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Solar

Xenophage — Pyroclasm (Hunter)

Precision heavy DPS + Unstoppable-stun + ignition spreader
Xenophage on light.gg
Your gear best achievable Weapons 161 / 200 target — 39 short
Health 30 · Melee 46 · Grenade 63 · Super 23 · Class 38 · Weapons 161 · armour only; stat mods + fragments add more
✓ Manifest Solar · Heavy · 120 RPM · No intrinsic champion

Centerpiece: Xenophage (Machine Gun · Heavy · Solar) · Subclass: Gunslinger · Role: Precision heavy DPS + Unstoppable-stun + ignition spreader Sandbox: 9.7.0 · Updated 2026-06-29

A Solar machine gun that fires explosive precision rounds and — with its catalyst — detonates a Solar blast on every kill while ramping Rampage 3×. Build a Gunslinger that turns those detonations into ignitions: scorch feeds the explosions, the explosions feed scorch, and the same trigger pull recharges your dodge and Golden Gun. Point at the orange health bar, hold the trigger, and watch the room ignite.

The weapon

Exotic intrinsic — Pyrotoxin Rounds: "Fires high-powered explosive ammunition."

Catalyst — Chain Reaction: "Each final blow with this weapon creates an elemental damage explosion."

Catalyst — Rampage: "Kills with this weapon temporarily grant increased damage. Stacks 3x."

What it does: Xenophage fires a slow, hard-hitting explosive round that does full damage on body and precision hits — the explosion negates the usual precision-multiplier penalty — so it is forgiving DPS that still rewards aim while moving. Its rounds over-penetrate and the explosion carries a small AoE, so it punches through a line of adds and chunks majors and minibosses. The catalyst layers a Solar elemental explosion on every final blow (Chain Reaction) plus a stacking Rampage buff (up to 3×) that ramps its own sustained damage. Because that explosion is Solar, it plugs straight into the Solar verb stack — scorch and ignition — which is the entire reason to run it on a Solar subclass rather than as a generic heavy.

Loadout

SlotPickWhy
SubclassGunslinger (Solar)Solar weapon → Solar subclass so Chain Reaction's blast feeds scorch/ignition and every Xenophage kill drives the dodge/Super economy.
SuperGolden Gun: MarksmanOn-theme precision Super; "creates Orbs of Power on precision hits" feeds Star-Eater, and it over-penetrates like the gun.
Class abilityGambler's DodgeRefunds the melee for the Radiant loop and repositions you between Xenophage bursts.
MovementTriple JumpMaximum air control to reposition onto priority targets and out of ignition AoE.
MeleeKnife Trick (or Lightweight Knife)Precision-knife kills → Radiant via Ember of Torches, and the throw lays down scorch.
GrenadeIncendiary GrenadeDirect scorch application — seeds the ignitions that Chain Reaction then chains.
Aspect 1On Your MarkClass-ability/precision hits grant reload + Weapons stat stacking ×10 — a direct PvE damage boost on Xenophage's precision rounds.
Aspect 2Gunpowder GambleKills charge a Solar explosive you throw for a guaranteed ignition — one more scorch/ignition source feeding the loop.
FragmentsAshes · Char · Searing · EmpyreanFour Solar weapon-kill-driven fragments: more scorch, ignition spread, melee/Firesprite return, and extended Radiant/Restoration.
Exotic armourStar-Eater Scales (Leg Armor)"You gain additional Super energy from Orbs of Power… picking up an Orb… overcharges your Super, causing… a burst of healing… and an overshield." — pays you for the Orbs the kit already spams.
WeaponsKinetic primary + Solar special + Xenophage (Heavy)Primary clears chaff to keep On Your Mark ×10 and Orbs flowing; a Solar special shares surge/Ember coverage and a Barrier or Overload frame covers the champion Xenophage doesn't.
Fragments

Why it works (the mechanics)

Stats & mods

Weapons 200 → Super → Class. Weapons maxes Xenophage's PvE damage and stacks with On Your Mark / Rampage / Radiant; Super feeds Star-Eater's overcharge economy and Knock 'Em Down's longer Golden Gun; Class keeps Gambler's Dodge (and the melee refund) charged. Health is the dump stat — Star-Eater's overshield plus Restoration carry survivability. Lean a Weapons/Super archetype piece in the exotic leg slot.

Mods:

Artifact — Implement of Curiosity

Picks (2/3/2): Fever and Chill + Semi-Auto Striker / Cauterized Darkness + Energy Acceleration + Elemental Coalescence / Radiant Shrapnel + Shieldcrush

Where it shines

Mod selection (masterworked — full allocation)

PieceMod · costWhat it does
Helmet (7/10)Solar Siphon 3eRapid Solar weapon final blows create an Orb of Power.
Ashes to Assets 3eGain bonus Super energy on grenade kills.
Heavy Ammo Finder 1e fillIncreases the effect of all contributions towards the Heavy ammo meter.
Arms (8/10)Firepower 3eYour grenade final blows create Orbs of Power.
Utility Kickstart 3e fillWhen your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Momentum Transfer 2e fillCausing damage with a grenade reduces your melee cooldown.
Chest (6/10)Solar Resistance 2e fillReduces incoming Solar damage from combatants.
Concussive Dampener 3e fillReduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance 1e fillReduces incoming damage from combatants that are at long range.
Legs (3/10)Orbs of Restoration 1ePicking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar Weapon Surge 1eYour Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class Item (4/10)Bomber 1eReduces grenade cooldown when using your class ability.
Bomber 1eReduces grenade cooldown when using your class ability.
Powerful Attraction 2eAutomatically collects nearby Orbs of Power when you activate your class ability.

All 15 sockets used, 10 energy per masterworked piece; costs from the manifest. Core mods are the build's engine; fill mods are strong defaults — swap freely (chest resists should match the activity's damage types). Flex/loadout-dependent: straight onto Xenophage.