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Stasis

Verglas Curve — Hail Barrage (Stasis Hunter)

Freeze-and-shatter add clear with a self-loading Barrage volley
Verglas Curve on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Stasis · Primary · No intrinsic champion

Centerpiece: Verglas Curve (Combat Bow · Primary · Stasis) · Subclass: Revenant (Stasis) · Role: Freeze-and-shatter add clear with a self-loading Barrage volley Sandbox: 9.7.0 · Updated 2026-07-03

A Stasis bow whose own kills hand you a quiver of Stasis arrows, then a single hip-fire shot vomits the whole volley back out — a built-in shatter cannon you earn by killing. On Revenant with Mask of Bakris the arrows hit harder and the build freezes everything they do not already kill, so every Barrage lands into a field of frozen targets and shatters the room. The fantasy is a self-feeding blizzard: kill, stockpile, freeze, unload.

The weapon

Intrinsic / Exotic perk — Hail Barrage: "Final blows with this weapon grant Stasis arrows. Your next hip-fire shot will fire all of them in a single volley."

Catalyst — Shiver Quiver: "Freezing or slowing a target grants this weapon faster draw speed for a short period of time."

Kill with the bow and you bank a Stasis arrow, stacking with every final blow; hip-fire and the whole stockpile fires at once as a tracking volley that freezes and shatters on impact. That makes add density the resource — the more bodies you drop, the fatter the next Barrage. The catalyst closes the loop: this build freezes and slows constantly, and every freeze or slow buys faster draw, so the bow's one real weakness (draw time) is paid off by the exact debuff the build floods the field with. More frozen targets means a faster bow, which means more kills, which means a bigger Barrage. It is a primary weapon, so the ammo economy never gates the engine.

Loadout

SlotPickWhy
SubclassRevenant (Stasis)Freeze / slow / shatter is the bow's native language, and Frost Armor is the survival layer.
SuperSilence and SquallSquall's roaming storm freezes packs for free Barrage fuel, and being a Stasis Super it enables Bakris's Light Shift.
Class abilityGambler's DodgeRefunds melee near the pack, and with Bakris equipped the Dodge becomes the Light Shift damage window.
MovementTriple JumpAir control to line up hip-fire angles and reposition over frozen clusters.
MeleeWithering BladeThe ricocheting shuriken slows and can freeze — another freeze source feeding Shiver Quiver and Barrage.
GrenadeGlacier GrenadeWith Touch of Winter it throws extra crystals to shatter into the frozen pack, plus on-demand cover.
Aspect 1Touch of WinterEnhances Stasis grenades so Glacier makes extra crystals — more shatter targets and more shards.
Aspect 2Grim HarvestPicking up Stasis shards grants Frost Armor (DR), and while it is up Stasis/Kinetic kills may shatter — the bow makes those kills constantly.
FragmentsHedrons · Rending · Fissures · RimeBuff the bow off freezes, double-dip primary damage on frozen targets, fatten shatters, and hold up Frost Armor.
Exotic armourMask of Bakris (Helmet)Light Shift ramps Stasis weapon damage onto the Stasis bow and refunds class energy on kills, re-arming the Shift.
WeaponsStasis special (Glaive/Sniper) + Heavy MG/RocketSpecial keeps the Stasis Surge and freeze identity consistent; Heavy covers the bosses the Barrage does not personally delete.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons is the priority — it is raw PvE weapon damage in Armor 3.0 and the bow is the whole build. Health is the survival floor under Frost Armor; Class feeds the Gambler's Dodge that triggers Light Shift. Lean the archetype toward a Weapons/Health armour set.

Mods:

Artifact — Slayer Baron Apothecary Satchel

The Stasis artifact, tuned to exactly this bow's economy: Stasis hits build Frost Armor and spit Stasis Shards, frozen kills feed shatter bonus damage, and shards pay your class ability back to re-arm Bakris's Shift. Champion control here is freeze/slow crowd control from the bow, Squall, and Withering Blade rather than a frame breaker.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (5/10)Utility Kickstart 3eWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Bomber 1eReduces grenade cooldown when using your class ability.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: a Bow Dexterity mod for reload.