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Void

Wavesplitter — Harmonic Volatility (Hunter)

Invis-cycling Volatile add-clear + orb engine
✓ Manifest Void · Special · 1000 RPM · No intrinsic champion

Weapon: Wavesplitter (Trace Rifle · Special · Void) · Subclass: Nightstalker (Void) · Role: Invis-cycling Volatile add-clear + orb engine Sandbox: 9.7.0 · Created 2026-06-16

Wavesplitter is a Void laser whose damage oscillates through three power tiers while you hold the trigger — left running, it self-cranks to its top beam. The whole build exists to keep that beam Volatile and to keep you invisible while it eats the room: emerge from invis → Volatile Rounds on the laser → sustained beam → Detonator Beam explosions + Attrition orbs → finisher → invis again. A continuous Void beam is the single best delivery vehicle Gyrfalcon's "sustained damage" catalyst and Volatile Rounds ever asked for.

The weapon

Harmonic Laser: Laser damage has three power levels that oscillate while the trigger is held down.

Catalyst (Wavesplitter Catalyst) — Detonator Beam: Dealing sustained damage creates an explosion around the target. / Attrition Orbs: Dealing sustained damage creates an Orb of Power.

A 1000-RPM Void Trace (Special ammo, 94-round mag). Hold the trigger and the beam climbs to its top power tier and stays there — Wavesplitter is unique in that holding fire increases output rather than just sustaining it. The catalyst turns that same uninterrupted hold into the build's economy: sustained damage spits out an explosion (Detonator Beam — your AoE) and an Orb of Power (Attrition Orbs — your ability/Volatile fuel) right where the beam is already pointed. The weapon wants you to plant the beam on a target and not let go — every system below is built to make that safe and to make the beam Volatile the whole time.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Volatile Rounds + invis are the entire Wavesplitter loop.
SuperShadowshot: Deadfall35% weaken + suppress + groups the pack — feeds Volatile detonations and Harvest orbs.
Class abilityMarksman's DodgeReloads the beam mid-fight; pairs with Vanishing Step for on-demand invis.
MeleeSnare Bomb (Smoke Bomb)Triggers invis/weaken; the cheap re-invis button when you can't finisher.
GrenadeVortex GrenadeLingering Void DoT — Volatile fuel and a weaken delivery (Undermining).
Aspect 1Vanishing StepDodging makes you invisible → emerge → Gyrfalcon Volatile Rounds on the beam. [+2 Aspect Energy]
Aspect 2Stylish ExecutionerKilling any elementally-debuffed target → invis + Truesight; with Volatile/weaken everywhere, invis is free.
FragmentsEcho of Instability, Echo of Undermining, Echo of Harvest, Echo of StarvationSee below.
Exotic armourGyrfalcon's Hauberk (Chest)Volatile Rounds on emerging from invis → the beam debuffs everything it touches.
Kinetic/otherPrimary (Strand/Stasis/Kinetic) for ammo economy and a champion frameWavesplitter eats Special; keep a reliable add-clear primary.
HeavyHeavy of choice (LMG/Rocket/Sword) for bosses + the champion frame Wavesplitter can't coverThe beam handles adds; Heavy handles the health bars.
Fragments (4)

Why this works (the mechanics)

Stats & mods

Weapons 100+ → Health 100 → Class. Weapons stat lifts the beam's PvE damage vs minors/majors (and Wavesplitter lives on add-clear); Class drives dodge uptime for the Vanishing Step → Volatile cadence; Health for survivability under Devour. Grenade/Super are secondary — abilities here are utility, not the damage.

Set bonuses are optional garnish, never the driver — slot any 2pc you happen to roll after the stats above are met. None is required for the loop.

Where it shines