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Void

Wish-Ender — Wallhack Assassin (Hunter)

Invisible armor-piercing single-target sniper + Barrier champion deleter
✓ Manifest Kinetic · Primary · Barrier

Weapon: Wish-Ender (Combat Bow · Primary · Kinetic) · Subclass: Nightstalker (Void) · Role: Invisible armor-piercing single-target sniper + Barrier champion deleter Sandbox: 9.7.0 · Created 2026-06-16

The bow already sees through walls and shoots through shields. Hold a perfect draw forever with Oathkeeper so the damage ramps the longer you wait, drop invisible with Vanishing Step, and every fully-drawn arrow becomes a wallbang execution that nobody saw coming and nothing could block. Void Hunter turns each kill back into invis, so you snipe the room from a place it can't shoot back.

The weapon

Queen's Wrath: "While aiming down sights with a fully drawn Bow, combatants behind walls are highlighted and arrows pierce shields. Strong against [Shield-Piercing] Barrier Champions."

Catalyst — One for All: "Hitting three separate targets increases damage for a moderate duration."

A fully-drawn arrow does three things at once: it wallhacks (highlights enemies through cover so you draw before you even peek), it over-penetrates walls and pierces shields, and it carries an intrinsic Barrier-champion stun — no artifact mod, no special ammo. It's a Primary, so ammo is never the constraint; the only constraint is the draw, which is exactly what the exotic armour solves. The catalyst's One for All is a flat damage buff after you tag three separate bodies — trivial to keep up in any add-dense room, and it stacks on top of every other multiplier below.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Invis-on-demand = free repositioning + a snipe perch the enemy can't answer.
SuperShadowshot: DeadfallDramatic weaken + suppress + groups the pack — the team debuff and Stylish's igniter; tethered targets stay highlighted for the bow.
Class abilityMarksman's DodgeReloads the bow (handy after a perfect-draw release) and repositions; pairs with Vanishing Step to vanish on every reposition.
MeleeSnare BombThrowable; on stick it weakens + makes you invis — a ranged invis button that also feeds Stylish/Harvest.
GrenadeVortex GrenadeLingering Void damage = an easy elemental debuff to trigger Stylish kills and Echo of Harvest.
Aspect 1Vanishing Step"Dodging makes you invisible." Marksman's Dodge → invis on every reposition; the bow loves shooting from concealment.
Aspect 2Stylish Executioner"Defeating a target affected by any elemental debuff grants invisibility and Truesight." Bow-kill a weakened/volatile target → invis again → next melee weakens. Self-sustaining cloak.
Fragments

Exotic — Oathkeeper (Gauntlets)

Adamantine Brace: "Bow perfect draw can be held indefinitely. Gain a bonus to the Bow's damage when released, based on how long perfect draw was held. Provides a moderate benefit to the airborne effectiveness stat of Bows."

This is the iconic Hunter bow exotic and it removes Wish-Ender's only weakness. Normally a perfect draw auto-releases or decays; Oathkeeper lets you hold it indefinitely while the wallhack stays lit, then pays a damage bonus scaled by hold time on release. You sit cloaked, watch the highlighted target through the wall, hold the draw to ramp, and release a shield-piercing, wall-piercing, hold-buffed, One-for-All-buffed arrow into a champion. It's the rare exotic that buffs the weapon itself rather than a subclass verb — perfect for a Kinetic exotic that no elemental-weapon exotic (Gyrfalcon etc.) would touch.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Class. Weapons stat is now a flat PvE damage multiplier vs minors/majors (9.7.0) — straight onto every arrow. Class feeds dodge uptime so Vanishing Step is always available; Health 100 for the Devour floor.

Where it shines

### The other two weapon slots