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Solar

Whisper of the Worm — Bottomless Mag (Solar Hunter)

Sustained boss/major DPS — the no-reload precision turret
Whisper of the Worm on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Solar · Heavy · 72 RPM · No intrinsic champion

Centerpiece: Whisper of the Worm (Sniper Rifle · Heavy · Solar) · Subclass: Gunslinger · Role: Sustained boss/major DPS — the no-reload precision turret Sandbox: 9.7.0 · Updated 2026-07-03

Land three precision hits in a heartbeat and the magazine refills out of nowhere — White Nail turns Whisper into a sniper that never reloads as long as you keep hitting the crit box. The whole build is one sentence: stack every multiplier the game lets you stack on top of that uninterrupted fire. Tractor Cannon for the weaken, Radiant for the buff, a one-shot Nighthawk Golden Gun to open the burst, and a subclass that pays you back for every precision hit. Miss nothing, reload nothing, delete the boss.

The weapon

White Nail (exotic intrinsic, verbatim): Higher base precision damage. Rapidly landing three precision hits will refill the magazine.

Whisper Catalyst — Whispered Breathing (verbatim): Aiming this weapon without firing for a brief moment grants bonus range and precision damage while it remains zoomed.

Three fast crits pull a fresh magazine straight from reserves with no reload animation, so against a stationary crit box — every raid and dungeon boss — Whisper fires effectively forever until reserves run dry. The catalyst layers a free precision-damage bump the instant you settle the scope before the shot; it costs nothing to hold ADS for a beat, so you always fire "breathing." It is a slow-firing Heavy Sniper (72 RPM) whose real magazine is its entire reserve pool, and its intrinsic higher-base precision damage means every one of those shots lands harder than a legendary. No champion stun is baked into Whisper (see Verify notes), so the build brings its own champion answers in the other slots and lets Whisper do what it does best — one enormous, repeatable, reload-free precision hit after another.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Radiant + a one-shot Super burst window stack cleanly onto White Nail's sustained fire.
SuperGolden Gun: MarksmanWith Celestial Nighthawk → one massive shot to open the DPS phase before Whisper takes over.
Class abilityMarksman's DodgeInstant reload tops Whisper's mag for free and repositions you to the crit angle.
MovementTriple JumpExtra mid-air control to line the scope onto the crit box and peek from cover.
MeleeWeighted Throwing KnifePrecision knife kill → Radiant; refunds melee while Radiant via Knock 'Em Down.
GrenadeHealing GrenadeSustain so you can plant your feet and hold the scope; the gun is the damage.
Aspect 1On Your MarkPrecision hits grant stacking reload and Weapons stat, up to ten stacks — and Whisper is nothing but precision hits.
Aspect 2Knock 'Em DownMarksman Golden Gun gains increased duration; while Radiant, knife kills refund melee.
FragmentsTorches · Solace · Empyrean · Eruption · SingeingLight Radiant off the knife, then let Whisper's Solar kills keep it lit for the whole phase.
Exotic armourCelestial Nighthawk (Helmet)Turns Marksman Golden Gun into one high-damage opener; precision kills refund Super.
WeaponsTractor Cannon (Void Heavy Shotgun) + a matching-archetype legendary specialTractor's ~30% weaken multiplies every Whisper shot and stuns Overload; the legendary covers Barrier/Unstoppable.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons is the PvE weapon-damage stat and this build's entire output is weapon damage; Health for survivability while you stand still on the crit; Class for faster Marksman's Dodge reloads.

Archetype lean: Powerhouse (Weapons/Super) and Gunner pieces; a Brawler piece if you want extra Melee for the knife loop.

Mods:

Artifact — Implement of Curiosity

The Solar artifact that feeds Whisper's exact loop: precision hits light Radiant and ramp a Sniper-only Armor Charge engine, weakened/scorched majors eat bonus Solar damage, and it carries the Unstoppable stun Whisper itself lacks.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Heavy Ammo Finder 1eIncreases the effect of all contributions towards the Heavy ammo meter.
Solar Siphon 3e fillRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (6/10)Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1e fillReduces grenade cooldown when using your class ability.
Powerful Attraction 2e fillAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: the legendary special's archetype (Barrier/Unstoppable).