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Void

Wish-Ender — Wallhack Assassin (Kinetic Hunter)

Invisible armour-piercing single-target sniper + Barrier champion deleter
Wish-Ender on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Kinetic · Primary · Barrier

Centerpiece: Wish-Ender (Combat Bow · Primary · Kinetic) · Subclass: Nightstalker (Void) · Role: Invisible armour-piercing single-target sniper + Barrier champion deleter Sandbox: 9.7.0 · Updated 2026-07-03

The bow already sees through walls and shoots through shields. Hold a perfect draw forever with Oathkeeper so the damage ramps the longer you wait, drop invisible with Vanishing Step, and every fully-drawn arrow becomes a wallbang execution that nobody saw coming and nothing could block. Void Hunter turns each kill back into invis, so you snipe the room from a place it can't shoot back.

The weapon

Queen's Wrath (intrinsic): "While aiming down sights with a fully drawn Bow, combatants behind walls are highlighted and arrows pierce shields. Strong against [Shield-Piercing] Barrier Champions."

Catalyst — One for All: "Hitting three separate targets increases damage for a moderate duration."

A fully-drawn arrow does three things at once: it wallhacks (highlights enemies through cover so you draw before you even peek), it over-penetrates walls and pierces shields, and it carries an intrinsic Barrier-champion stun — no artifact mod, no special ammo. It's a Primary, so ammo is never the constraint; the only constraint is the draw, which is exactly what the exotic armour solves. The catalyst's One for All is a flat damage buff after you tag three separate bodies — trivial to keep up in any add-dense room, and it stacks on top of every other multiplier the loadout brings. The whole play pattern is: pre-draw on a highlighted target from cover, hold, and release a shield-piercing execution the target never sees leave the wall.

Loadout

SlotPickWhy
SubclassNightstalker (Void)Invis-on-demand = free repositioning + a snipe perch the enemy can't answer.
SuperShadowshot: DeadfallDramatic weaken + suppress + groups the pack — the team debuff and Stylish's setup; tethered targets stay highlighted for the bow.
Class abilityMarksman's DodgeReloads the bow (handy after a perfect-draw release) and repositions; pairs with Vanishing Step to vanish on every reposition.
MovementHigh JumpExtra vertical to reach the elevated snipe perches the wallhack rewards.
MeleeSnare BombThrowable; on stick it weakens + makes you invis — a ranged invis button that also feeds Stylish/Harvest.
GrenadeVortex GrenadeLingering Void damage = an easy elemental debuff to trigger Stylish kills and Echo of Harvest.
Aspect 1Vanishing Step"Dodging makes you invisible." Marksman's Dodge → invis on every reposition; the bow loves shooting from concealment.
Aspect 2Stylish Executioner"Defeating a target affected by any elemental debuff grants invisibility and Truesight." Bow-kill a weakened/volatile target → invis again → next melee weakens. Self-sustaining cloak.
FragmentsHarvest · Starvation · Persistence · UnderminingThe Void survival + debuff economy that keeps the cloak lit and the target weakened between draws.
Exotic armourOathkeeper (Gauntlets)Holds the perfect draw indefinitely and pays a damage bonus scaled by hold time — turns the bow's only weakness into a multiplier.
WeaponsVoid Special (fills the champion gap) + Heavy for sustained DPSBow is Kinetic single-target execution; the pair covers Overload/Unstoppable and burst-heavy phases.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Class. Weapons stat is a flat PvE damage multiplier vs minors/majors (9.7.0) — straight onto every arrow. Health feeds the Devour floor; Class feeds dodge uptime so Vanishing Step is always available. Archetype lean: a Weapons-primary set with a Health secondary.

Mods:

Artifact — Slayer Baron Apothecary Satchel

This Void-heavy pool mirrors the build's whole engine — Weaken → Devour → Void Breach → weaken-pulse — and turns every drawn arrow into both a heal and a debuff-spreader. The bow already covers Barrier intrinsically, so these mods spend on the loop, not champions.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Void Siphon 3e fillRapid Void weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (3/10)Kinetic Loader 1eIncreases reload speed of Kinetic weapons.
Kinetic Loader 1eIncreases reload speed of Kinetic weapons.
Fastball 1eIncreases grenade throw distance.
Chest (5/10)Void Resistance 1eReduces incoming Void damage from combatants.
Void Resistance 1eReduces incoming Void damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Legs (3/10)Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Kinetic Weapon Surge 1eYour Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types).