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Stasis

Winterbite — Shift & Shatter (Hunter)

Unstoppable-stunning freeze cannon + heavy-slot add control
Winterbite on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Stasis · Heavy · 45 RPM · No intrinsic champion

Centerpiece: Winterbite (Glaive · Heavy · Stasis) · Subclass: Revenant (Stasis) · Role: Unstoppable-stunning freeze cannon + heavy-slot add control Sandbox: 9.7.0 · Updated 2026-06-29

A Heavy Glaive that throws its melee: the heavy attack hurls a slow homing ball of energy that locks onto whatever it touches and freezes it — and, uniquely for a Heavy weapon, it carries an intrinsic Unstoppable stun. Mask of Bakris turns Winterbite's own element into a stacking damage buff and refunds your dodge off the kills, so the loop is shift → fire the frozen ball → shatter the room → shift back → repeat. The Glaive's held shield covers the reload gap a one-shot Heavy weapon would otherwise leave you exposed in.

The weapon

Big Frigid Glaive (intrinsic, verbatim): "Fires a large ball of energy that locks onto nearby targets and freezes them. Strong against [Stagger] Unstoppable Champions."

Winterbite Catalyst — Rimestealer (verbatim): "Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor."

Winterbite isn't a projectile spammer — it's a Heavy-ammo freeze delivery system. The energy ball homes, freezes on contact (groups too, via the AoE lock), and the weapon natively stuns Unstoppable with no seasonal anti-Champion mod spent. The catalyst closes the survivability loop: every frozen kill or Stasis crystal you pop with Winterbite layers Frost Armor, which melts one stack at a time in 9.7.0 for high uptime (~35% damage resistance near full stacks). Because it is a Glaive you also keep a held shield for the reload window — the single feature that makes a one-shot-then-reload Heavy weapon survivable inside the close freeze range its ball wants to be fired at.

Loadout

SlotPickWhy
SubclassRevenant (Stasis Hunter)Native freeze / shatter / Frost Armor — every verb Winterbite produces is already a build input.
SuperSilence and SquallTwo casts: freeze the pack, then the roaming storm shatters it — a free room-wide freeze that feeds Winterbite and the shatter loop.
Class abilityGambler's DodgeMask of Bakris converts it to a cloaked Shift; Stasis/frozen-kill refunds bring it back fast.
MovementTriple JumpAir control to line up Shatterdive-style dives and to reposition over frozen clumps.
MeleeWithering Blade (Shuriken)Slows on hit, so Winterbite's freeze lands instantly on a pre-slowed target; cheap Stasis-shard fuel.
GrenadeDuskfield GrenadeSlow field → mass-freeze setup for the Glaive ball; pairs directly with Touch of Winter.
Aspect 1Touch of WinterBigger Duskfield slow-field plus a crystal on impact; the wider field clusters targets so one Winterbite ball freezes the whole group.
Aspect 2Grim HarvestStasis-shard pickup grants Frost Armor, and while it is up Stasis/Kinetic kills may shatter for AoE; taking damage with Frost Armor returns class-ability energy.
FragmentsWhisper of Rime · Whisper of Fissures · Whisper of Chains · Whisper of RefractionFrost Armor uptime, the shatter-damage spike, extra shards, and class-ability economy.
Exotic armourMask of Bakris (Helmet)Dodge → cloaked Shift; afterward Stasis weapons gain a stacking damage bonus and final blows refund class energy — it buffs Winterbite and self-funds the loop.
WeaponsWinterbite (Heavy) + a Stasis primary (Headstone/Hailstone) + a kinetic/energy frame for Barrier/OverloadThe Stasis primary makes crystals, builds Frost Armor and keeps the surge matched; the third slot covers the two Champion types Winterbite doesn't.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. Weapons lifts Winterbite's PvE damage on top of the Bakris stack; Class keeps the Shift — which is both your damage buff and your escape — on a short leash, with Refraction and Bakris refunds topping it up; Health is the cheap dump because Frost Armor backstops it. The archetype lean is a Weapons-primary roll with a Class secondary.

Mods:

Artifact — Slayer Baron Apothecary Satchel

The dedicated Stasis artifact: it turns Winterbite hits into Frost Armor and Stasis Shards, then pays off the freeze-and-shatter the Glaive is built around. Unstoppable is already intrinsic to the weapon, so the whole pool can fund the loop.

Picks (2/3/2): Wind Chill, Crystalline Converter / Frost Renewal, Hail The Storm, Curative Orbs / Brain Freeze, Served Cold

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Heavy Ammo Finder 1eIncreases the effect of all contributions towards the Heavy ammo meter.
Stasis Siphon 1e fillRapid Stasis weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Arms (6/10)Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (5/10)Concussive Dampener 3eReduces incoming area-of-effect damage from combatants.
Stasis Resistance 1e fillReduces incoming Stasis damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (5/10)Stasis Scavenger 3eStasis weapons get bonus reserves when picking up ammo used by that weapon.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Stasis Weapon Surge 1eYour Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: stacking with the Light Shift damage bonus. - **Anti-Champion:** none needed — Unstoppable is intrinsic to Winterbite; the artifact's Kinetic-impact Unstoppable is a free backup; the third weapon slot is reserved for Barrier/Overload.