A Stasis bow whose own kills hand you a quiver of Stasis arrows, then a single hip-fire shot vomits the whole volley back out — a built-in shatter cannon you earn by killing. On Revenant with Mask of Bakris the arrows hit harder and the build freezes everything they do not already kill, so every Barrage lands into a field of frozen targets and shatters the room. The fantasy is a self-feeding blizzard: kill, stockpile, freeze, unload.
The weapon
Intrinsic / Exotic perk — Hail Barrage: "Final blows with this weapon grant Stasis arrows. Your next hip-fire shot will fire all of them in a single volley."
Catalyst — Shiver Quiver: "Freezing or slowing a target grants this weapon faster draw speed for a short period of time."
Kill with the bow and you bank a Stasis arrow, stacking with every final blow; hip-fire and the whole stockpile fires at once as a tracking volley that freezes and shatters on impact. That makes add density the resource — the more bodies you drop, the fatter the next Barrage. The catalyst closes the loop: this build freezes and slows constantly, and every freeze or slow buys faster draw, so the bow's one real weakness (draw time) is paid off by the exact debuff the build floods the field with. More frozen targets means a faster bow, which means more kills, which means a bigger Barrage. It is a primary weapon, so the ammo economy never gates the engine.
Loadout
Slot
Pick
Why
Subclass
Revenant (Stasis)
Freeze / slow / shatter is the bow's native language, and Frost Armor is the survival layer.
Super
Silence and Squall
Squall's roaming storm freezes packs for free Barrage fuel, and being a Stasis Super it enables Bakris's Light Shift.
Class ability
Gambler's Dodge
Refunds melee near the pack, and with Bakris equipped the Dodge becomes the Light Shift damage window.
Movement
Triple Jump
Air control to line up hip-fire angles and reposition over frozen clusters.
Melee
Withering Blade
The ricocheting shuriken slows and can freeze — another freeze source feeding Shiver Quiver and Barrage.
Grenade
Glacier Grenade
With Touch of Winter it throws extra crystals to shatter into the frozen pack, plus on-demand cover.
Aspect 1
Touch of Winter
Enhances Stasis grenades so Glacier makes extra crystals — more shatter targets and more shards.
Aspect 2
Grim Harvest
Picking up Stasis shards grants Frost Armor (DR), and while it is up Stasis/Kinetic kills may shatter — the bow makes those kills constantly.
Fragments
Hedrons · Rending · Fissures · Rime
Buff the bow off freezes, double-dip primary damage on frozen targets, fatten shatters, and hold up Frost Armor.
Exotic armour
Mask of Bakris (Helmet)
Light Shift ramps Stasis weapon damage onto the Stasis bow and refunds class energy on kills, re-arming the Shift.
Weapons
Stasis special (Glaive/Sniper) + Heavy MG/Rocket
Special keeps the Stasis Surge and freeze identity consistent; Heavy covers the bosses the Barrage does not personally delete.
Fragments
Whisper of Hedronsfreeze a target → weapon handling and health spike, directly buffing the bow
Whisper of Rendingprimary-ammo weapons do increased damage to crystals and frozen targets — this is a primary bow, so it double-dips on its own freezes
Whisper of Fissuresbigger shatter bursts — the Barrage detonations hit harder
Whisper of RimeFrost Armor duration and stack count — the survival floor
Why it works (the mechanics)
The bow's kills are its ammo. Hail Barrage banks an arrow per final blow, so add density is the resource. Glacier crystals (Touch of Winter), Withering Blade, and Squall all manufacture frozen and slowed targets the bow then executes — each kill is one more arrow in the next volley.
Freeze, then shatter, and the Barrage lands into the shatter. Hip-firing the volley into frozen targets shatters them; Whisper of Fissures enlarges the burst and Whisper of Rending means the primary bow itself does bonus damage to crystals and frozen targets. The volley is both the freezer and the shatter trigger.
Shiver Quiver erases the draw-time tax. Bows are slow to draw; this build freezes or slows on nearly every engagement, and each one grants faster draw. The catalyst converts the build's constant crowd control into the bow's handling stat.
Mask of Bakris stacks a Stasis damage buff onto a Stasis bow. Light Shift grants 10/21/33% increased Stasis weapon damage at 1/2/3 stacks; final blows with it active refund class ability energy, which re-arms the Dodge that triggers the next Shift. One exotic loop buffs the weapon and pays for itself.
