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Void

Tractor Cannon — The Debuff Cannon (Void Hunter)

Team debuff applicator + Volatile/invis engine
Tractor Cannon on light.gg
Your gear best achievable Weapons 161 / 100 target — gear ready
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Void · Heavy · 80 RPM · Overload

Centerpiece: Tractor Cannon (Shotgun · Heavy · Void) · Subclass: Nightstalker · Role: Team debuff applicator + Volatile/invis engine Sandbox: 9.7.0 · Updated 2026-07-03

One trigger pull does three jobs: it shoves the target off you, it suppresses its abilities, and it dramatically weakens it for the whole fireteam. Weaken is a debuff-bucket multiplier that stacks on top of every other weapon's damage, so the Tractor's real output isn't its pellets — it's the +30% damage everyone else now does to whatever you tagged. Wrap it in a Void Hunter and the suppress/weaken it sprays also feeds Stylish Executioner and Gyrfalcon's Volatile Rounds. The gun is a buff button you fire at the boss.

The weapon

Repulsor Force (intrinsic): "This weapon emits a powerful impulse that pushes targets away, suppressing their abilities and dramatically weakening them. Strong against [Disruption] Overload Champions."

Catalyst — Deeper Pockets: "Increased ammo reserves."

What it does: a one-shot Void shotgun blast that knocks targets back, suppresses them (cancels active abilities, stops regen — handles Overload behaviour and ability-spam elites) and applies the strong "boss" Weaken — a +30% incoming-damage debuff for 10 seconds that lives in its own multiplier bucket, so it multiplies your fireteam's entire damage output against the target on top of surges, Volatile, Radiant, everything. The intrinsic Overload-champion stun means firing it at a champion both stuns it and weakens it. The catalyst is pure quality-of-life — the Clarity numbers show it raises the magazine from 4 to 7 and grants 50 ammo generation, so you can re-weaken on cooldown instead of starving for Power bricks between shots.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Weaken/suppress/invis is the native Void verb set — the Tractor's debuff is a subclass keyword, not a one-off.
SuperShadowshot: DeadfallTeam-wide dramatic Weaken + suppress + groups the pack — a second, ranged copy of the Tractor's debuff for when the gun is on cooldown or out of range.
Class abilityMarksman's DodgeReloads the Tractor on demand (its short mag wants topping up between weakens).
MovementTriple JumpAir control to peek-weaken priority targets from cover.
MeleeSnare BombTrap that weakens on trigger + grants invis — another debuff source, and invis arms Gyrfalcon.
GrenadeMagnetic GrenadeSticks + double-detonates; with Echo of Undermining it weakens, so it's a precise extra Weaken delivery.
Aspect 1Stylish ExecutionerDefeating a weakened/suppressed/volatile target → invis + Truesight. The Tractor manufactures all three states, so kills near it trigger this constantly.
Aspect 2Vanishing StepDodging → invis. Pairs with Marksman's Dodge (reload the Tractor and go invis in one button) → Gyrfalcon Volatile on the way out.
FragmentsUndermining · Harvest · Starvation · CessationEach either makes a debuff or cashes in a debuffed kill — the four that close the weaken → invis → Devour loop.
Exotic armourGyrfalcon's Hauberk (Chest)Volatile Rounds out of invis arm the Tractor itself; finisher-while-invis buffs all weapons and hands the team a reserve overshield.
WeaponsVoid Primary + heavy-DPS Special/PowerA Void auto/pulse cashes the surge and Volatile Rounds; the DPS payload (Linear, Rocket, Sword) is what actually spends the Tractor's +30% Weaken on the boss.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons juices the Volatile-armed Tractor and your other guns vs minors/majors; Health for survivability behind Devour; Class feeds dodge (your invis + reload button). Grenadier/support lean — the build wins by uptime, not raw Weapons breakpoints.

Mods:

Artifact — NPA Repulsion Regulator

The dedicated Void artifact, and a perfect match for a pure-Void Nightstalker: it turns the Tractor's Orb/Breach economy into more Volatile, more overshield, and more Weaken, while extending Overload coverage. The Tractor handles Overload intrinsically; Overload Grenades adds a second Overload source so your Void grenade stuns too.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (3/10)Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Grenade Font 1eYou gain a bonus to your grenade stat while you have any Armor Charge. Your Armor Charge decays over time.
Chest (5/10)Void Resistance 1eReduces incoming Void damage from combatants.
Void Resistance 1eReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (7/10)Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge 3eYour Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: your Void primary). - **Anti-Champion:** Overload is intrinsic to the Tractor; bring an Anti-Barrier / Unstoppable archetype (or artifact mod) on the Primary/Power slots for the other two.