Your gear best achievable Class 159 / 150 target — gear ready
Health 43 · Melee 34 · Grenade 41 · Super 22 · Class 159 · Weapons 96 · armour only; stat mods + fragments add more
✓ Manifest Void · Special · 80 RPM · No intrinsic champion
Centerpiece: Vexcalibur (Glaive · Special · Void) · Subclass: Nightstalker (Void) · Role: Front-line tank — fireteam-wide Void Overshield from blocking, glaive gunplay between guards Sandbox: 9.7.0 · Updated 2026-07-03
A glaive whose shield gives armour instead of just eating damage. Block a hit and you bleed Void Overshields onto yourself and the whole team; Graviton Forfeit's max-stack overshield builds the same buff from the other direction. The whole build is one verb — Void Overshield — kept up two ways at once, with invis and weaken bolted on so the gunplay feeds the tanking and the tanking buys time for the gunplay. Stand in the doorway. Don't move.
The weapon
Intrinsic — M1R Distribution Matrix (verbatim): "Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to yourself and nearby allies."
Key exotic perk — Perpetual Loophole (verbatim): "While Void Overshield is active, Glaive Melee attacks deal 20% increased damage. Glaive Melee kills grant 100% Glaive Energy, fully refill Void Overshield Health, and extend Overshield duration to 8 seconds (12 with Echo of Persistence)."
Catalyst — Feedback Refit grants the Replenishing Aegis trait (verbatim): "Refills 1 round into the Magazine from reserves upon blocking damage. 1 second cooldown after activation."
What it does: this is a Void Special glaive firing an 80-RPM spread of five bolts, but the guard is the build. Holding block while taking fire ramps a Void Overshield on you and nearby allies — a rare team-wide DR source that costs nothing but standing still. Perpetual Loophole then closes the loop: while that overshield is up your glaive melee hits harder, and a melee kill refunds 100% glaive energy, tops the overshield back to full and stretches its timer. The Feedback Refit catalyst feeds a round back into the magazine every time you block, so the shield you tank behind keeps the gun you shoot with loaded. Overshield is the keystone every Void tool below either consumes or re-applies.
Loadout
Slot
Pick
Why
Subclass
Nightstalker (Void)
The only kit where overshield, invis and weaken all share one subclass.
Super
Shadowshot: Deadfall
Tether weakens + groups a pack — sets up weaken-kills and buys the fireteam a safe hold.
Class ability
Gambler's Dodge
Melee-range dodge refunds the melee; with Vanishing Step it's an invis button → Graviton overshield.
Movement
Triple Jump
Reposition the wall without dropping guard for long.
Melee
Snare Bomb
Smoke weakens on hit — feeds Stylish Executioner invis and Harvest orbs/breaches.
Grenade
Magnetic Grenade
Attaches + double-detonates; a reliable weaken on a priority target and the Overload-stun host.
Aspect 1
Vanishing Step
Dodging makes you invisible → drives Graviton's stacking invis overshield.
Aspect 2
Stylish Executioner
Any elemental-debuffed kill → invis + Truesight; next invis melee weakens. The free invis trigger.
Fragments
Persistence · Vigilance · Harvest · Starvation
Stretch every Void buff, add a third overshield source, and close the orb→Devour economy.
Exotic armour
Graviton Forfeit (Helmet)
Second, independent Void Overshield generator (invis at max stacks) + ability refunds on invis.
Weapons
Barrier/Unstoppable primary + Heavy MG or LFR
Cover the champion stuns the glaive lacks; heavy for boss DPS the wall can't push.
Fragments
Echo of Persistence · Echo of Vigilance · Echo of Harvest · Echo of Starvation
Why it works (the mechanics)
One verb, two generators, never down. Vexcalibur's guard makes Void Overshield from incoming damage (and shares it fireteam-wide); Graviton Forfeit makes it from invisibility at max stacks; Echo of Vigilance makes it from a kill while your shields are depleted. Three independent sources for one buff is what turns "an overshield" into permanent armour.
Perpetual Loophole self-sustains the guard. While the overshield is live, glaive melee hits gain +20% damage, and a melee kill hands back 100% glaive energy, fully refills the overshield's health and extends its duration to 8 seconds. So landing a melee inside your own overshield resets the very buff that empowered it — a closed loop you top up by killing, not just by blocking.
Persistence is the multiplier on the whole kit. Echo of Persistence extends Invisibility, Overshield and Devour — every defensive verb this build runs — and pushes Perpetual Loophole's overshield extension from 8 to 12 seconds. One fragment stretches the block-shield, the Graviton invis-shield, the Vanishing Step invis and the Starvation Devour at once.
