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Arc

Worldline Zero — Tesseract Loop (Arc Hunter)

Blink-attack add/major shredder with built-in invis sustain
Worldline Zero on light.gg
✓ Manifest Arc · Heavy · No intrinsic champion

Centerpiece: Worldline Zero (Sword · Heavy · Arc) · Subclass: Arcstrider (Arc) · Role: Blink-attack add/major shredder with built-in invis sustain Sandbox: 9.7.0 · Updated 2026-07-03

Sprint to full energy, hold guard, and blink through a pack with a heavy sword attack that — on a kill — immediately refunds itself. Every blink is engineered to end in a kill: kill → free re-blink → kill again, chained across a room on one breath of energy. Arcstrider wraps the chain in Amplified damage resistance and Flow State, and Assassin's Cowl turns each sword kill into invisibility plus a heal — so the most reckless way to play the gun is also the safest. It is Worldline Zero: The Subclass.

The weapon

Tesseract (exotic intrinsic, verbatim from `exotics.md`):

[Heavy Attack] : Use while sprinting with full energy to launch a heavy blink attack. Defeating a target with this attack allows it to be immediately used again.

Worldline Catalyst — Another Dimension (verbatim from `catalysts.md`):

Another Dimension: Reduces the activation time of Tesseract.

What it does: sprint to charge sword energy, then a heavy-attack input teleports you forward and slashes — a long-range gap-closer that hits everything in the lunge. The gun's whole identity is the back half of the perk: a kill with the blink attack lets you fire it again instantly, so against a dense pack you chain blink → kill → blink across the room before the energy bar empties. The catalyst tightens the activation window so the teleport comes out faster, smoothing the chain into a near-continuous string of blinks. Worldline is the only sword that turns its heavy attack into a repeatable, ammo-cheap melee — which means every "powered melee kill" payoff on the Hunter kit reads the sword kill as a trigger.

Loadout

SlotPickWhy
SubclassArcstrider (Arc)Amplified damage-resistance/speed plus Bolt Charge keep a melee-range sword build alive and moving.
SuperGathering StormOne-and-done staff throw that jolts/blinds a whole room — clears the pack the sword then farms.
Class abilityGambler's DodgeRefreshes melee energy and repositions between blinks; the panic button when invis is on cooldown.
MovementTriple JumpAir control to line up blink angles and bail over heads.
MeleeCombination BlowA real powered-melee charge for Assassin's Cowl when the sword is out of energy; jolts feed Flow State.
GrenadeFlux GrenadeSticks a single priority and, with Spark of Shock, jolts — feeds Flow State without babysitting.
Aspect 1Flow StateDefeating a jolted target makes you Amplified: faster dodge regen, more resilient while dodging, greatly increased reload — the standing damage-resistance layer for a melee build.
Aspect 2Lethal CurrentAfter dodging, your next melee jolts and creates an aftershock, and damaging any jolted target with melee blinds it — crowd control off the dodge you already press.
FragmentsSpark of Resistance · Spark of Shock · Spark of Ions · Spark of DischargeSurround-DR, grenade jolt, and two Ionic Trace sources so blink kills refill abilities.
Exotic armourAssassin's Cowl (Helmet)Vanishing Execution turns each sword/melee final blow into invisibility plus a health/shield heal — free sustain on the same kills that refund the blink.
WeaponsKinetic primary (Barrier/Unstoppable archetype) + Arc energy SpecialPrimary supplies the champion stun the sword lacks and recharges sword energy; an Arc Special keeps the Surge/Ions/Discharge loop one element.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Health → Melee. Weapons is the 9.7.0 PvE damage multiplier the sword swings benefit from; Health for melee-range survivability on top of the Amplified/invis/heal layers; Melee to keep Combination Blow and the dodge refund snappy. Archetype lean: a Weapons/Health-forward roll with a Melee tertiary.

Mods:

Artifact — Encrypted Data Disk

The Arc/Sword artifact that bolts straight onto the Tesseract loop: it buys the Unstoppable stun the sword lacks, turns the guard-then-blink cadence into raw sword damage, and converts every Arc/jolt kill into Bolt Charge, Orbs, and blind for crowd control.

Picks (2/3/2):

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Arc Siphon 3e fillRapid Arc weapon final blows create an Orb of Power.
Ashes to Assets 3e fillGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (7/10)Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Heavy Handed 3eYour powered melee final blows create Orbs of Power.
Melee Font 1eYou gain a bonus to your melee stat while you have any Armor Charge. Your Armor Charge decays over time.
Chest (5/10)Arc Resistance 1e fillReduces incoming Arc damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Weapon Surge 1eYour Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Class Item (3/10)Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reaper 1eShortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber 1eReduces grenade cooldown when using your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: lean on blind (Lethal Current) plus Gathering Storm's jolt.