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Strand

Wish-Keeper — The Snare (Hunter)

Hands-free suspend lockdown + suspended-target deleter
✓ Manifest Strand · Primary · No intrinsic champion

Weapon: Wish-Keeper (Combat Bow · Primary · Strand) · Subclass: Threadrunner (Strand Hunter) · Role: Hands-free suspend lockdown + suspended-target deleter Sandbox: 9.7.0 · Created 2026-06-16

Wish-Keeper is the only weapon in the game that makes its own Strand crowd-control: shoot anything, build energy, fire a hip Snareweaver arrow, and a web of suspend traps blooms across the room. Then its hidden trait — Silkbound Slayer — pays you bonus damage and faster draw for shooting the very targets it just hung in the air. Build the whole Hunter around that loop: every aspect, fragment, grenade and exotic here either applies suspend or cashes in on it. Nothing in the room moves, and everything you draw on dies faster.

The weapon

Snareweaver (intrinsic): "Precision hits and final blows build energy towards a Snareweaver arrow that can be fired from the hip. On impact, Snareweaver arrows create a pattern of traps that suspend nearby targets."

Silkbound Slayer (intrinsic trait): "This weapon deals bonus damage to suspended targets. Gain faster draw time for a short duration when you suspend a target from any source or damage a suspended target with this weapon."

Catalyst — Wish-Keeper's catalyst is a Refit socket: one chosen mod, not a flat upgrade. Verbatim options from the manifest:

What it does: it's a primary-ammo Strand bow that turns regular shooting into AoE suspend with no ability cost. Precision hits and kills charge the hip-fire Snareweaver arrow; on impact it drops a trap pattern that suspends the pack. Silkbound Slayer then makes the bow itself the best weapon to finish those suspended targets (bonus damage), and refreshes draw speed every time you suspend or hit a suspended enemy — so the bow draws faster the longer the lockdown runs. Run Multi-Threaded Snare Refit for general PvE (more enemies caught per arrow = more of the room frozen and more Silkbound triggers); swap to Vorpal Weapon Refit for boss/champion-heavy content.

Loadout

SlotPickWhy
SubclassThreadrunner (Strand)Suspend is a Strand verb; the whole kit amplifies the bow's own effect.
SuperSilkstrikeRope-dart Super for add-clear; or hold the slot — the build's damage is the bow, not the Super.
Class abilityMarksman's DodgeReloads the bow on dodge and repositions between draws.
MeleeThreaded SpikeBouncing dart returns melee energy; ranged poke that pairs with the bow's range.
GrenadeShackle Grenade"Detonates on impact, suspending targets and creating additional suspending subprojectiles" — a second, on-demand suspend source that alone triggers Silkbound Slayer.
Aspect 1Ensnaring Slam"Activate your air move… dive to the ground, suspending all nearby targets on impact." A third suspend button, free off class energy.
Aspect 2Widow's Silk"You have an additional grenade charge." Two Shackle Grenades = double the on-demand suspend / Silkbound uptime.
FragmentsThread of Continuity, Thread of Mind, Thread of Wisdom, Thread of WardingContinuity extends every suspend; Mind/Wisdom turn suspended kills into class energy + Orbs; Warding turns those Orbs into Woven Mail.
Exotic armourCyrtarachne's Facade (Helmet)Grapple → Woven Mail (flinch resist + heal-on-kill). Free survivability that lets you stand still and draw the bow in a frozen room.
Weapon 2 (Special)Strand or Stasis Sniper / FusionVorpal/Precision frame for boss damage on suspended targets; or a Stasis Special to layer freeze on top of suspend.
Weapon 3 (Heavy)Strand or Kinetic Machine Gun / GLSurge-matched Strand MG cashes in on the same suspended pack; or Heavy for whatever the bow can't personally execute.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Class 100+ → Health 100. Weapons (9.7.0 PvE weapon-damage stat) stacks on top of Silkbound's bonus-damage vs suspended targets — two multipliers on the same shot. Class high feeds Marksman's Dodge → bow reloads → Ensnaring Slam uptime. Health 100 because the build leans on Woven Mail for DR, not the Health stat.

Archetypes/mods:

Armour set bonus is optional garnish — any 6-piece Tier 3+ with the stat spread above runs this fully. If you want one, a Strand-flavoured set is fine, but rolls come first.

Where it shines