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Stasis

Wicked Implement — Permafrost (Stasis Hunter)

Solo/GM primary that slows, freezes, and shatters its own targets while covering Overload intrinsically
Wicked Implement on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Stasis · Primary · 260 RPM · Overload

Centerpiece: Wicked Implement (Scout Rifle · Primary · Stasis) · Subclass: Revenant (Stasis) · Role: Solo/GM primary that slows, freezes, and shatters its own targets while covering Overload intrinsically Sandbox: 9.7.0 · Updated 2026-07-03

A Stasis scout that freezes the room by itself. Land rapid precision hits and the target slows; keep firing and slow stacks to freeze, which the same gun then shatters. Creeping Attrition is an intrinsic Overload stun, so one Primary covers a champion and crowd-controls a whole lane. Mask of Bakris stacks a Stasis-weapon damage buff on top and turns your dodge into a Stasis teleport — the iconic Revenant pairing, built around the gun.

The weapon

Creeping Attrition (intrinsic, verbatim): "Rapidly landing precision hits causes targets to become slowed. Strong against [Disruption] Overload Champions."

Catalyst — Hadopelagic Tribute / Headstone (verbatim): "Collecting Stasis shards gradually overflows the magazine. / Headstone: Precision final blows spawn a [Stasis] Stasis crystal at the victim's location."

What it does: rapid precision hits apply Slow, and enough slow stacks freeze the target. The catalyst then closes the loop — precision kills drop a Stasis crystal (Headstone) that you shatter for area damage, and any Stasis shards you stand near overflow the magazine (Hadopelagic Tribute), so the gun reloads itself in any Stasis fight. Crucially the slow application is the Overload stun: Creeping Attrition is flagged Strong against Overload Champions, so this Primary breaks Overloads with no seasonal Unstoppable mod and no ability required. One weapon slows, freezes, shatters, and refills — the subclass just amplifies each step of the chain.

Loadout

SlotPickWhy
SubclassRevenant (Stasis Hunter)Every verb the gun wants — Slow, Freeze, Shatter, Stasis shards — is native to this subclass.
SuperSilence and SquallSilence freezes a pack; Squall is a roaming storm that slows and freezes — both feed Headstone shatters and the freeze loop.
Class abilityGambler's DodgeDodge is the Bakris shift trigger and the Winter's Shroud slow carrier; Gambler's refunds melee near enemies for a second Withering Blade.
MovementStrafe JumpTightest mid-air control for holding a scout-rifle sightline in a GM lane.
MeleeWithering BladeRicocheting shuriken that slows targets — a second slow source to top a majors/champion to freeze without spending the gun's mag.
GrenadeDuskfield GrenadeSuppressing field that pulls and slows a group — cluster them, slow them, then scout-rifle the frozen pack.
Aspect 1Winter's Shroud"Dodging slows nearby targets." Free slow on the Bakris dodge and a second freeze source. 2 Fragment slots.
Aspect 2Grim Harvest"Picking up Stasis shards grants stacks of Frost Armor." Survivability off the shards your kills drop, and those same shards trigger the catalyst mag-overflow. 2 Fragment slots.
FragmentsHedrons · Rending · Fissures · ChillFour Whispers that buff the frozen-target damage, the shatter, and the shard economy (see below).
Exotic armourMask of Bakris (Helmet)Shift-dodge repositions and cloaks; after shifting, Stasis weapons gain a stacking damage bonus applied straight to Wicked Implement.
WeaponsBarrier Special + Unstoppable HeavyThe scout covers Overload intrinsically; pick the other two slots to stun the remaining two champion types (see Where it shines).
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons is the priority — it scales the scout's PvE damage and stacks with the Hedrons handling spike and the Bakris damage buff. Health carries GM survivability under the slow/freeze CC blanket, and Class feeds dodge uptime (the Bakris shift plus the Winter's Shroud slow).

Archetype lean: Weapons/Class-favoured pieces (Grenadier/Specialist-style rolls), with Bakris locked into the helmet slot.

Mods:

Artifact — Slayer Baron Apothecary Satchel

The Stasis artifact, and it slots straight into this gun's loop: every tier feeds Slow, Freeze, Frost Armor, and Stasis Shards — the exact verbs Wicked Implement plus Grim Harvest produce. Overload is already covered intrinsically by Creeping Attrition, so this pool is free to pour fuel on the freeze/shard/shatter economy.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Fastball 1e fillIncreases grenade throw distance.
Chest (5/10)Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (5/10)Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Stasis Scavenger 3eStasis weapons get bonus reserves when picking up ammo used by that weapon.
Class Item (7/10)Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Distribution 3eReduces all ability cooldowns when using your class ability near targets.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: subclass element. - **Anti-Champion:** none needed for Overload (intrinsic); reserve arms/other mods for the two off-slot weapons.