them in bulk) charge a thrown Solar explosive → shoot it for a free ignition into the next pack.
Aspect 2On Your MarkClass-ability/precision hits grant Weapons stat ×10 + reload to you and allies — perfect-draw precision hits feed it, and Weapons stat scales the bow's PvE damage.
FragmentsEmber of Ashes, Ember of Char, Ember of Eruption, Ember of Searing(see below)
Exotic armourCaliban's Hand (Gauntlets)Proximity Knife scorches on damage / ignites on kill — a second ignition source that chains into Sacred Flame.
Kinetic/Energy 2Le Monarque (Solar exotic bow) or any Solar specialOverload stun + poison spread; keeps the Solar-surge/Empyrean loops fed when Ticuu's is dry.
HeavyMachine Gun (Solar, e.g. Retrofit Escapade)Sustained DPS for the boss/orange the chain can't delete; Solar keeps Surge + Ashes online.
Fragments (4)

Why this works (the mechanics)

Stats & mods

Weapons 200 → Class 100+ → Melee 100. Weapons maxes the bow's PvE damage and compounds with On Your Mark; Class feeds Marksman's Dodge (the reload pillar) and Searing's class-recharge; Melee keeps Caliban's knife — the second fuse — online. Health/Super/Grenade are dump stats (the chain is your add-clear, so survivability comes from killing fast).

Mods, by intent:

Where it shines

Add-dense PvE: GM/Nightfall hallways, Onslaught, seasonal-activity hordes, Lost Sectors. Anywhere targets clump, one seed-and-detonate cycle clears the room and the chain pays its own ammo back through Gamble + Searing + orb mods. Weak spot is single tough targets — that's what Golden Gun, the heavy MG, and Le Monarque's poison are for.

Champion coverage — flag: Ticuu's Divination carries no intrinsic champion stun (no anti-Champion text on the perk, and as a Lightweight-frame exotic bow it doesn't inherit a standard archetype stun in 2.0). You must cover champions elsewhere: Le Monarque in the energy slot is a Solar bow that's Strong against Overload; pick a Barrier/Unstoppable frame on your heavy (or run Wish-Ender for Barrier). The artifact's champion mods are the backstop. Treat Ticuu's as pure add-clear and let the kit carry stuns.