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Stasis

Wicked Implement — Permafrost (Hunter)

Solo/GM primary that slows, freezes, and shatters its own targets — plus self-sufficient Overload coverage
✓ Manifest Stasis · Primary · 260 RPM · Overload

Weapon: Wicked Implement (Scout Rifle · Primary/Special — see Verify · Stasis) · Subclass: Revenant (Stasis) · Role: Solo/GM primary that slows, freezes, and shatters its own targets — plus self-sufficient Overload coverage Sandbox: 9.7.0 · Created 2026-06-16

A Stasis scout that freezes the room by itself. Land four-ish rapid precision hits and the target is slowed; keep firing and slow stacks to freeze, which the same gun then shatters. Creeping Attrition is also an intrinsic Overload stun, so one Primary covers a champion and crowd-controls a whole lane. Mask of Bakris stacks a Stasis-weapon damage buff on top and turns your dodge into a Stasis teleport — the iconic Revenant pairing, built around the gun.

The weapon

Creeping Attrition (verbatim): "Rapidly landing precision hits causes targets to become slowed. Strong against [Disruption] Overload Champions."

Catalyst — Hadopelagic Tribute / Headstone (verbatim): "Collecting Stasis shards gradually overflows the magazine. / Headstone: Precision final blows spawn a [Stasis] Stasis crystal at the victim's location."

What it does: rapid precision hits apply Slow; enough slow stacks freeze the target. The catalyst closes the loop — precision kills drop a Stasis crystal (Headstone) which you then shatter for AoE, and any Stasis shards you stand near overflow the mag (Hadopelagic Tribute), so the gun reloads itself in a Stasis fight. The slow application is intrinsic Overload stun — no seasonal mod, no Unstoppable round required.

Loadout

SlotPickWhy
SubclassRevenant (Stasis Hunter)Every verb the gun wants — Slow, Freeze, Shatter, Stasis shards — is native here.
SuperSilence and SquallSilence freezes a pack; Squall is a roaming storm that slows/freezes/damages — both feed Headstone shatters and the slow loop.
Class abilityGambler's/Marksman's DodgeDodge is the Bakris teleport trigger; Winter's Shroud makes the dodge itself slow.
MeleeWithering BladeRicocheting shuriken that slows/freezes — a second slow source to top targets to freeze without the gun.
GrenadeDuskfieldWith Touch of Winter it's larger and pulls enemies in — group them, slow them, then scout-rifle the cluster.
Aspect 1Winter's ShroudDodging slows nearby targets (and briefly boosts class-ability regen) — free slow + the Bakris-teleport carrier. 2 Fragment slots.
Aspect 2Grim HarvestDefeating slowed/frozen targets drops Stasis shards; picking them up grants Frost Armor (DR) and, via the catalyst's Hadopelagic Tribute, overflows the mag. Survivability + free reloads, not melee. 2 Fragment slots.
Fragments (4 slots)

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Class. Weapons is the priority — it scales the scout's PvE damage and stacks with Hedrons and the Bakris buff. Class feeds dodge uptime (the Bakris teleport + Winter's Shroud slow). Health for GM survivability under the slow/freeze CC blanket.

Archetypes: Weapons/Class-favoured pieces (Powerhouse/Specialist). Mods: Scout Rifle Loader + Scavenger, Stasis Weapon Surge ×2 on boots (straight onto Wicked Implement), Stasis siphon (Stasis kills → Orbs feeding Bakris), Orbs of Restoration, a Class Font to keep dodge online.

Where it shines

### The other two weapon slots

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1eRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (5/10)Stasis Scavenger 3eStasis weapons get bonus reserves when picking up ammo used by that weapon.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (5/10)Class Font 3eYou gain a bonus to your class stat while you have any Armor Charge. Your Armor Charge decays over time.
Reaper 1e fillShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1e fillReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).