Whisper of Hedrons turns freezes into a weapon-stat spike. Freeze a target and the bow gains weapon handling (plus a health bump) — tighter follow-up shots on top of Shiver Quiver's draw speed, so freezing is both offence and handling.
Grim Harvest closes the survivability loop. Frozen and slowed kills drop Stasis shards; picking them up grants Frost Armor (DR) and, while it is up, a shatter-on-kill chance — the bow tanks for you while it clears. Gambler's Dodge refunds Withering Blade near the pack for more freezes, more draw speed, and more Barrage fuel. The whole engine runs on the bow's own kills.
Stats & mods
Weapons 200 → Health → Class. Weapons is the priority — it is raw PvE weapon damage in Armor 3.0 and the bow is the whole build. Health is the survival floor under Frost Armor; Class feeds the Gambler's Dodge that triggers Light Shift. Lean the archetype toward a Weapons/Health armour set.
Mods:
Boots: Stasis Weapon Surge ×2 (≈+17% Stasis damage straight onto the bow) + Orbs of Restoration.
Arms: Bow Loader and a Bow Dexterity mod for reload and handling.
Chest: Recovery / resist mods to sit under Frost Armor.
Class item: Bomber / Utility Kickstart to speed the Dodge that re-arms Light Shift.
Surge: Stasis Weapon Surge (match the bow's element).
Anti-Champion: Unstoppable Bow and/or Anti-Barrier Bow from the artifact (see below).
Artifact — Slayer Baron Apothecary Satchel
The Stasis artifact, tuned to exactly this bow's economy: Stasis hits build Frost Armor and spit Stasis Shards, frozen kills feed shatter bonus damage, and shards pay your class ability back to re-arm Bakris's Shift. Champion control here is freeze/slow crowd control from the bow, Squall, and Withering Blade rather than a frame breaker.
Wind Chill grants Frost Armor on rapid Stasis weapon hits, and hits on slowed or frozen targets also create a Stasis Shard — the bow's own freezes feed Grim Harvest's pickup loop.
Crystalline Converter makes your next Stasis weapon kill after a class ability create a Stasis Shard, bridging the Bakris Shift into more shards.
Hail The Storm is the build's namesake: shattering frozen targets and Stasis crystals deals increased damage, landing straight onto every Barrage detonation.
Frost Renewal freezes nearby foes and refreshes Frost Armor when you take critical damage under it — more freeze fuel plus a survival reset.
Curative Orbs creates an Orb of Power on your first shield break — the bow breaks shields constantly, fuelling Armor Charge for the Surge mods.
Served Cold grants class ability energy on Stasis Shard pickup, directly re-arming the Gambler's Dodge that triggers Light Shift.
Brain Freeze surrounds frozen combatants with chilling fog that slows nearby foes, widening the freeze field the Barrage lands into.
Where it shines
Add clear in GMs, Nightfalls, and dense endgame PvE. The bow is a primary, so ammo is never the constraint — it just needs bodies, and dense content supplies them; Squall + Glacier + Barrage clears whole rooms.
Sustained survivability without a defensive exotic. Frost Armor (Rime + Grim Harvest + Frost Renewal) plus Bakris's partial cloak carry the survivability floor while the bow does the killing.
Champion coverage: Verglas Curve has no intrinsic champion stun (weapon_facts lists none), so lean on the artifact — Unstoppable Bow (fully-drawn shots fire an explosive payload that stuns unshielded combatants) and Anti-Barrier Bow (shield-piercing broadheads stun Barrier) turn the same bow into a two-champion tool. Overload is the gap: use Squall / Withering Blade slow and freeze to lock Overloads down, or run an Overload weapon in the Heavy slot.
Mod selection (masterworked — full allocation)
Piece
Mod · cost
What it does
Helmet (5/10)
Stasis Siphon1efill
Rapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets3efill
Gain bonus Super energy on grenade kills.
Heavy Ammo Finder1efill
Increases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)
Utility Kickstart3efill
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer2efill
Causing damage with a grenade reduces your melee cooldown.
Fastball1efill
Increases grenade throw distance.
Chest (5/10)
Stasis Resistance1efill
Reduces incoming Stasis damage from combatants.
Concussive Dampener3efill
Reduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance1efill
Reduces incoming damage from combatants that are at long range.
Legs (3/10)
Stasis Weapon Surge1e
Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge1e
Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration1e
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (5/10)
Utility Kickstart3e
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Bomber1e
Reduces grenade cooldown when using your class ability.
Reaper1efill
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: a Bow Dexterity mod for reload.