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Stasis

Winterbite — Shift & Shatter (Hunter)

Unstoppable-stunning freeze cannon + heavy-slot add control
✓ Manifest Stasis · Heavy · 45 RPM · No intrinsic champion

Weapon: Winterbite (Glaive · Heavy · Stasis) · Subclass: Revenant (Stasis) · Role: Unstoppable-stunning freeze cannon + heavy-slot add control Sandbox: 9.7.0 · Created 2026-06-16

A Heavy Glaive that throws its melee: the projectile is a slow homing snowball that locks on and freezes whatever it touches, and — uniquely — carries an intrinsic Unstoppable stun. Mask of Bakris turns Winterbite's own element into a stacking damage buff and refunds your dodge off the kills, so the loop is shift → fire frozen ball → shatter for the room → dodge back → repeat. The Glaive shield covers the gap a Heavy-ammo melee weapon would normally leave.

The weapon

Big Frigid Glaive (intrinsic, verbatim): "Fires a large ball of energy that locks onto nearby targets and freezes them. Strong against [Stagger] Unstoppable Champions."

Catalyst — Rimestealer (verbatim): "Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor."

So Winterbite isn't a projectile spammer — it's a Heavy-ammo freeze delivery system. The energy ball homes, freezes on contact (groups too, via the AoE lock), and the weapon natively stuns Unstoppable without any seasonal mod. The catalyst closes the survivability loop: every frozen kill or crystal you pop with Winterbite layers Frost Armor (stacking ~35% DR at 5 stacks, 9.7.0). Because it's a Glaive you also get a held shield for the reload window, which is what makes a one-shot-then-reload Heavy weapon playable up close.

Loadout

SlotPickWhy
SubclassRevenant (Stasis Hunter)Native freeze/shatter/Frost Armor — every verb Winterbite makes is a build input.
SuperSilence and SquallTwo casts: freeze the pack, then the storm shatters them — a free room-wide freeze to feed Winterbite/shatter.
Class abilityGambler's DodgeMask of Bakris converts it to a cloaked Shift; Stasis-kill refunds bring it back fast.
MovementTriple JumpAir control to line up Shatterdive on frozen clumps.
MeleeWithering Blade (Shuriken)Slows on hit — pre-slows targets so Winterbite's freeze is instant; cheap Stasis-shard fuel.
GrenadeDuskfield GrenadeSlow field → mass-freeze setup for the Glaive ball; pairs with Touch of Winter's pull.
Aspect 1Touch of WinterBigger Duskfield (larger slow-field + a crystal on impact); the wider field's pull clusters targets → frozen cluster for one Winterbite ball to shatter.
Aspect 2Grim HarvestSlowed/frozen kills drop Stasis shards; picking them up grants Frost Armor, and while it's up Stasis/Kinetic kills may shatter for AoE (9.7.0). DR + shatter layer, not an energy source.
FragmentsWhisper of Rime (Frost Armor duration/stacks), Whisper of Fissures (+shatter burst dmg/size), Whisper of Chains (DR near frozen/crystals), Whisper of Refraction (slowed/frozen kills → class energy)Survivability + the shatter-damage spike + class-ability economy.
Exotic armourMask of Bakris (Helmet)Dodge → cloaked Shift; afterward Stasis weapons gain a stacking damage bonus, and final blows with it active refund class ability energy. Directly buffs Winterbite and self-funds the Shift loop.
Energy weaponStasis Primary (e.g. an auto/pulse with Headstone or Hailstone)Makes crystals for Winterbite/Diamond shatter, builds Frost Armor, keeps surge matched.
Kinetic/otherWhatever covers Barrier/OverloadWinterbite owns Unstoppable; bring a frame for the other two champion types.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Class 100+ → Health (Frost Armor backstops it). Weapons stat boosts Winterbite's PvE damage on top of the Bakris stack; Class ~100+ keeps the Shift (your damage-buff and your escape) on a short leash, and Refraction + Bakris refunds top it up.

Where it shines