Invis is free and self-igniting. Vanishing Step gives invis on dodge; Stylish Executioner gives invis on any elemental-debuffed kill — and Snare Bomb, Magnetic Grenade and Deadfall manufacture those debuffs. Every invis tick feeds Graviton's stacks toward the max-stack overshield and, per its intrinsic, recharges grenade/melee/class faster.
The economy pays the ability bill. Echo of Harvest turns weakened kills into an Orb of Power and a Void Breach; Echo of Starvation turns either pickup into Devour → full heal on kill on top of the overshield. Gambler's Dodge refunds the melee, Graviton refunds everything on invis. You never run dry.
The glaive is also the gun. It's Special ammo, so it does real primary-replacement work between blocks — a five-bolt spread for adds, melee for single targets — and Feedback Refit refills a round every time you block, so the tanking never starves the shooting.
Stats & mods
Class 200 → Health → Weapons. Class feeds the Gambler's Dodge refund and faster dodge → more invis → more Graviton overshield; Health backstops the layered overshields; Weapons for the glaive's chip.
Archetype lean: any roll favouring Class/Health/Weapons; no set bonus required.
Mods:
Boots: Void Weapon Surge ×2 (glaive damage) · Orbs of Restoration for ability top-up.
Arms: Melee loaders / Heavy Handed for Snare Bomb uptime · Fastball to place the Magnetic weaken.
Chest: Arc + Solar + Void Resistance — flat DR layered under the overshields.
Class item: Powerful Attraction (dodge vacuums orbs → Starvation) · Bomber/Outreach for ability regen.
Surge: Void Weapon Surge to line up with the glaive's element.
Anti-Champion: none from the glaive — bring Overload Grenades (artifact) + a Barrier/Unstoppable primary (see Where it shines).
Artifact — NPA Repulsion Regulator
The dedicated Void/Prismatic artifact and the only pool with glaive mods — it amplifies the exact loop this build runs (Void Breach → Overshield → Volatile) and hands the glaive the champion stun it lacks.
Unto The Breach makes Void-debuffed kills spawn Void Breaches while on Void/Prismatic — Snare, Magnetic and Deadfall all feed it, fuelling Harvest and Starvation.
Volatile Flow grants your Void weapons Volatile Rounds on Orb pickup — chaining chip damage onto the glaive's spread and every Void weapon in the kit.
Protective Breach refreshes (or grants) an overshield on Void Breach pickup — a fourth source of the keystone buff, independent of blocking or invis.
Suppressing Glaive makes glaive hits suppress combatants — the stun the glaive otherwise can't apply, shutting down ability-spam elites.
Overload Grenades turns Magnetic Grenade into an Overload stun — covers a champion type without changing the loadout.
Supernova turns a Void Breach pickup into a weakening pulse — re-applies Weaken and feeds Harvest's orb/breach economy.
Passive Aggressive Guard cuts damage from nearby combatants while wielding the glaive — flat DR stacked under the overshield wall.
Where it shines
Sustained-fire holds — GM/Master rooms, defend/hold objectives, boss rooms with constant adds. Anywhere you can plant the guard and let incoming fire build armour for the fireteam is this build's home.
Team play — the block-shield overshield is fireteam-wide, so you're a mobile cover node, not just a self-tank.
Champion coverage: none intrinsic — glaives carry no Anti-Champion 2.0 stun. The build supplies its own: Suppressing Glaive (suppress) + Overload Grenades (Overload) from the artifact, and Deadfall's suppress on demand; bring a Barrier or Unstoppable archetype primary in the other slots to cover the last stun type.
Mod selection (masterworked — full allocation)
Piece
Mod · cost
What it does
Helmet (7/10)
Void Siphon3efill
Rapid Void weapon final blows create an Orb of Power.
Ashes to Assets3efill
Gain bonus Super energy on grenade kills.
Heavy Ammo Finder1efill
Increases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)
Heavy Handed3e
Your powered melee final blows create Orbs of Power.
Heavy Handed3e
Your powered melee final blows create Orbs of Power.
Fastball1e
Increases grenade throw distance.
Chest (5/10)
Void Resistance1e
Reduces incoming Void damage from combatants.
Void Resistance1e
Reduces incoming Void damage from combatants.
Concussive Dampener3efill
Reduces incoming area-of-effect damage from combatants.
Legs (7/10)
Void Weapon Surge3e
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Void Weapon Surge3e
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration1e
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (3/10)
Outreach1e
Reduces melee cooldown when using your class ability.
Outreach1e
Reduces melee cooldown when using your class ability.
Bomber1e
Reduces grenade cooldown when using your class ability.
All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).