← All builds
Solar

Whirling Ovation — Standing Ovation (Hunter)

Charge-shot boss/champion deleter — Radiant-amped single-rocket burst
✓ Manifest Strand · Heavy · 12 RPM · No intrinsic champion

Weapon: Whirling Ovation (Rocket Launcher · Heavy · Strand body / Solar payload) · Subclass: Gunslinger (Solar) · Role: Charge-shot boss/champion deleter — Radiant-amped single-rocket burst Sandbox: 9.7.0 · Created 2026-06-16

A Heavy rocket you hold and charge — Strand-bodied, but it spits a delayed Solar payload that "massively increases damage" when charged, and the catalyst adds over-penetration plus a scorching field. It also carries an intrinsic Barrier stun, so the gun is your champion answer. The whole build exists to make that one charged shot land as big as the game allows: draw it (Sealed Ahamkara fresh-draw bonus), be Radiant when you release (+25%), and surge-stack the Solar damage on top. One trigger pull, then back to knives.

The weapon

Coronal Culmination (intrinsic): "[Shoot] : Hold to charge; release to fire. Charged projectiles have a delayed Solar payload." and "This weapon can be charged with Solar energy to massively increase its damage." — plus an intrinsic [Shield-Piercing] Barrier stun.

Whirling Ovation Catalyst — Filled Determination (from The Desert Perpetual raid): "Fully charged shots over-penetrate weaker combatants and cause a delayed Solar detonation with a brief scorching field."

What it does: a 12-RPM, 5-shot Heavy RL with a 5000 ms charge. You hold to charge, release to fire a tracking-less projectile that plants a delayed Solar payload — a charged release is the difference between a normal rocket and a "massively increased damage" one. The catalyst turns that charged shot into a piercing line-clearer that leaves a Solar scorch field, which matters because Scorch is the Solar verb the rest of the build feeds on. The body is Strand, but you do not build for Strand — every payoff (payload, scorch, "charged with Solar energy") is Solar, so the subclass is Solar. Champion coverage is Barrier, baked into the gun itself (no archetype guessing needed).

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Radiant is the +25% weapon buff that lands on the charged rocket; Scorch from the catalyst feeds Solar fragments.
SuperGolden Gun: MarksmanOn-theme single-target burst for when the rocket's on cooldown; enhanced by Knock 'em Down.
Class abilityMarksman's DodgeReloads on dodge — re-tops the 5-shot RL and repositions between charges.
MeleeLightweight KnifePrecision knife kills → Radiant; the engine that arms every charged shot.
GrenadeHealing GrenadeCure/Resto sustain; the gun is the damage, the grenade keeps you alive while you hold a 5 s charge.
Aspect 1Knock 'Em DownWhile Radiant, throwing-knife kills refund melee energy — keeps Radiant self-perpetuating; also buffs Golden Gun.
Aspect 2On Your MarkClass-ability/precision hits stack Weapons stat ×10 (and reload) for you and allies — flat PvE weapon damage on top of Radiant.
Fragments

Exotic — Sealed Ahamkara Grasps (Gauntlets)

Nightmare Fuel: "Powered melee and finisher final blows grant Nightmare Fuel, increasing handling and airborne effectiveness. While active, freshly drawn weapons deal additional damage and grant Nightmare Fuel on final blows. Gaining Nightmare Fuel reloads all holstered weapons."

This is the perfect exotic for a charge-and-release Heavy you swap to. Two interlocks:

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100 → Class. Weapons maxed because every point is PvE weapon damage that lands on the charged shot (and On Your Mark adds more on top); Class for dodge-reload uptime. Armour archetypes favouring Weapons/Class (Powerhouse, Gunner). Stat tuning: +Weapons/−Health where the rolls allow.

Mods, by piece (combat mods — see Verify notes):

Where it shines

### The other two slots