← Back
Strand

Wish-Keeper — The Snare (Strand Hunter)

Hands-free suspend lockdown + suspended-target deleter
Wish-Keeper on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Strand · Primary · No intrinsic champion

Centerpiece: Wish-Keeper (Combat Bow · Primary · Strand) · Subclass: Threadrunner (Strand Hunter) · Role: Hands-free suspend lockdown + suspended-target deleter Sandbox: 9.7.0 · Updated 2026-07-03

Wish-Keeper is the only weapon in the game that makes its own Strand crowd control: shoot anything, build energy, fire a hip Snareweaver arrow, and a web of suspend traps blooms across the room. Then its hidden trait pays you bonus damage and faster draw for shooting the very targets it just hung in the air. Build the whole Hunter around that loop — every aspect, fragment, grenade and exotic here either applies suspend or cashes in on it. Nothing in the room moves, and everything you draw on dies faster.

The weapon

Snareweaver (intrinsic): "Precision hits and final blows build energy towards a Snareweaver arrow that can be fired from the hip. On impact, Snareweaver arrows create a pattern of traps that suspend nearby targets."

Silkbound Slayer (intrinsic trait): "This weapon deals bonus damage to suspended targets. Gain faster draw time for a short duration when you suspend a target from any source or damage a suspended target with this weapon."

Catalyst (Refit socket — pick one): Enduring Snare: "Snareweaver traps last longer." · Multi-Threaded Snare: "Snareweaver traps can suspend more targets." · Vorpal Weapon: "Increased damage against bosses, vehicles, and Guardians with their Super active." · Hatchling: "Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location."

What it does: it is a primary-ammo Strand bow that turns ordinary shooting into AoE suspend at no ability cost. Precision hits and kills charge the hip-fire Snareweaver arrow; on impact it drops a trap pattern that suspends the pack. Silkbound Slayer then makes the bow itself the best tool to finish those suspended targets (bonus damage) and refreshes draw speed every time you suspend or hit a suspended enemy — so the bow draws faster the longer the lockdown runs. The catalyst is a single-choice Refit, not a flat upgrade: run Multi-Threaded Snare for general PvE (each trap wire suspends up to 3, so more of the room freezes and more Silkbound triggers fire); swap to Vorpal Weapon for boss and champion windows.

Loadout

SlotPickWhy
SubclassThreadrunner (Strand)Suspend is a Strand verb; the whole kit amplifies the bow's own effect and cashes suspended kills into ability energy.
SuperSilkstrikeRope-dart roaming Super for add-clear when the room is frozen; the build's real damage is the bow, so the Super is a panic clear.
Class abilityMarksman's DodgeInstantly reloads the bow and collects nearby ammo bricks; repositions you between draws.
MovementTriple JumpGives the extra air move that Ensnaring Slam consumes, so you always have a dive-to-suspend on tap.
MeleeThreaded SpikeBouncing dart returns melee energy on hit — a ranged poke that pairs with the bow's range.
GrenadeShackle GrenadeDetonates on impact, suspending targets and spawning subprojectiles that suspend more — an on-demand suspend that alone triggers Silkbound Slayer.
Aspect 1Ensnaring Slam"Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact" — and suspending with it grants Woven Mail.
Aspect 2Widow's Silk"You have an additional grenade charge" — two Shackle Grenades double the on-demand suspend / Silkbound uptime; grapple also drops a Tangle.
FragmentsThread of Continuity · Thread of Mind · Thread of Wisdom · Thread of WardingContinuity extends every suspend; Mind/Wisdom turn suspended kills into class energy + Orbs; Warding turns those Orbs into Woven Mail.
Exotic armourCyrtarachne's Facade (Helmet)Grapple grants Woven Mail (flinch resist + 10 HP restore, heal-on-kill while active) — free survivability that lets you stand and draw in a frozen room.
WeaponsStrand/Stasis Special (Sniper or Fusion) + surge-matched Strand MG/GLA Vorpal/precision Special deletes suspended bosses; a Strand Heavy cashes in on the same frozen pack the bow makes, or a Stasis Special layers freeze over suspend.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Class → Health. The Weapons stat (9.7.0 PvE weapon-damage) stacks on top of Silkbound Slayer's bonus vs suspended targets — two multipliers on one shot. Class high feeds Marksman's Dodge → bow reloads → Ensnaring Slam uptime. Health leans on Woven Mail for DR rather than the raw stat. This is a weapons-primary archetype set with a class-ability lean.

Mods:

Artifact — Implement of Curiosity

The Strand/Threadling artifact amplifies the bow's own suspend-and-Tangle loop and — critically — supplies the one champion answer the build cannot otherwise carry: Threadlings from the Hatchling Refit stun Unstoppables.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (5/10)Strand Siphon 1e fillRapid Strand weapon final blows create Orbs of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (6/10)Fastball 1eIncreases grenade throw distance.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (6/10)Strand Resistance 2e fillReduces incoming Strand damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (7/10)Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Strand Weapon Surge 3eYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (4/10)Outreach 1eReduces melee cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: Heavy to the bow's element. - **Anti-Champion:** carried on the Special/Heavy frames + the artifact (see Where it shines); the bow has no intrinsic champion stun.