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Arc

Worldline Zero — Tesseract Loop (Hunter)

Blink-attack add/major shredder with built-in invis sustain
✓ Manifest Arc · Heavy · No intrinsic champion

Weapon: Worldline Zero (Sword · Heavy · Arc) · Subclass: Arcstrider (Arc) · Role: Blink-attack add/major shredder with built-in invis sustain Sandbox: 9.7.0 · Created 2026-06-16

Sprint to full energy, hold guard, and blink through a pack with a heavy sword attack that — on a kill — immediately refunds itself. Worldline's Tesseract is a melee that costs sword ammo, so the whole build is engineered to make every blink end in a kill: kill → free re-blink (the perk) → kill again. Arcstrider wraps that chain in Amplified DR and Flow State, and Assassin's Cowl turns each sword kill into invisibility + a heal — so the most reckless way to play the gun is also the safest. It is Worldline Zero: The Subclass.

The weapon

Tesseract (exotic intrinsic, verbatim):

[Heavy Attack] : Use while sprinting with full energy to launch a heavy blink attack. Defeating a target with this attack allows it to be immediately used again.

Catalyst: none present in the manifest snapshot (`catalysts.md` has no Worldline Zero entry — see Verify notes). Design assumes the base exotic only.

What it does: sprint to charge sword energy, then a heavy-attack input teleports you forward and slashes — a long-range gap-closer that hits everything in the lunge. The gun's whole identity is the back half of the perk: a kill with the blink attack lets you fire it again instantly, so against a dense pack you chain blink → kill → blink across the room on one breath of energy. Worldline is the only sword that turns its heavy attack into a repeatable, ammo-cheap melee — which means every "powered melee kill" payoff on the Hunter kit reads the sword kill as a trigger.

Loadout

SlotPickWhy
SubclassArcstrider (Arc)Amplified DR/speed + Bolt Charge keep a melee-range sword build alive and moving.
SuperGathering StormOne-and-done staff-throw that jolts/blinds a whole room — clears the pack the sword then farms.
Class abilityGambler's DodgeRefreshes melee energy and repositions between blinks; the panic button when invis is on cooldown.
MovementTriple JumpAir control to line up blink angles and bail over heads.
MeleeCombination Blow / Disorienting Blow (charged Arc melee)A real powered-melee charge for Assassin's Cowl when you want a non-sword invis trigger; jolts for Flow State.
GrenadeFlux GrenadeSticks a single priority and jolts — Spark of Shock feeds Flow State without babysitting.
Aspect 1Flow StateDefeating a jolted target → Amplified: dodge regen, resilience while dodging, huge reload. Your sword jolts via the Arc kit, so kills keep you Amplified = the standing DR layer for a melee build.
Aspect 2Lethal CurrentAfter dodging, your next melee jolts + aftershock, and damaging any jolted target with melee blinds it. Dodge → sword-blink into the pack → everything you hit is jolted/blinded = crowd-control + Flow State fuel.
Fragments

Exotic — Assassin's Cowl (Helmet)

Vanishing Execution: Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.

Worldline's Tesseract is classed as a heavy melee attack, so a blink-attack kill fires Vanishing Execution: every blink that kills = invisible + healed. Against majors/champions the invis and heal scale up. The result is a sustain loop with no cooldown of its own — the gun heals and hides you for free on the same kills that refund the blink. Invis also breaks aggro so you can reposition for the next sprint charge. Combination Blow is the backup trigger for when you need invis but the sword is out of energy.

Why this works (the mechanics)

Stats & mods

Weapons 200 → Health 100+ → Melee. Weapons stat is the 9.7.0 PvE damage multiplier and the sword swings benefit; Health for melee range survivability on top of the Amplified/invis/heal layers; Melee to keep Combination Blow and dodge-refund snappy.

Where it shines

Other two weapon slots: